Celtiberofrog Posted January 16, 2018 Posted January 16, 2018 Hello all, When a Faction cannot recrute other time zone players, this Faction cannot attack those ports with tricky timers (set by other time zone clans). Today some Faction did share new players (from Global server migration) with different time zones, they are lucky enough such as Russian Empire, France & GB. But other such as Spain still lack of American or Asian players. As a result, the more port timers set to one time zone the less potential ports to attack from the other time zone players. If this effect is pushed further, when the most important economical ports are set to one time zone, the whole server economical activity might become exclusive to 1 time zone. It's a crucial problem, that has not been solved so far. Ports are ignored today by some group of players/clans. And finally, the Factions with single time zone players might progressively be condamned to ostracism. One way to solve this issue would be to force a maximum number of clans creations per Faction from 3 time zones, proportion of 33% clans per time zones. Ex: Spain cannot create more than 3 "European" clans until there are 3 Asian and 3 American clans created. It sounds like nonsense but I cannot find any other way to force a balance between time zone activities... Thx for your comments or ideas Cheers Frog
victor Posted January 16, 2018 Posted January 16, 2018 (edited) Sorry frog, this solution it's simply impossible to implement with the normal player created clans. Too many obstacles. How will you decide that a clan is asian, or american or european? How will game verify that and block the creation of a new clan? And what about existing clans? They have to disband just because the proportion is not respected? Maybe an alternative solution could the that each faction has three "official" battlesquads (UE, USA and Asia): these "official" organizations are created by the game, have no leader and coexist with player created clan. Players in a clan or even without clan can add themeselves to one or more battlesquad according to their timezone and - when there is a battle at a certain hour - only the member of the corresponding timezone battlesquad can enter the battle. But also this way it will be a mess since some factions will have empty battlesquads. Edited January 16, 2018 by victor
Guest Posted January 16, 2018 Posted January 16, 2018 There isn't really an issue with how things are now. If you can't fight at a certain timezone then maybe you don't deserve to take every port there is.
Odol Posted January 16, 2018 Posted January 16, 2018 51 minutes ago, Louis Garneray said: I don't see what could stop Spain from recruiting players from other timezone? Even if you were to recruit only Spanish speaking players there is almost a continent full of them. As a player coming from global to France we have only attacked ports that had no timer (not our fault if clan stopped playing) or port that had timer in our timezone. So if we are talking about port segregation as of now the majority of ports have European timers that's very restrictive to other timezone players. Considering that 70% of the American speak Spanish or Portuguese as opposed to those who speak English or French.... I imagine Spain shouldnt have much of an issue recruiting from that demographic. I initially went Spain on the EU server way back in the day, only to be met with hostility and trolls. So I went Pirate and stayed there. 1
Celtiberofrog Posted January 16, 2018 Author Posted January 16, 2018 Everyone knows that a Faction that includes most players that do not speak english will not be attractive or will not create interest from the one who tried it to stay in long run. It's a fact that has been largely experimented during the past NA years... Could even be due to cultural incompatibilities (mentality differences etc...). Unless a very strong energy is spent within a Faction to motivate international players, like the REDS are doing. 1
Guest Posted January 16, 2018 Posted January 16, 2018 Sounds like France struggles with it too. The timer conquest system only "works" in the way it denies cross-timezone conquest as much as possible. Fiddle with that at your own peril.
Kawazz Posted January 16, 2018 Posted January 16, 2018 5 hours ago, Celtiberofrog said: Hello all, When a Faction cannot recrute other time zone players, this Faction cannot attack those ports with tricky timers (set by other time zone clans). Today some Faction did share new players (from Global server migration) with different time zones, they are lucky enough such as Russian Empire, France & GB. But other such as Spain still lack of American or Asian players. As a result, the more port timers set to one time zone the less potential ports to attack from the other time zone players. If this effect is pushed further, when the most important economical ports are set to one time zone, the whole server economical activity might become exclusive to 1 time zone. It's a crucial problem, that has not been solved so far. Ports are ignored today by some group of players/clans. And finally, the Factions with single time zone players might progressively be condamned to ostracism. One way to solve this issue would be to force a maximum number of clans creations per Faction from 3 time zones, proportion of 33% clans per time zones. Ex: Spain cannot create more than 3 "European" clans until there are 3 Asian and 3 American clans created. It sounds like nonsense but I cannot find any other way to force a balance between time zone activities... Thx for your comments or ideas Cheers Frog Since its by your choice and control your not ostracized. Join a nation that can sustain a force at all hours or don't.
OneEyedSnake Posted January 17, 2018 Posted January 17, 2018 Don’t set your pb times to times you aren’t on. And most ports are still EU time. This is a non issue
Celtiberofrog Posted January 17, 2018 Author Posted January 17, 2018 Today's Caribbean Server port timers situation Evaluation of different time zone timers proportional to Faction territory (including open timers): USA (100%) Dutch (80%) Most of their "homeland" ports at 1AM to 4AM... GB (35%) Has set their whole Bahamas ports at either 11AM to 2PM or at 00AM to 3AM Has set 7 ports (Cuba & central America) as above Prussians (10%) 1 Port at 11AM Russians (5%) 7 Ports at 3AM. France (4%) WO & BLANC clan have set 5 ports at 3AM to 7AM Danes (0%) Sweeds (0%) Spain (0%) Pirates (0%) Polish (0%) Depending when players are active in this Server, the RVR is becoming awkward. It is probable that today Server population is 80% European, which means approximate 20% exclusive RVR. Who can tell how this situation will evolve with a bigger population ? Each Faction should get multiple time zone players otherwise this system will never be balanced.
Celtiberofrog Posted January 17, 2018 Author Posted January 17, 2018 21 minutes ago, Rickard said: stop suggesting unnecessary systems/mechanics that you propose you benefit you and only you... I do not have any idea about what could be the best solution, I just try to reflect facts. As factual figures are shown above, the situation does not concern the Spanish Faction ONLY (you nasty subversive bugger!).
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