TheDread Posted March 6, 2020 Posted March 6, 2020 SEND FLEET TO DOCKS WHEN I CLICK THE TELEPORT BUTTON. Sorry, I feel strongly about that one. But nobody thinks they can teleport with a buc in their check luggage. Main ship gets sent to docks. Send fleet too! Also - if I have available crew, go ahead and crew up the fleet ships. 2
BoatyMcBoatFace Posted March 6, 2020 Posted March 6, 2020 ships to stop forgetting their knowledge books at random 2
Gimpy117 Posted March 6, 2020 Posted March 6, 2020 (edited) On 2/23/2020 at 5:04 PM, Liq said: Are you playing Naval Action? What you are asking for is already in game and has been for quite a while. Battles are first open for 2 minutes for anyone to join. Afterwards the battle is open for 20 minutes for the weaker side, until the BR difference has reached 13% (iirc). This change together with the privateer fleets was a good addition to a healthier pvp game. No more noob slaughtering around capitals and way less mass ganking around free ports, because you can now actually help out. nah i like the nuclear option. he who comes to fight gets to fight. wanna bring a first rate out to a 7th rate fight? sure. it's your ship you risk it. no limits. the sillyness with calculating Br's to an open world battle hurts the game. superior numbers just have to sit out battles because they cant enter....that's wrong but i get why it was enabled. it seems to protect ganking. people can pick targets that lock the battle and don't have to worry about the others that come to help Edited March 6, 2020 by Gimpy117
CptEdwardKenway Posted March 10, 2020 Posted March 10, 2020 (edited) A thing I want to see: When I am about to close a port and the game ask me if I REALLY wanna do it even if I lose everything and I have to enter a code it still tells me that it can't be done because I have a cutter or something in it. I know there is a cutter. I've been asked if I really wanna close it and I am aware that I will lose everything which means also my ship(s) and I still have to enter a code. What's the point in doing all this stuff just to deny closing a port because there is stupid ship in it I don't need and have been asked before if I really wanna do it and entered a code? Seriously. Where is the logic behind this? Edited March 10, 2020 by CptEdwardKenway 3
Hennessy Posted March 11, 2020 Posted March 11, 2020 - Hull repairs only repairs leaks,not the structure of the ship. - Rig repairs only repairs a small % of the sail damage. - Rum boost the reaload speed and yards by a x amount secounds.
CptEdwardKenway Posted March 12, 2020 Posted March 12, 2020 (edited) It would be great if when you click on a fleet you can see which ships are actually inside instead of just the number of ships. Like one Wasa with 2 other ships and if you click on "info" you see two 3rd rates are also inside. It just makes no sense if you can only see one ship but the others are a surprise box. Also bring back the contraband ships. Beeing able the attack smugglers from the own country. At least NPC ships. Edited March 12, 2020 by CptEdwardKenway 3
Liq Posted March 14, 2020 Posted March 14, 2020 @admin Regarding Patrol Zones, can we have a counter to see how many people there are in the zone? Maybe even how many of each nation? 1
Guest Posted March 14, 2020 Posted March 14, 2020 10 minutes ago, Liq said: @admin Regarding Patrol Zones, can we have a counter to see how many people there are in the zone? Maybe even how many of each nation? +1
nigelnire Posted March 20, 2020 Posted March 20, 2020 (edited) Got the Alpha today and I really love it , just a few small suggestions as the game is already fantastic. It would be great to see some sailors in the towers etc similar to how they appear in Atlantic fleet. I know they are tiny and usually only a few shown but they really add to the ships visually. Also survivors in lifeboats. There was a wooden lifeboat mod for Silent Hunter 3 complete with wreckage and survivors. In custom battles the option to set the weather and perhaps even time of day and to be able to choose real ships like Hood vs Bismarck. Edited March 20, 2020 by nigelnire 1
nigelnire Posted March 21, 2020 Posted March 21, 2020 Some distant land on the horizon or a few Islands sometimes in custom battles. Perhaps a variation Ice , tropical etc.
