admin Posted February 5, 2018 Author Posted February 5, 2018 4 minutes ago, Navalus Magnus said: If 10 defenders join the hostility mission it would be a 10 vs. 10 player battle, but just one team would have the additional support of 10 npcs, am I right? There must be a way to gain hostility if defenders do not come. Thus NPCs are needed in all battles. If defenders come they just join on the side of NPCs. But knowing the NPCs this is going to be a minor nuisance for the attacker anyway. 1
victor Posted February 5, 2018 Posted February 5, 2018 (edited) Just now, airwolf666 said: national position of the conquest leaderboard. Dude, they added after two players highlighted that it was missing. Edited February 5, 2018 by victor
Christendom Posted February 5, 2018 Posted February 5, 2018 (edited) Changes look good. Anything to make victory marks more accessible is a good thing. And it’s about time paints came back. I’m not really sure about the flexible fleets thing though. All I can see is just potential for griefing. Really all that needs to be changed is that 25 defenders need to be able to get in and the bots should not block slots. I am gonna assume that a 5 1st rates in a hostility mission will count considerably more than 10 frigates? Edited February 5, 2018 by Christendom 1
admin Posted February 5, 2018 Author Posted February 5, 2018 2 minutes ago, z4ys said: Can defender enter with any ship rate even the attacker started the mission with 6th rates for example? @admin yes
Vizzini Posted February 5, 2018 Posted February 5, 2018 2 minutes ago, Jon Snow lets go said: PvP marks and VMs are valueable and more for luxury stuff while the rest is easy to get, inflated and only valueable for basic stuff (like ressources and bowfigures). Sorry Jon, I know what they are and what they are used for, I asked why we are using multiple different ones.
admin Posted February 5, 2018 Author Posted February 5, 2018 Just now, Christendom said: I am gonna assume that a 5 1st rates in a hostility mission will count considerably more than 10 frigates? yes. just like now - victory gives more hostility points compared to a cutter. 1
z4ys Posted February 5, 2018 Posted February 5, 2018 Just now, admin said: yes Doesn't lead that to bring 1St rates or be in a disadvantage? That should be addressed in my opinion.
admin Posted February 5, 2018 Author Posted February 5, 2018 Just now, z4ys said: Doesn't lead that to bring 1St rates or be in a disadvantage? That should be addressed in my opinion. as a defender or as an attacker?
Christendom Posted February 5, 2018 Posted February 5, 2018 1 minute ago, admin said: yes. just like now - victory gives more hostility points compared to a cutter. Let’s use a shallow port for example. We could theoretically go out there and grind in 1st rates, kill 1st rates in the mission and pop the port faster than it would take for a merc mission.
Iroquois Confederacy Posted February 5, 2018 Posted February 5, 2018 Big picture: As a part of one of those small factions, I like it. Little details that others are concerned about, I'm sure those who theorycraft the RvR stuff will work through it, expose weaknesses, and things will be adjusted accordingly.
z4ys Posted February 5, 2018 Posted February 5, 2018 2 minutes ago, rediii said: Its already like that. No use to adress it too because they are on OW after the mission anyway Like you said earlier. It doesn't have to stay shitty because it was always shitty.
Fenris Posted February 5, 2018 Posted February 5, 2018 4 minutes ago, admin said: yes. just like now - victory gives more hostility points compared to a cutter Please do not make it possible for cutters to generate hostility. People will abuse this. 2
victor Posted February 5, 2018 Posted February 5, 2018 Just now, Fenris said: Please do not make it possible for cutters to generate hostility. People will abuse this. you mean basic cutters, I guess 2
Navalus Magnus Posted February 5, 2018 Posted February 5, 2018 4 minutes ago, admin said: There must be a way to gain hostility if defenders do not come. Thus NPCs are needed in all battles. If defenders come they just join on the side of NPCs. But knowing the NPCs this is going to be a minor nuisance for the attacker anyway. Well, it actually could get nasty for the attackers, if defending players joined soon after the start of a battle! ... if they joined later it might not be a serious problem, because of the distance between incoming defenders and the rest of the fighting ships. 1
admin Posted February 5, 2018 Author Posted February 5, 2018 1 minute ago, Fenris said: Please do not make it possible for cutters to generate hostility. People will abuse this. you can already enter hostility missions in a basic cutter. 2
Archaos Posted February 5, 2018 Posted February 5, 2018 2 minutes ago, z4ys said: Doesn't lead that to bring 1St rates or be in a disadvantage? That should be addressed in my opinion. I guess if the attacker just brings first rates they run the risk of the defender entering with 10 first rates too, which would make the battle 10 vs 20. I dont care if half of the 20 are NPC, I know which side I would rather be on. This may swing too much in favor of the defender, will be interesting to see how it plays out.
