Jump to content
Naval Games Community

Recommended Posts

Posted
8 hours ago, Banished Privateer said:

In fact, SOLs have super weak boarding mods. All marines, muskets, most of that is pretty much useless for SOLs. Hence why the easiest way to kill the 1st rate is to board it. 

And IMO it's totally counter intuitive.

The bigger the ship, the more free possible space. So the more extra Muskets, Marines, Hammocks SHOULD be able to load in respect of smaller ones.

Personally with game mechanics I have a Niagara with 204 crew - LOL: more than a Cerberus

Posted

Not a good patch, sorry to say.

Losing turn rate with every patch is getting old. Wasa is still Wasa. I'm not saying nerf it, I'm saying buff the Constitution and make it 5th rate, and do SOMETHING to Agamemnon because it's just about on par with the 3rd Rate in terms of usefulness.

Still no help with the RNG grind of rare modules.

Very counter-intuitive patch, I don't even know why it was put in place. Not trying to be excessively negative, it's just not a great step forward.

  • Like 1
Posted
12 minutes ago, Lieste said:

That is what the contemporary (early C19th) experimentations show, and also supports the use of double shot & half charges within musket shot as being entirely valid (until you meet overbuilt Live Oak frigates of course).
Note that shots striking water first may lose some velocity. Shot hitting iron fittings may shatter, or have reduced penetration (while affecting more of the side than only the subcalibre shot path). Shot defective in weight by voids will slow faster and penetrate less (but may start a fraction faster). Shot defective in weight by being under-gauge will have defective velocity, reduced range at which they lose a certain amount of velocity beyond the defect, and reduced penetration. Bulk timber isn't exactly the same as plank over frame, and curvature and angling of the face can result in deficiencies in penetration.... but overall iron shot at 7.4 specific gravity wins against timber at 0.4-1.0 specific gravity under most conditions. Excessive penetration yields a shot path you cannot introduce fingers into, and a fine cloud of splinters which are mostly nuisance only. Correctly tuned penetration (or a lucky hit into thicker timbers) gives larger chunks of timber capable of lethal injury and a ragged hole.

SoL have thin upperworks, and much more solid waterlines. 22" is around a common frigate of the larger sizes at the waterline.

The Vasa 24lb shot testing (with less powerful powder by design) was not resisted by the 18" side at any of the tested velocities (sadly full data and minimum value not given), and only a very low velocity scissor shot lodged in the side.

One of the reasons to use reduced charges was to maximize splinters.

Also as you noted a shot that theoretically should pen sometimes does not - the Cheasapeake v Shannon dual has documentation of this and that was fought at pistol shot range.

Posted
10 minutes ago, Malachi said:

Shannon was a fir (pitch pine) ship, right? *scratcheshead* 

By the way, my post of the month award goes to...Lieste. Good stuff!

Yeah... even at point blank range I'm amazed at how weak fir was, even before the patch.

I was sailing along in a fir Belle Poule last night, looking for a quick fine. I happened upon an AI Belle Poule and thought I'd sink it for the knowledge slot. Was already half asleep at that point and sidled up alongside to trade double shot. No maneuvers, just 1:1 broadsides.

The bastard sank me. Granted, I was too unmotivated and sleepy to change tactics or disengage, but yeah, fir is wicked fragile.

If we toned down the speed advantage, we wouldn't need such a big durability advantage. Gank-fit boats aren't very fun for anyone.

Posted (edited)
On 1/25/2018 at 9:14 PM, maturin said:

If we toned down the speed advantage, we wouldn't need such a big durability advantage.

Yeah, totally agree.

Cheasapeake´s balls must have gone through Shannon's hull like butter, leaving nice and clean holes along the way. Makes you kind of wonder how Leander/Newcastle vs Constitution would have played out.

 

That reminds me of an account I read in James' propaganda pamphlet Naval History a while ago. It was about the fight of La Forte and her squadron against a couple of british ships. One of La Forte's 24s made a hole in the Great Cabin, leaving a guy standing right next to the impact zone almost completely unharmed and went out the other side.

