admin Posted February 1, 2018 Posted February 1, 2018 Captains Patch has been deployed. Tutorial! Main goal of the patch is to test the tutorial and provide feedback on it (including ideas for new tests and exams) Tutorial can be accessed by pressing esc from the options menu Please provide feedback in this topic http://forum.game-labs.net/topic/24654-combat-tutorial-feedback/ Other changes 4th rate Epic Events added to map. Minor changes to crafting and NPC ships. Marines skillbook rebalanced to provide increasing variety in boarding set ups 2 new/old upgrades added to crafteable Light carriages returned Cannot join battle timer is now universal but only affects the attacker. If you as a defender just exited the port you can join the port battle as before. You can judge if you can or cannot enter the port battle by presence of the Port battle timer. Which activates after log in at sea or after exiting any open world battle or mission. LGV Pirate, Lynx, Privateer now have 20 permanent preparation bonus Wasa is now a third rate Indiaman is now a 5th rate Bots don't switch ships after boarding UNLESS they are sinking Forged paper are fully prepared for steam dlc (but store not yet opened) Carronades now penetrate better and their penetrations don't drop so much 1 pood edinorog (formerly 24lb edinorog) rebalanced to more historical parameters. Tow to port timer is now 5 mins (if you are stuck, you are ok with the longer timer). Please keep in mind that tow to port will significantly change after interface rework, as you will be able to switch ships at sea and move hold from ship to ship, allowing us to turn tow to its final role of unstuck. Deflationary events. Over time with introduction of new ships some parameters have increased and sometimes maybe too much. Its time for minor reductions. Base speed reduced for ALL vessels by 7% Thickness reduced and rebalanced for higher level vessels - mostly 5th-1st rates Leeway slightly reduced Discuss Hotfix Fix of combat and hostility orders entry. Fix for losing ships in port if you lost a ship in the tutorial Contracts for copper ingots can be placed now Port battle timer ONLY affects attackers of the port. Defenders can enter the port battle right from the harbor. 36
Wojtek Posted February 1, 2018 Posted February 1, 2018 (edited) 15 minutes ago, admin said: Captains New patch will go live today in the afternoon (kiev time) *kiev time is +2h to server time, np. Base speed reduced for ALL vessels by 7% Great, let's make every ship an floating battery without floating battery upgrade. Edited February 1, 2018 by Wojtek 3
Christendom Posted February 1, 2018 Posted February 1, 2018 (edited) @admin how much do you anticipate selling the forged papers for? Edited February 1, 2018 by Christendom 4
SKurj Posted February 1, 2018 Posted February 1, 2018 11 minutes ago, admin said: Captains New patch will go live today in the afternoon (kiev time) Tutorial! Other changes 2 new/old upgrades added to crafteable Copper?
Kawazz Posted February 1, 2018 Posted February 1, 2018 (edited) Cannot join battle timer is now universal @adminWhen can we expect the hotfix removing this or re-balancing it? Base speed reduced for ALL vessels by 7% COME ON.... your just trolling us now. Edited February 1, 2018 by koiz
Jarlath Morrow Posted February 1, 2018 Posted February 1, 2018 Awesome, looking forward to testing lots of things! 2
Christendom Posted February 1, 2018 Posted February 1, 2018 Just now, Wraith said: Really? Translated: RIP small nations and RvR is for the Zerg only. o7 ATTENTION ALL SMALLER NATIONS - RUSSIAN ZERG IS NOW RECRUITING 3
Iroquois Confederacy Posted February 1, 2018 Posted February 1, 2018 Epic 4th Rate missions could definitely be interesting. I was hoping frigates would be 5th rates, but, the 4th rate class is probably better balanced for epic events. Carronade buffs definitely could be interesting. Base speed nerf is probably needed so there aren't many (any?) speed-capped vessels. Glad to see tow-to-port is being moved towards a simple unstuck instead of a magic teleport. Not there yet, but, the intent is good. Glad to hear thickness is rebalanced at the higher levels. Will be interesting to see what the tutorial looks like. 1
Kawazz Posted February 1, 2018 Posted February 1, 2018 (edited) @admin has killed RVR... lol Edited February 1, 2018 by koiz
Latron Posted February 1, 2018 Posted February 1, 2018 I like these changes. Speed and thickness were getting a bit out of hand
Doug Maoz Posted February 1, 2018 Posted February 1, 2018 (edited) What are the new thickness numbers? I hope @admin will post a spreadsheet or list of the ships that changed. 22 minutes ago, admin said: Wasa is now a third rate Woohoo! Edited February 1, 2018 by Doug Maoz 2
Wojtek Posted February 1, 2018 Posted February 1, 2018 2 minutes ago, Latron said: I like these changes. Speed and thickness were getting a bit out of hand 2 minutes ago, Iroquois Confederacy said: Epic 4th Rate missions could definitely be interesting. I was hoping frigates would be 5th rates, but, the 4th rate class is probably better balanced for epic events. Carronade buffs definitely could be interesting. Base speed nerf is probably needed so there aren't many (any?) speed-capped vessels. Glad to see tow-to-port is being moved towards a simple unstuck instead of a magic teleport. Not there yet, but, the intent is good. Glad to hear thickness is rebalanced at the higher levels. Will be interesting to see what the tutorial looks like. The only thing that will change the speed reduction is that you'll stay in battle longer, nothing more lol.