Cmdr RideZ Posted February 5, 2018 Posted February 5, 2018 30 minutes ago, admin said: Victory marks will be awarded for port control not for the national position of the conquest leaderboard. The last time nations formed farms. Agreed with each other who shall have and which port. 1
Chewee Posted February 5, 2018 Posted February 5, 2018 Hi,stop @#~{[ , and start making a game, that attracts players, because there is worse and worse, and for your changes conquest is a real impact, it would be time to attract players ...Against the alts account, when will one ip = one account?When is something against spy and ganks?When will you be able to play lone wolfs again?When a real gameplay, high seas is completely empty, everything is on the coast, travel 4 hours ... is two years that you are asked to do something for that ...And then the reset of the assets of may 2017 that killed the old community ...Killed the ressrouces, killed the craft job, killed the conquest, for gank ...to turn an open world into a deathmatch arena, it's strong anyway ... first time I see that.you have trouble understanding what the players want, you swing us your info, ask our opinion, but when it does not go in your direction, you delete or post or answer ...So...Best look, a old player
Thonys Posted February 5, 2018 Posted February 5, 2018 (edited) hostility battle can be seen as small port battles -were also forts and towers must be included (so that means small coastal battles) "coastal hostility battles" [and do not apply coastal fleets ] -with a minimum of 5 attacker players (gives also 5 defender players entrance) -and not more than 2 hostility battles for the setting of the port timer... -a 10 minute player defender timer for the interruption of the hostility battle otherwise hostility battle fail to often . -also schalow ports gives only shallow ships to use.. -after two raised hostility battles the set for the port battle is as it is now (small nations have a hard time fielding 4x10 people ) under: the second hostillity failed by a defender OP force 11 vs 25 (i consider this unfair force fighting, on initial npc pve turms> to become a sudden pvp open full battle) Edited February 5, 2018 by Thonys
admin Posted February 5, 2018 Author Posted February 5, 2018 Just now, Navalus Magnus said: Well, it actually could get nasty for the attackers, if defending players joined soon after the start of a battle! ... if they joined later it might not be a serious problem, because of the distance between incoming defenders and the rest of the fighting ships. hostility missions already allow positional entrance (meaning you can decide where to enter). If your scout gave you enemy position in the instance you can ALREADY spawn on top of the enemy and destroy them, or be destroyed by them.
Guest Posted February 5, 2018 Posted February 5, 2018 (edited) How does this prevent port trading at all? One nation gets free wins on a bunch of ports - cash in the points on monday - and then the other nation gets a bunch of free wins taking them back. Doesn't it also promote mega-clans and exclusive PB slots to their members if they get, say, 3-5 marks per PB attendant instead of 1? Edited February 5, 2018 by Guest
victor Posted February 5, 2018 Posted February 5, 2018 @admin Just an idea: why not giving (one or a few depending on the level of the ship he brings in) PVP mark(s) to the player that starts a hostility mission (after all he created the occasion for OS PVP). This would induce a lot of people to risk and go into enemy territories to raise hostility.
z4ys Posted February 5, 2018 Posted February 5, 2018 2 minutes ago, rediii said: But you only give the attacker a even bigger hurdle to overcome if they come in 4ths because they are just dead once they get out of mission. Or you want to limit OW battles? What fir fir 1rate will chase them?
Chewee Posted February 5, 2018 Posted February 5, 2018 but stop with mark system...this is a " shit " ..it's a open world or a pvp fps deathmatch serious....you understand pvp is killing hte game....have no sens pvp in naval game.... YOu think really every time a ships out of port, he is attacked, by others...nah serious,....the game is just pvp, pvp pvp pvp pvp vpvp...STOPPPPPPPPPPPPPPPP !! add gameplay, and not only stupid PvP a kid old then 5 years can PvP, nothing hard... Give us GAMEPLAY !!
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