#overpenetration

 

Here´s an example of what Lieste was talking about earlier, the increased dimensions of scantlings etc for fir ships:

 

It´s for a danish 125' frigate, left side is fir/pine (except the keel), right side oak. The differences are substantial, ranging from 5 to 15% (taken from the corresponding dimensions table)

Edited by Malachi
  • Like 1
Posted (edited)
26 minutes ago, maturin said:

Was it typical for Danish shipbuilders to put support pillars between the guns, instead of on either side of the midships hatches?

Must be because of the Danish beer so guns crews had something to lean on while being tipsy ;-)

Edited by z4ys
Posted
9 hours ago, z4ys said:

Must be because of the Danish beer so guns crews had something to lean on while being tipsy ;-)

Beer? Pffffft.  Danish sailors, just like their swedish brethren, got Aquavit.

#drunkenvikings

 

9 hours ago, maturin said:

Was it typical for Danish shipbuilders to put support pillars between the guns, instead of on either side of the midships hatches?

The stanchions are on the lower deck, just like on british frigates of the time (they used iron knees on the upper deck, tho).

Or did I misunderstand your question?

 

Posted (edited)
16 hours ago, Licinio Chiavari said:

Speed trim

Don't think that one was nerfed tho.... iirc it was 3% (6-7), 2% (4-5) and 1% (1-3)... which seems fair, because it actually has a downside that can make the difference.

Edited by Landsman
Posted
1 hour ago, Landsman said:

Don't think that one was nerfed tho.... iirc it was 3% (6-7), 2% (4-5) and 1% (1-3)... which seems fair, because it actually has a downside that can make the difference.

It was 3% on 4-5 rates.

So good but with TWO downsides.

Again and still, super books are OP and very difficult to obtain for casual/new players. This widen the skill/experience gap... And other weird mechanics (demasting and multi reps) make viable for a vet to fight and win 1v5+.

Is this a good way to get and keep new players?

Posted
24 minutes ago, Licinio Chiavari said:

It was 3% on 4-5 rates.

Nope, it wasn't. 

You can check here, if you don't believe me. Last edited 2017 and it also still shows AoSH giving 2%, which is now 3%.

Someone else apparently thought aswell, that trim speed 4-5 was nerfed.... I just bought one for 1mil in the shop. :D

Posted
32 minutes ago, Landsman said:

Nope, it wasn't. 

You can check here, if you don't believe me. Last edited 2017 and it also still shows AoSH giving 2%, which is now 3%.

Someone else apparently thought aswell, that trim speed 4-5 was nerfed.... I just bought one for 1mil in the shop. :D

Oook. Probably lost previous nerf.

Still the point stands.

Copper is super rare, AoSH out of target for new/casual player, NHR costs 10 PVP marks (something for sure) ... And what devs nerf to void? Gazelle.

  • Like 2
Posted
8 minutes ago, Landsman said:

Yep, the nerf to Gazelle was very uncalled for. It was already the poor mans bovenwinds...

It is even worst.

Gazelle was the only +2% speed usable perm: cotton sail and crooked hull come with dangerous downsides and using bovenwinds is mutually exclusive with French rigging that's, with crappy and un-real demasting mechanics, a must have. 

  • Like 1
Posted

Funny thing is, we know the structure, and armor HP of our ships in real time, and that of our enemy.   BUT we dont know what the condition of our own masts are.... hmm...

  • Like 3
Posted
18 hours ago, maturin said:

Yeah... even at point blank range I'm amazed at how weak fir was, even before the patch.

I was sailing along in a fir Belle Poule last night, looking for a quick fine. I happened upon an AI Belle Poule and thought I'd sink it for the knowledge slot. Was already half asleep at that point and sidled up alongside to trade double shot. No maneuvers, just 1:1 broadsides.

The bastard sank me. Granted, I was too unmotivated and sleepy to change tactics or disengage, but yeah, fir is wicked fragile.

If we toned down the speed advantage, we wouldn't need such a big durability advantage. Gank-fit boats aren't very fun for anyone.

And remember AI can use double ball/charge too.  Nothing better than getting next to a sinking ship or close to it and it starts to use double ball on you at point blank range.

Posted
54 minutes ago, Licinio Chiavari said:

Oook. Probably lost previous nerf.

Still the point stands.

Copper is super rare, AoSH out of target for new/casual player, NHR costs 10 PVP marks (something for sure) ... And what devs nerf to void? Gazelle.

BTW... so I initially missed that devs BUFFED a super rare book (stuff only for rich vets) too!!