pucosc202 Posted March 23, 2020 Posted March 23, 2020 Late comer to the game (picked it up in January), but really enjoying my time on the PVE server. Given that, my suggestions are geared toward that environment. Unsure if these are classed as “little things,” but there are two changes that I think would substantially improve gameplay. 1. More NPC squadrons with multiple ship classes. Obviously, there are already the powerful squadrons patrolling around capitals, however I’m thinking of some smaller versions. For example, a 3rd rate and a frigate or a United States with some accompanying 6th rates. Just adds a little variety in NPC encounters and makes the player contend with different ship capabilities. 2. In conjunction with the above, NPC trade convoys escorted by 1-2 warships. Right now, players can only hunt individual LGVs or Trader Brigs/Snows. Making some trade convoys would introduce an interesting risk/reward scenario. Players would have to contend with the escorts (either out-running or out-gunning them) without allowing the traders to flee. Even picking off 2 traders of the convoy could be lucrative in trade goods or doubloons. Conversely, players wouldn’t know going into the encounter what they faced. For example, encountering an NPC Indefatigable in the OW with a fleet of 6 “medium ships” could mean the others are LGVs and the player stands to have a nice payday. On the other hand, they could all be frigates or 4th rate SoLs and the player has to decide whether to fight it out or run after dropping into the encounter. If Indiamen are ever introduced as NPC ships, a few of them escorted by one or two 3rd or 4th rates would also provide an interesting challenge. 3
GrubbyZebra Posted March 24, 2020 Posted March 24, 2020 On 3/20/2020 at 2:53 PM, nigelnire said: Got the Alpha today and I really love it , just a few small suggestions as the game is already fantastic. It would be great to see some sailors in the towers etc similar to how they appear in Atlantic fleet. I know they are tiny and usually only a few shown but they really add to the ships visually. Also survivors in lifeboats. There was a wooden lifeboat mod for Silent Hunter 3 complete with wreckage and survivors. In custom battles the option to set the weather and perhaps even time of day and to be able to choose real ships like Hood vs Bismarck. On 3/21/2020 at 11:19 AM, nigelnire said: Some distant land on the horizon or a few Islands sometimes in custom battles. Perhaps a variation Ice , tropical etc. wrong forum?
Roy Mustang Posted March 26, 2020 Posted March 26, 2020 Hi Admin. Was wondering if you guys could implement so the water on the map could get a little more blue instead of cinda leaning towards grey i know it is a little thing but i think it could be an improvement many would like
Serk Posted March 26, 2020 Posted March 26, 2020 I'd like to have the option to right click on the clerk's message annoncing a kill in the combat news chat to get the info about the player that got the kill. Right now, we get the info about the ''clerk'' profile only, and must search the player's name manually to find out who is active in the area. 2
Cathal Brugha Posted March 27, 2020 Posted March 27, 2020 I would like the ships sailing in the open world to have their gunports closed. 3
Tomasso il Fortunato Posted March 27, 2020 Posted March 27, 2020 Enemy NPC's nearby our capitals or country capitals.
Illusive Tabby Posted March 27, 2020 Posted March 27, 2020 A way to repair my fleet ships without having to go to the fleet tab (while in port).
Farrago Posted March 28, 2020 Posted March 28, 2020 On 3/20/2020 at 11:53 AM, nigelnire said: Got the Alpha today and I really love it , just a few small suggestions as the game is already fantastic. It would be great to see some sailors in the towers etc similar to how they appear in Atlantic fleet. I know they are tiny and usually only a few shown but they really add to the ships visually. Also survivors in lifeboats. There was a wooden lifeboat mod for Silent Hunter 3 complete with wreckage and survivors. In custom battles the option to set the weather and perhaps even time of day and to be able to choose real ships like Hood vs Bismarck. You’re making a suggestion about a different game (Ultimate Admiral?) in the section about the game Naval Action. You should ask in the appropriate forum so the appropriate developers see it.
Lizzo Posted March 28, 2020 Posted March 28, 2020 I don't know if this topic has come up before, but I would love to have a timestamp for ships to see not only where and by whom, but also when exactly a ship was built or redeemed. This would help with ship trading and would simply be a very interesting additional information. 1
ExGavalonnj1 Posted March 29, 2020 Posted March 29, 2020 I'd like to see A B C points labeled on the map. 1
Admiral Woodpecker Posted April 2, 2020 Posted April 2, 2020 It looks kinda funny and weird that a Tutorial Brig shipwreck happens 😆 1
Vonatar Posted May 14, 2020 Posted May 14, 2020 Hello devs! Is it possible to have the maintenace for the PVP server made at a different time from the PVE one? 1
chagadiel Posted May 17, 2020 Posted May 17, 2020 A Full complement of crew for the guns and animations of the guns recoil and loading which can turned off in settings for those wilth low end computers Rigging damage again with the option to not see this for lowend pc's Ships names chosen from approved list. the name could be changed if captured but kept in the ships history. Ships crew, officers, midshipmen which can be killed but also gain xp which influence the ship a small amount the option to stay in combat mode and sail for as long as you want travelling to those locations at which they leave 1
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