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Posted

Low priority but perhaps handy for release.  A gunnery range in a port setting. Forts, tower etc and perhaps stationary non-shooting back AI ships for players to practice gunnery, etc...    Could be useful in a tutorial settings as well.

  • Like 3
Posted

Two problems with this.

1- Captains back then didnt have the money to expend on practice targets.

2- You can always use NPC trade ships as practice targets... that is what I do.  They sail straight most of the time, they will fire back but pick an easy target like a trader brig or a trader snow, and sit behind it.  

Posted
1 hour ago, Odol said:

 

1- Captains back then didnt have the money to expend on practice targets.

 

2

Some did and they did invest in gunnery practice.

  • Like 1
Posted

good idea. a few basic tutorial no risk practice tools would be good....

They can also use these instances to practice tacking and for testing out new ships equipment etc

Posted
2 hours ago, Odol said:

Two problems with this.

1- Captains back then didnt have the money to expend on practice targets.

2- You can always use NPC trade ships as practice targets... that is what I do.  They sail straight most of the time, they will fire back but pick an easy target like a trader brig or a trader snow, and sit behind it.  

Its not for me, its for the new player.  It could also be the secene of the tutorials when they arrive.

Though some captains did invest in gunnery practice.

Though I wouldn't mind a chance to try the mortar brig in a port style setting before embarrassing myself in a PB...

 

Posted

I don't really get why they made the first missions so hard for beginners. It was fine before the wipe when it only was a cutter or so, maybe a privateer and you had an AI bud. It was fine shooting practice.

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