Slim McSauce Posted January 25, 2018 Author Posted January 25, 2018 (edited) Just now, admin said: they turn into NPCs from my point of view. but you can still sink them - get loot and 1 pvp and 1 combat mark That's unusually cruel, you might as well go to the PVE server if we're gonna treat PVErs like NPCs. This won't make PVErs happy, it'll only further their disdain and increase the ego's of PVPers to unfathomable levels. Just do us all a favor and give PVErs their full safe side out of the way of PVP. And give PVPers our unfiltered side so we can stop using the safezone as cover from enemy fleets and pretend that we did something. It's not good content and its not promoting people to play and participate. Edited January 25, 2018 by Slim Jimmerson
Dharus Posted January 25, 2018 Posted January 25, 2018 I'd like to suggest that LVG refit be equal to how a pirate frigate is made. LVG mats plus permit costing combat marks. The ship isn't worth the 25pvp marks but it is an interesting gaming option. 5 slots as well. 6
admin Posted January 25, 2018 Posted January 25, 2018 7 minutes ago, maturin said: The best pvp server doesn't have safezones. It really doesn't make sense to me that we are chasing that goal, in the context of huge carebear regions for crafters. Try to look at things from my perspective here: having safezones and 1-BR capped ships at the same time is weird. Like we're moving in two directions at once. But both features destroy a form of gameplay that I personally found very enjoyable. It feels like soon we'll only be allowed to play the game the way Russian streamers do. You have been here for a while. We are surely will adapt it as we go. But we now believe that all ships are created equal if they were created in the player's hands, or captured form the player. NPC ships belong in the NPC worlds and with this elegant implementation they will actually not cause any imbalance now. BUT I understand what you are saying about removing something you enjoyed. i need to think about it, and try to come up with answer or with a solution. 3
admin Posted January 25, 2018 Posted January 25, 2018 3 minutes ago, Slim Jimmerson said: That's unusually cruel, you might as well go to the PVE server if we're gonna treat PVErs like NPCs. This won't make PVErs happy, it'll only further their disdain and increase the ego's of PVPers to unfathomable levels. Just do us all a favor and give PVErs their full safe side out of the way of PVP. And give PVPers our unfiltered side so we can stop using the safezone as cover from enemy fleets and pretend that we did something when they get bored and sail away. It's not good content and its not promoting people to play and participate. we did not say that. please dont present your cruel thoughts as our words. PVE players will not valuable from the PVP hunter perspective. Just like NPCs. PvE player will enjoy all the ships he wants now without ruining the balance in the universe and can always get a cheap NPC frigate from the store to jump into pvp whenever they want to. This feature is a HUGE advantage to PVE players not that thing you are trying to present it as. 2
Iroquois Confederacy Posted January 25, 2018 Posted January 25, 2018 1 minute ago, admin said: probably yes. thats could be the plan, i need to see how shabby ships work first Between the proliferation of forts and shabby ships, I could see safe zones going away. I'm concerned that people might beat up on shabby ships for their own egos / cruelties. Perhaps mark them in the combat screen (list of ships) as "Shabby" so they cannot feign any glory from them?
