jodgi Posted January 8, 2018 Posted January 8, 2018 11 minutes ago, Wraith said: Bring back an interesting, challenging economic simulation I thought austerity affected server population negatively, or do I misunderstand?
Fargo Posted January 8, 2018 Posted January 8, 2018 1 hour ago, Wraith said: Labor hours now are almost worthless and meaningless. Thats a big problem with marks, they allow you to buy labour. 30 CM = 24h labour generation. 25-30 PvP marks = 48h+ labour generation. What are 30 CM, 30min of first rate mission?! Your production capacity isnt limited anymore. A single player could supply a whole nation with everything. Gold inflation + labour inflation results in resource, material and ship devaluation. Everything craftable is meaningless. Then atleast they should do it right and get rid of gold, labour and resources all together. Economy cannot work as an optional feature/when people are allowed to cheat on supply and demand. Either go 100% economy or remove it. Decide for it and discussions about ships/labour for marks or capturable npc ships become obsolete. Without economy the question once again is how NA is supposed to work as a whole, if we want it to be more than a meaningless PvP arena. 1
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