Are they kidding???

Sincerely I'll wait another patch. Another not rational buff/nerf WITHOUT A DETAILED EXPLANATION (players and customers deserve) and I am done.

  • Like 2
Posted (edited)
20 minutes ago, Licinio Chiavari said:

BTW... so I initially missed that devs BUFFED a super rare book (stuff only for rich vets) too!!

Are they kidding???

Sincerely I'll wait another patch. Another not rational buff/nerf WITHOUT A DETAILED EXPLANATION (players and customers deserve) and I am done.

I know the feeling, but in every game there are ppl that can play 8 hour for day long and/or they play since AC 734... They have completely other needs than us normal palyers and Devs have to think also for them. My needs are completely different as those for a pro, for exemple. As in Italy we say: “we need to tie the donkey where the owner wants” so ”we need to satisfy everyone”.

Said that, yes: a log should be welcomed. 

Edited by blubasso
Posted
7 minutes ago, rediii said:

You just hse theye upgrades as a excuse.

I dont have the most upgrades aswell and would say I dont do bad against others. Its just a matter of learning. 

Yah I only have gunnery on one char and 5 rings on that same char, but I also played a lot up until recent patches (cause I wasn't working).  You don't need those to win fights.  I still don't have AoSH either (did have two books but ops and learned one).   Folks need to get it out of there heads they need something to win. 9 times out of 10 those guys that have all those slots unlocked and rare books prob play the game so much the going to beat you even if they used a store bought ship.  The other guy is just a PvE with no clue how to manual sail, but he has all the books cause he grinds AI all the time.   

 

 

@admin any patch notes from this morning update.  At least I think we had one as it's showing my game got an update this morning.

  • Like 2
Posted
5 minutes ago, Sir Texas Sir said:

Yah I only have gunnery on one char and 5 rings on that same char, but I also played a lot up until recent patches (cause I wasn't working).  You don't need those to win fights.  I still don't have AoSH either (did have two books but ops and learned one).   Folks need to get it out of there heads they need something to win. 9 times out of 10 those guys that have all those slots unlocked and rare books prob play the game so much the going to beat you even if they used a store bought ship.  The other guy is just a PvE with no clue how to manual sail, but he has all the books cause he grinds AI all the time.   

@admin

Redii could confirm I am not a pro captain still with a clue. So it's not my personal case.

And you pointed the problem: pro/vets dont need super gear. Still they got also this advantage, and last patch in place of reducing gear gap (no nerf to Wasa for example or a/m perm/book changes) they made it a bit wider.

Therefore my "are you kidding!?"

About making all happy... How devs think to get new players? Making them spending one year 10hr/week in ai/pve farming and being farmed even 5+ vs 1 before getting only a bit closer to vets' resources?

 

  • Like 1
Posted
15 minutes ago, Licinio Chiavari said:

Redii could confirm I am not a pro captain still with a clue. So it's not my personal case.

And you pointed the problem: pro/vets dont need super gear. Still they got also this advantage, and last patch in place of reducing gear gap (no nerf to Wasa for example or a/m perm/book changes) they made it a bit wider.

Therefore my "are you kidding!?"

About making all happy... How devs think to get new players? Making them spending one year 10hr/week in ai/pve farming and being farmed even 5+ vs 1 before getting only a bit closer to vets' resources?

 

How is that a problem?  I'm sorry Casuals shouldn't not get every thing handed to them if they only plan an hour or two.  Any one that takes time and plays the game, pro/vet, carebear is going to have an advantage over a new player or some one that hardly plays an hour here or there.  That is part of playing an online game.  Every other MMO out there unless you play the actual game your not going to get the best gear out there.   The only time you see where a new player can just walk into a game and have the best gear is on Pay to Win games and this isn't a pay to win game. You want the edge, super gear?  You need to play to get it or grind up the money to pay some one in game that has the gear they either grind or bought them selves.

 

There is a reason why you can't just buy this game and jump right into a 1st rate.  You need to play the game and level up and grind the char out.  Just like any other game that has chars you need to level them up. Once you level them up to the respected level to  be able to use that gear/ship you need to grind out the gear to make it better.  That is the mods and skill knowledge.  So if you don't have the time to do that than your not going to be at the same level as some one that does.

×
×
  • Create New...