admin Posted February 5, 2018 Posted February 5, 2018 Captains This month we plan to deploy final hostility changes based on the testing and learnings over the last 18 months. Unfortunately current leader takes all approach is not working due to human nature and ability to solve any problem politically. We and many players are unsatisfied with how it works; for example you can deny enemy his position on the leaderboard by abandoning ports to a friendly nation taking them back the next round. ProposalsVictory marks changes Victory marks will be awarded for port control not for the national position of the conquest leaderboard. Every captain who participated in a victorious port battle and has lord protector status on the round end will get victory marks (even if their clan only owns 1 port) Rewards will be tiered to provide incentive to capture more ports in a way similar to Naval Action Legends event leaderboards 1 port 1 mark 10 ports 2-3 marks etc… New ways to spend victory marks will be added (gold chests, paint chests etc for VM and PVP marks) As a result even a small clan from impossible nations will be able to get rewarded for their conquest efforts giving fun for everyone. Large nations will get more rewards due to structured tiered nature of the leaderboards. TLDR - rewards will be granted to lord protectors - not nations. If you hold at least one port your nation will love you more and grant you the victory marks to use in admiralty stores. Hostility changes Hostility currently is based on old system (line ship ports, 4th rate ports and shallow ports) has the following main problems Number of NPC ships in hostility is not related to the port, force of the attacker and it does not allow means to counter it effectively. For example if 25 first rates are gaining hostility defenders basically have no means to counter it because they are always disadvantaged in a battle due to bots presence. The following changes will be applied Hostility missions will spawn ships ships similar to the ships of the attacker. If attacker comes in first rates - NPC will spawn with first rates. If attackers come in cutters - NPC will spawn in cutters. Hostility missions will spawn number of ships similar to number of ships of the attacker if you want to grind hostility solo you will encounter solo defenders. if you want to grind hostility in a group you will see grouped NPCs against you. Number of player ships allowed in a hostility mission will be set at 10 for both sides. Only ten player ship can enter a hostility mission from one of the sides. player ships: total 20 for both sides - 10 attacking players/10 defending players npc ships: total up to 10 on the defending side (20 in total - up to 10 npc defenders and up to 10 player defenders) This will make hostility missions more predictable, will balance them depending on the number of attackers, give defenders better chances, and give the options to counter the hostility. Lets discuss searching for potential loopholes and unforeseen problems. 27
Liq Posted February 5, 2018 Posted February 5, 2018 4 minutes ago, admin said: paint chests etc for VM and PVP marks) Sold 13
z4ys Posted February 5, 2018 Posted February 5, 2018 Lets say attacker brings only shallow ships can defender enter with any ship type or are they restricted to shallow as well? Rest looks very good. 4
HachiRoku Posted February 5, 2018 Posted February 5, 2018 So grinding ai is a must be? It is tedious 1
Guest Posted February 5, 2018 Posted February 5, 2018 (edited) if you grind hostility solo you will encounter solo defenders. I hope grinding hostility solo will give lower percentage on hostility level than going in groups of 25 otherwise you'll see 100 port battles per day. Edited February 5, 2018 by Guest
Thonys Posted February 5, 2018 Posted February 5, 2018 (edited) If attacker comes in first rates - NPC will come with first rates. If attackers come in cutters - NPC will come in cutters. attackers come with cutters what happens when defender players enter that hostility battle with first rates? will this be possible or restricted Edited February 5, 2018 by Thonys 2
Corona Lisa Posted February 5, 2018 Posted February 5, 2018 (edited) 8 minutes ago, admin said: TLDR - rewards will be granted to lord protectors - not nations. Small problem: Getting lord protector in ports which rarely or never get attacked means you almost never lose the status without doing anything for it. Im pretty active but I didnt joined any undefended PBs so I have only like 4 lord protectors atm. Dont know if this is fixable and its only a small problem anyway tho. Edited February 5, 2018 by Jon Snow lets go 1
victor Posted February 5, 2018 Posted February 5, 2018 Just now, admin said: Captains This month we plan to deploy final hostility changes based on the testing and learnings over the last 18 months. Unfortunately current leader takes all approach is not working due to human nature and ability to solve any problem politically. We are unsatisfied with how it works like now (including many captains who participate in RVR); for example you can deny enemy his position on the leaderboard by abandoning ports to a friendly nation taking them back the next round. ProposalsVictory marks changes Victory marks will be awarded for port control not for the [IT IS SUPPOSED TO BE SOMETHING HERE?] Every captain who participated in a victorious port battle will get victory marks (even if their clan only owns 1 port) Rewards will be tiered to provide incentive to capture more ports in a way similar to Naval Action Legends event leaderboards 1 port 1 mark 10 ports 2-3 marks etc… New ways to spend victory marks will be added (gold chests, paint chests etc for VM and PVP marks) As a result even a small clan from impossible nations will be able to get rewarded for their conquest efforts giving fun for everyone. Large nations will get more rewards due to structured tiered nature of the leaderboards. TLDR - rewards will be granted to lord protectors - not nations. If you hold at least one port your nation will love you more and grant you the victory marks to use in admiralty stores. Hostility changes Hostility currently is based on old system (line ship ports, 4th rate ports and shallow ports) has the following main problems Number of NPC ships in hostility is not related to the port, force of the attacker and it does not allow means to counter it effectively. For example if 25 first rates are gaining hostility defenders basically have no means to counter it because they are always disadvantaged in a battle due to bots presence. The following changes will be applied Hostility missions will spawn ships ships similar to the ships of the attacker. If attacker comes in first rates - NPC will come with first rates. If attackers come in cutters - NPC will come in cutters. Hostility missions will spawn number of ships similar to number of ships of the attacker if you grind hostility solo you will encounter solo defenders. if you join the battle with 10 attackers you will see 10 NPC defenders Number of player ships allowed in a hostility mission will be set at 10 for both sides. Only ten player ship can enter a hostility mission from one of the sides. player ships: total 20 for both sides - 10 attacking players/10 defending players npc ships: total up to 10 for defender This will make hostility missions more predictable, will balance them depending on the number of attackers, give defenders better chances, and give the options to counter the hostility. Lets discuss searching for potential loopholes and unforeseen problems. can you please complete the green part or correct the phrase?
