blademage Posted January 20, 2018 Posted January 20, 2018 Please increase loot range and reduce "sinking speed" Thanks 4
Guest Posted January 20, 2018 Posted January 20, 2018 Right it's such a pain to loot multiple NPC wrecks mid battle.
maturin Posted January 20, 2018 Posted January 20, 2018 The sinking speed and range wouldn't be so bad if the menu wasnt do unbelievably f***ing laggy. It's honestly like a goddamn dialup connection. 3
Hawkwood Posted January 20, 2018 Posted January 20, 2018 The loot is nowadays, well, not worth mentioning. Too much "basic" gunpowder, and Coles-Bentinck pumps 1
blademage Posted January 20, 2018 Author Posted January 20, 2018 @Cortez: in open world encounters there at least is a chance to find some better upgrades(, if you ever get it). Looting in anything bigger than a 6th rate is really a pain ita.
Hawkwood Posted January 21, 2018 Posted January 21, 2018 1 hour ago, blademage said: @Cortez: in open world encounters there at least is a chance to find some better upgrades(, if you ever get it). Looting in anything bigger than a 6th rate is really a pain ita. What do you mean in open world encounters?
blademage Posted January 21, 2018 Author Posted January 21, 2018 (edited) I mean the difference between looting a mission target or an enemy ship you picked to attack. edit: not a trader, as they usually only carry resources. Edited January 21, 2018 by blademage
GrubbyZebra Posted January 21, 2018 Posted January 21, 2018 Increase the circle and give us a "loot wreck/capture prize" button that launches a boat's crew or 2 (simulated by a reduction in crew and a timer), then the loot/capture popup. 2
Holm Hansen Posted January 21, 2018 Posted January 21, 2018 (edited) In Fleetbattles you take a not inconsiderable part of the damage while looting, because you drive maneuvers which you would normally not drive, or just wait beside the sinking ship. Especially in distances to enemies which you normally avoid. On the one hand from leftover opponents and on the other by the ship you want to loot, before it go down (and will be lootable) after you shot down the HP. In addition, there is still the risk of being boarded, when you stand next to the ship and wait for it begins to sink. It is now increased by the fact that ships with downed HP stop immediately and then sink after some time only. On top of that, you do not use many opportunities to fire on another ship, because you know that you can not loot it anymore if that also begins to sink in certain situations. In my opinion, all completely unnecessary and certainly not histiorical aspects in a naval battle. Why is not the loot distributed after the battle based on the sunken ships along with the combat marks, the gold and the XP, in the same way? ... It was also possible before the wipe last year. And it not must a static screen, it can be the same pop-up report like we have now for XP and marks after the battle. Edited January 21, 2018 by Holm Hansen addition
blademage Posted January 21, 2018 Author Posted January 21, 2018 I'm glad, not to be the only one who is annoyed by the current state of the loot-system. Basically I like the the new system (you can pick up repairs from sunken friends, etc.) but it is to difficult right now. A larger area and time until the masts are under water would be fine. Thanks for your reading and your comments!
Holm Hansen Posted January 21, 2018 Posted January 21, 2018 (edited) 52 minutes ago, blademage said: I'm glad, not to be the only one who is annoyed by the current state of the loot-system. ... No, never you are you the only one who is annoyed about it , I get upset about that in almost every fleet battle. 52 minutes ago, blademage said: ... Basically I like the the new system (you can pick up repairs from sunken friends, etc.) but it is to difficult right now. ... Aggreed, that could an advantage over a loot distribution system after the battle. But in battles against AI i have not even need for the freshly collected repairs, then i just take enough on the ship before i go in battle. btw: a display in the harbor how many will be need for a performed repair would also be useful here edit: Sorry, i have not read carefully enough, you wrote abuot pick up repairs from sunken friends. Ok, that´s with another system not possible anymore. But I still think that the disadvantages outnumber that, when you forced to manually loot. Edited January 21, 2018 by Holm Hansen
Holm Hansen Posted January 21, 2018 Posted January 21, 2018 (edited) accidental post, please ignore or remove Edited January 21, 2018 by Holm Hansen
blademage Posted January 21, 2018 Author Posted January 21, 2018 currently you can transfer your sinking friends (AI or player) to your ship and return them later as you can transfer crew to a stopped AI vessel (i only managed that once, the same problems as with looting also exist there). Giving a wider range where to be to loot (eg. 100m radius), a easier "point of access", where to press X to loot (now it feels you have to exactly target the cargo hatch or the middle of the hold) and more time (either twice the time we have now or until the masts are sunk) will make lots of people happy I guess.