Slim McSauce Posted January 25, 2018 Author Posted January 25, 2018 (edited) Just now, admin said: we did not say that. please dont present your cruel thoughts as our words. PVE players will not valuable from the PVP hunter perspective. Just like NPCs. PvE player will enjoy all the ships he wants now without ruining the balance in the universe and can always get a cheap NPC frigate from the store to jump into pvp whenever they want to. Apologies, I didn't mean cruel, just a bit underlooking from the perspective of a PVEr who just wants to PVE in peace. Giving them gimped ships that can still be attacked by PVPers who just want to ruin someone's day isn't a solution in my eyes. You have the right idea, trying to make a separation between PVP focused players and PVE focused players by making them essentially the value of a NPC in terms of reward. But that won't stop someone who just wants to kill another player to do it. You've got to put them in their own area to keep those players safe, and you have to protect PVPers having access to easy ganks where they can demolish their enemy with hardly any fight. It's harmful to both sides. Edited January 25, 2018 by Slim Jimmerson
Archaos Posted January 25, 2018 Posted January 25, 2018 9 minutes ago, admin said: probably yes. thats could be the plan, i need to see how shabby ships work first Please do not remove safe zones because of this. People will still attack trash NPC ships just for the fun of it or to troll other players. People had no qualms about farming new players even before there was PvP marks and it will just be too tempting for players to attack others just for fun. 1
admin Posted January 25, 2018 Posted January 25, 2018 Just now, Slim Jimmerson said: Apologies, I didn't mean cruel, just a bit underlooking from the perspective of a PVEr who just wants to PVE in peace. Giving them gimped ships that can still be attacked by PVPers who just want to ruin someone's day isn't a solution in my eyes. You have the right idea, trying to make a separation between PVP focused players and PVE focused players by making them essentially the value of a NPC in terms of reward. But that won't stop someone who just wants to kill another player to do it. Yes they can attack you but a) they gain nothing b ) you can just go out an capture the same ship for free So if they attack you - surrender and move on. but maybe you might sink them if they attack you - maybe someone will join to help, or you board him before he is able to react.. etc. 3
z4ys Posted January 25, 2018 Posted January 25, 2018 22 minutes ago, admin said: You cannot attack anyone with the BR of one. You can be attacked though. br 1 will have BR too high when trying to attack Ah pve ships have the ROE of the basic cutter. But still didnt solve the issue that pve ships can be used to transport valuable resoruces by denying the attacker any reward other then the loot they might have. But while you dont know if they are hauling something you dont know if you waste your time while attacking one. Other than the basic cutter you cant tell by rank if he might have something. Why cant pve ships have an reduced hold? I mean they even could have the basic cutter rep system. That would even solve the mod farming issue by still forcing mod farming in pvp ships Any answer to my other question? Quote Do the ships share the same knowlegde between pvp and pve ships and get the same exceptional ow loot? Asking because you could lvl/grind your slots kind safe vs OW AI fleets with exceptional loot by risking nothing
Landsman Posted January 25, 2018 Posted January 25, 2018 3 hours ago, admin said: copper city or cities Please, multiple ports to make it in demand but balanced between nations.
admin Posted January 25, 2018 Posted January 25, 2018 1 minute ago, z4ys said: But while you dont know if they are hauling something you dont know if you waste your time while attacking one. I have no idea how you can guess it without looking. most likely repairs but maybe a lot more. maybe they carry parts of the book of five rings that dropped in for them in PVE.
Iroquois Confederacy Posted January 25, 2018 Posted January 25, 2018 4 minutes ago, z4ys said: But still didnt solve the issue that pve ships can be used to transport valuable resoruces by denying the attacker any reward other then the loot they might have. But while you dont know if they are hauling something you dont know if you waste your time while attacking one. Other than the basic cutter you cant tell by rank if he might have something. No different than the basic cutter is now. Just attack it if it seems fishy Just like any Age of Sail Captain :X
z4ys Posted January 25, 2018 Posted January 25, 2018 1 minute ago, admin said: I have no idea how you can guess it without looking. most likely repairs but maybe a lot more. maybe they carry parts of the book of five rings that dropped in for them in PVE. But shouldnt it be promoted to fight pvp vs pvp ship instead of pve vs pvp ship? I mean we all are hoping for the best game expirence. Why ruin it for the pve ship guy that he is a target that cant really fight back because he might have somthing? I would rather fight a pvp ship that is hauling stuff than a poor pve guy. All i can tell him the game made me do it. 1