Iroquois Confederacy Posted February 1, 2018 Posted February 1, 2018 Just now, Wojtek said: The only thing that will change the speed reduction is that you'll stay in battle longer, nothing more lol. Nonsense. Speed-capped vessels will need to be made out of paper. If it can catch you, you can hull it. 1
Christendom Posted February 1, 2018 Posted February 1, 2018 1 minute ago, Banished Privateer said: @admin What happens if everyone joins the biggest RvR nation? (winning side). As long as they kneel before the King in the North and the Night King we're ok 3
Wojtek Posted February 1, 2018 Posted February 1, 2018 (edited) 5 minutes ago, Iroquois Confederacy said: Nonsense. Speed-capped vessels will need to be made out of paper. If it can catch you, you can hull it. You probably do not understand the basics of math. If every ship is slower by seven percent, then you too. And that means that the faster ship will be faster always. apart from the time needed to reach the center of the fight, nothing will change. If the speed reduction concerns everyone, it means that it does not change anything at all. A fast ship will be fast anyway, only the game will last longer. Edited February 1, 2018 by Wojtek 4
Iroquois Confederacy Posted February 1, 2018 Posted February 1, 2018 1 minute ago, Wojtek said: You probably do not understand the basics of math. If every ship is slower by seven percent, then you too. And that means that the faster ship will be faster always. apart from the time needed to reach the center of the fight, nothing will change. I appreciate your assessment of my abilities. What this patch does is raise the threshold for what it takes to be "speed capped," meaning that thinner woods will have to be used to attain those super-fast speeds. 2
Cpt Shadow Posted February 1, 2018 Posted February 1, 2018 does this mean open world will be even slower? It sounds like it does .... 2
Wojtek Posted February 1, 2018 Posted February 1, 2018 1 minute ago, Iroquois Confederacy said: I appreciate your assessment of my abilities. What this patch does is raise the threshold for what it takes to be "speed capped," meaning that thinner woods will have to be used to attain those super-fast speeds. It depends on whether the speed limit will be the same or will be reduced.
Wojtek Posted February 1, 2018 Posted February 1, 2018 1 minute ago, Cpt Shadow said: does this mean open world will be even slower? It sounds like it does .... the speed of the ship on OW is multiplied by the speed in the battle, so yes.
admin Posted February 1, 2018 Author Posted February 1, 2018 3 minutes ago, Cpt Shadow said: does this mean open world will be even slower? It sounds like it does .... Open world speeds were increased 50% since release on early access, and contributed probably to less pvp and less privateering. 6
SKurj Posted February 1, 2018 Posted February 1, 2018 34 minutes ago, admin said: Captains Minor changes to crafting and NPC ships. and this one..... 1
Iroquois Confederacy Posted February 1, 2018 Posted February 1, 2018 Just now, Wojtek said: It depends on whether the speed limit will be the same or will be reduced. I do not believe the hull speed (maximum speed) is reduced, as it only says "base" speed.
Kawazz Posted February 1, 2018 Posted February 1, 2018 35 minutes ago, admin said: Please keep in mind that tow to port will significantly change after interface rework, as you will be able to switch ships at sea and move hold from ship to ship, allowing us to turn tow to its final role of unstuck. What do you mean we will be able to switch ships? From our fleet I hope... not any ship we have... 2
SKurj Posted February 1, 2018 Posted February 1, 2018 Just now, admin said: open world speeds were increased 50% since release. its still too fast. Does this mean speed in both OW and battle is decreased with patch? or?
Recommended Posts