Holm Hansen Posted January 21, 2018 Posted January 21, 2018 17 minutes ago, blademage said: currently you can transfer your sinking friends (AI or player) to your ship and return them later as you can transfer crew to a stopped AI vessel (i only managed that once, the same problems as with looting also exist there). Giving a wider range where to be to loot (eg. 100m radius), a easier "point of access", where to press X to loot (now it feels you have to exactly target the cargo hatch or the middle of the hold) and more time (either twice the time we have now or until the masts are sunk) will make lots of people happy I guess. some of the disadvantages would still remain because: you must return to a ship to loot, or wait until it sinks while you are unnecessarily exposed to the fire from the opposing shipsyou seek only to sink ships if also is possible to loot them afterwards, so you can also pass possibilities to sink some ships
Holm Hansen Posted January 21, 2018 Posted January 21, 2018 13 minutes ago, PG Monkey said: Why should it be easy? Because to loot has nothing to do with the battle itself. It is just an artificially introduced mechanic. You can make a battle harder, but not on such a way.
Slim McSauce Posted January 21, 2018 Posted January 21, 2018 IRL you wouldn't park your boat 25m from a sinking vessel, you'd just send out boats to collect loot/survivors. 2
blademage Posted January 21, 2018 Author Posted January 21, 2018 1 hour ago, PG Monkey said: Why should it be easy? because the loot is our reward for the battle. We already earned it. If we want a "manoeuvrer your Santisima to that turtle's back against the wind" challenge, we had other ways to implement it. 3
PG Monkey Posted January 21, 2018 Posted January 21, 2018 6 hours ago, blademage said: because the loot is our reward for the battle. We already earned it. If we want a "manoeuvrer your Santisima to that turtle's back against the wind" challenge, we had other ways to implement it. so you want to automatically get it because its too hard to sail to it?
Trino Posted January 22, 2018 Posted January 22, 2018 It is for sure, if looting gets more easy, the drop chances Or drop amounts will be decreased ... So there wont be MORE loot, only a skilled and foreseeing captain gets the same like an unskilled captain ... One thing would be better then: u never again have to question yourself if the heavily needed skill book was in the wreck u didnt reached in time 😀
Tomasso il Fortunato Posted January 22, 2018 Posted January 22, 2018 (edited) It should be cool if you had full control on your fleet (I mean to control the other ships) , then you take a small vasle to claim all loots from destroying ships . The sinking time is good enough for me . The looting distance should be increased . The alternative of a good fleet is a friend who's going after you with a light ship to take the loot . Edited January 22, 2018 by CaptainSparcklesss
Landsman Posted January 22, 2018 Posted January 22, 2018 2 hours ago, Trino said: if looting gets more easy, the drop chances Or drop amounts will be decreased ... Why should they do that? It depends on your ship and the ships you sink how easy the looting is but I wouldn't say it takes skill... just more time since you have to wait with sinking them until you are in the right spot to be able to loot them ( depending on the ship of course ). Only a carebear like you would consider it a skill demanding task...
Tomasso il Fortunato Posted January 22, 2018 Posted January 22, 2018 A part of loot should floating when the enemy ship is sinking , this make possible to take a part of it . Of course the floating loot should sink after 5-10 minutes if you don't take it .
Trino Posted January 22, 2018 Posted January 22, 2018 (edited) 2 hours ago, Landsman said: Why should they do that? It depends on your ship and the ships you sink how easy the looting is but I wouldn't say it takes skill... just more time since you have to wait with sinking them until you are in the right spot to be able to loot them ( depending on the ship of course ). Only a carebear like you would consider it a skill demanding task... Carebear isn't an insult for me, but because it's not the first time i see you want to insult/provoke me, so i suggest a duel 1 vs 1! Choose the ship, choose the time (european evening, i may need some time to bring the ship to the place), choose the place (freetown). Best regards, Sir! Edited January 22, 2018 by Trino
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