Slim McSauce Posted January 25, 2018 Author Posted January 25, 2018 (edited) 4 minutes ago, admin said: Yes they can attack you but a) they gain nothing b ) you can just go out an capture the same ship for free So if they attack you - surrender and move on. but maybe you might sink them if they attack you - maybe someone will join to help, or you board him before he is able to react.. etc. But what about the PVEr who spent 2 hours to capture a 1st rate in his constitution, its not as easy to just surrender and move on when as a PVEr, you don't WANT to be attacked by another player. PVP and PVE skills are very different, you cannon expect a PVEr to be able to reasonably defend himself in the situation that they do get attacked, which may and will happen even more with this change. Is this worth having safezones, non taggable ships and more tears and complains from players who feel they're getting unfairly targeted by much stronger ones? I believe players on both sides would prefer to have their own "safeplace" so to say, whereas the PVE side is safe, the PVP side is completely dangerous and unforgiving. That way we aren't forcing safe or non-safe on either side and its a players decision what he wants and if they don't like it well thats their decision. Change it if they can otherwise reroll into where you feel you belong. Do this and maybe we won't need a PVP and PVE server, we can have everyone in one server and everyone is happy. Edited January 25, 2018 by Slim Jimmerson
z4ys Posted January 25, 2018 Posted January 25, 2018 (edited) 6 minutes ago, Iroquois Confederacy said: No different than the basic cutter is now. Just attack it if it seems fishy Just like any Age of Sail Captain :X Yeah i just have pity for the guy that got victim because someone else is using this fishy way. Edited January 25, 2018 by z4ys 1
victor Posted January 25, 2018 Posted January 25, 2018 (edited) 1 hour ago, admin said: probably yes. thats could be the plan, i need to see how shabby ships work first if you do that and still for killing PVE ships people will get one PVP mark, well ... it's clear what it will happen. If you want to remove safe zones, then killing PVE only ships shall reward no PVP marks at all. PS: and this will screw anyway traders (unless the rule of PVE ship does apply also to trader ships and - maybe - Indies are added to OS IA fleets); PS 2: besides this will totally kill the market of PVE ships for crafters (unless they also can craft PVE only ship). Edited January 25, 2018 by victor
maturin Posted January 25, 2018 Posted January 25, 2018 Yeah, 1 PvP mark is ample reward to sink a shabby ship. 2
victor Posted January 25, 2018 Posted January 25, 2018 3 minutes ago, maturin said: Yeah, 1 PvP mark is ample reward to sink a shabby ship. it is, mate. PVE ship (with paper masts) is a free PVP mark for everyone. 2
Iroquois Confederacy Posted January 25, 2018 Posted January 25, 2018 Even I would argue that shabby ships should not yield scalps. 2
vazco Posted January 25, 2018 Posted January 25, 2018 2 hours ago, admin said: bots dont shoot sails an exception is when you're levelling a trader and fight with a fleet. Then bots shoot mostly sails. 1
maturin Posted January 25, 2018 Posted January 25, 2018 4 minutes ago, vazco said: an exception is when you're levelling a trader and fight with a fleet. Then bots shoot mostly sails. True, but they don't dismast and don't try to board unless you approach them deliberately.
Dharus Posted January 25, 2018 Posted January 25, 2018 (edited) In my decades of gaming people will PvP disadvantaged players just to be jerks caring nothing of reward. It happens right now with this game. I'd suggest the BR change but not debuff the ship more than the current setup. Make it a bit more dangerous toward griefers. Edited January 25, 2018 by Dharus 3
maturin Posted January 25, 2018 Posted January 25, 2018 Testing is one thing, but I doubt shoddy ships will actually protect new players. There are a mean of giving PvE people harmless toys, nothing more.
z4ys Posted January 25, 2018 Posted January 25, 2018 1 minute ago, maturin said: Testing is one thing, but I doubt shoddy ships will actually protect new players. There are a mean of giving PvE people harmless toys, nothing more. yeah that what i fear too . the way they get into the game is not good yet
Guest Posted January 25, 2018 Posted January 25, 2018 (edited) 1 BR captured PvPer ships hunting 1 BR captured PvEr ships would be kinda funny. Maybe they'd both be dead in the water waiting for sail rep cooldowns Or having one of those ships in a PvP roaming crew, so everyone else just demasts/cuts sails of the enemies and it rolls up and boards with 1000 men or blasts them out of the water. That said, it's a pretty good indicator of that there will never be a functioning economy/crafting scene if pretty much all ships are gonna come from notes, captures and whatnot. Edited January 25, 2018 by Guest
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