Thonys Posted February 6, 2018 Posted February 6, 2018 (edited) Hi all. Many nations are represented in the caribbean of course there are small nations and larger nations but is there a restriction in the game that shows that? a small example pirates did not have many ports and did not rule over many islands is there also a maximum to the number of islands /ports a nation can possess? is there a max, ( there is a minimum...) or maximum like 25 ports for every nation or 10 for every clan discuss... ------------------------------------------------------- points of Thinking about: -The Zerg! -clan ownership for inactive clans -possession of ports owned by one ( zerg )unhistorical nation -difficulty of nations -small nations who are unrealistic big -big historical nations who have been one ported to a couple of ports.. - unrealistic port places -ecc... -game status on this point Edited February 6, 2018 by Thonys
Powderhorn Posted February 6, 2018 Posted February 6, 2018 I've long since been a fan of exponential increasing maintenance costs. 1
Hethwill, the Red Duke Posted February 6, 2018 Posted February 6, 2018 Main reason for the establishment of Colonies was trade and control of trade routes.
Vernon Merrill Posted February 6, 2018 Posted February 6, 2018 another thing to remember was that the VAST majority of these ports were, in real life, nothing more than a small backwater village. This game does very little, other than what might be available in the shop, to differentiate between a Cartagena and a Baracoa... 1
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