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Posted
1 minute ago, Christendom said:

I think I remember reading somewhere that the negative speed doesn't matter or something like that, since it "technically" counts it below 2.5 knts.  

I don't know because i have escaped boarding alot of times doing negitive 4 knots. Maybe luck

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Posted

The pull speed should be an absolute value. I doubt the devs missed something as easy as that in any code language, so it’s safe to assume you can’t be pulled going -4 kts

Posted
2 hours ago, Gregory Rainsborough said:

I was in an engagement with the French, again, and I was pulled while doing 3 knots backwards and a good ship length or two away from the enemy. Is this the new norm or a glitch?

RIP favourite Wasa

Actually 3 knots backwards or were you just tacking and the bow of the ship was moving 3 knots sideways while the stern was mostly stationary?

Posted (edited)

its 3.5 knots for capturing plus or negative

 

if you go an  negative -3 knots backwards,... 

from the other perspactor you go 3 knots forwards so,  you do  a 3 knots speed, (looked at >  from any direction and therefore capturable )

you on the other hand know you go -3 knots because you want to go in the other direction

,or in a wanted backwards direction ,but the fact stays you are going only+/- 3 knots 

 

-3.5 or + 3 .5 is still capturable it does not matter what you want, or look at it.

 

distance : is a full ship length...   (they used even harpoon to drag you in from a far distance,     >  so valid gameplay )

 

Marines prepare for boarding...and do your duty..

 

sailors ..

throw out the boarding ankers and catch the price men.

its almost dead in the water pull her  in and no mercy ....

 

prepare ...for BATTLE                                                                                                                                                                                9

 

Edited by Thonys
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