Liq Posted February 5, 2018 Posted February 5, 2018 Can people please not quote the whole thing.. So if you grind hosility solo you can basically get an 1v1 or can defenders still bring 10 players? 5
Guest Posted February 5, 2018 Posted February 5, 2018 4 minutes ago, admin said: Victory marks will be awarded for port control not for the The end of that sentence is missing.
Hethwill, the Red Duke Posted February 5, 2018 Posted February 5, 2018 Looks good with only the following limits needed - Shallow and Deep ports - meaning hostility missions for Shallow can only be accessed by Shallow types and invaded by shallow types. Deep water ports are no limits of course. Rest looks good. Especially the Lord Protector. 1
Navalus Magnus Posted February 5, 2018 Posted February 5, 2018 Is it possible that defending players who join the hostility battle take out npc defenders / substitute them?
admin Posted February 5, 2018 Author Posted February 5, 2018 Just now, Navalus Magnus said: Is it possible that defending players who join the hostility battle take out npc defenders / substitute them? nope - because like in that pvp raid idea defenders can be alts and they will shoot their own npcs 2
admin Posted February 5, 2018 Author Posted February 5, 2018 2 minutes ago, Intrepido said: Again, set a minumin of enemy bots or the trolling will reach epic levels. dont get the trolling part. hostility is granted for ships sank and if you sink cutters you get less hostility 8
Vizzini Posted February 5, 2018 Posted February 5, 2018 Is there a real reason why we persist with various different units of currency ? PVP mark VM CM Gold It could well be something trivial I am missing but to me it makes everything a little more complicated than it needs to be. Of course if items you could purchase with crypto currencies were BOA or untradeable then it would make a little more sense. Appologies if I am being dense, I am not sure they serve a purpose other than to reduce the tax take in port shops 1
victor Posted February 5, 2018 Posted February 5, 2018 (edited) @admin If I understood correctly: even if a player participates to a Port battle and his faction wins that port battle, that player does NOT get any mark if the clan of that player does not control at least one port? Edited February 5, 2018 by victor
victor Posted February 5, 2018 Posted February 5, 2018 (edited) Just now, Intrepido said: Ok, I explain. I want to attack a port. I dont want to be interrumpted in my hostility mission. I send individual people to make hostility in several ports to make the defender just mad. that's military tactics (called diversive) not trolling Edited February 5, 2018 by victor 1
Corona Lisa Posted February 5, 2018 Posted February 5, 2018 1 minute ago, Vizzini said: Is there a real reason why we persist with various different units of currency ? PVP mark VM CM Gold PvP marks and VMs are valueable and more for luxury stuff while the rest is easy to get, inflated and only valueable for basic stuff (like ressources and bowfigures).
Fenris Posted February 5, 2018 Posted February 5, 2018 17 minutes ago, admin said: If attackers come in cutters - NPC will come in cutters Please no. Imagine defender who wants to countergrind, finds a fleet of cutters. Enemy can sink without true losses.Abuse danger.
Navalus Magnus Posted February 5, 2018 Posted February 5, 2018 3 minutes ago, admin said: nope - because like in that pvp raid idea defenders can be alts and they will shoot their own npcs If 10 defenders join the hostility mission it would be a 10 vs. 10 player battle, but just one team would have the additional support of 10 npcs, am I right?
admin Posted February 5, 2018 Author Posted February 5, 2018 1 minute ago, victor said: @admin If I understood correctly, if a player participates to a Port battle and his faction wins, he does NOT get any mark if the clan of that player does not control at least one port? Player gets Lord protector status if he is part of the winning port battle If he is still a lord protector on monday he gets a victory mark. 3
victor Posted February 5, 2018 Posted February 5, 2018 Just now, admin said: Player gets Lord protector status if he is part of the winning port battle If he is still a lord protector on monday he gets a victory mark. ok, all clear now.
airwolf666 Posted February 5, 2018 Posted February 5, 2018 13 minutes ago, victor said: can you please complete the green part or correct the phrase? national position of the conquest leaderboard.
z4ys Posted February 5, 2018 Posted February 5, 2018 Can defender enter with any ship rate even the attacker started the mission with 6th rates for example? @admin
airwolf666 Posted February 5, 2018 Posted February 5, 2018 14 minutes ago, Aegir said: The end of that sentence is missing. national position of the conquest leaderboard.
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