Guest Posted August 15, 2018 Posted August 15, 2018 (edited) "Signal Flags" in Open World, captains could signal intentions. Edited August 15, 2018 by Guest
Busterbloodvessel Posted August 18, 2018 Posted August 18, 2018 (edited) When afk sailing I tend to potter around doing other stuff, it would be good if I could get my crew to furiously ring the bell if I am targeted in open world so that, with volume turned up, I can hear the call to General Quarters in another room. An ON/OFF option would be nice, but for me not essential. Any chance? Buster (AFK DSM) Edited August 18, 2018 by Busterbloodvessel 1
Old Crusty Posted August 18, 2018 Posted August 18, 2018 56 minutes ago, Busterbloodvessel said: When afk sailing I tend to potter around doing other stuff, it would be good if I could get my crew to furiously ring the bell if I am targeted in open world so that, with volume turned up, I can hear the call to General Quarters in another room. An ON/OFF option would be nice, but for me not essential. Any chance? Buster (AFK DSM) I am currently on a two+ hour sail bringing repairs to a far off port. This is the part of the game I just don’t like. I have to watch my ship sail, boring!!!!! I know that the first and last 10 minutes of this sail is dangerous, the two hours in between is a total waste of my time and a less motivated player would quit the game after a couple of these sails. 1
Hethwill, the Red Duke Posted August 18, 2018 Posted August 18, 2018 6 minutes ago, Old Crusty said: a less motivated player would quit the game after a couple of these sails. especially if he chance encounters a groups that lives of robbing traders in thse "empty" trade routes, right ? Ask Tuck and all his eco alts how many times we chance encounter him in the middle of nowhere. OW is all about - you don't know what is beyond the horizon. May be nothing, may be your doom. Risk sailing or not at all.
Liq Posted August 19, 2018 Posted August 19, 2018 Option to make NPCs in OW remarkably different than player ship, so we don't have to click on every single ship every time to find out it's just an NPC. E.g. option to make their sails red in OW; transparent ship models; a special icon above the ship; .....
Guest Posted August 23, 2018 Posted August 23, 2018 (edited) Ship Nicknames As I play on and on and on… and build my fleet/reserves, it’s becoming clear that we can have multiple ships of the same type, so to separate them, to easily identify them, it would be good/nice if we could assign or type-in “Nicknames” for them. Or assign a ship captain to them. If assigning captains then the game could branch out and have captain skills, but just assigning nicknames would do. To keep mimicking history, nicknames can be completely localised. Edited August 23, 2018 by Guest
Dibbler (Retired) Posted August 23, 2018 Posted August 23, 2018 (edited) One thing that would be kind of nice and easy to impliment would be a ships log. So basically you capture a player vessel in PvP and is basic history of vessel. in the ships log. So say you capture a victory: Built in New providence by Rear Admiral Tinky Winkyon Great Britain Put into service under Commodore Martin Meat Great Britain (bought/first sailed) Fought in battle for Cartagena Captured and requisitioned by Devil Slinky Sid Pirate Nation etc Just would be nice to see how a ship got to be where it is, maybe is just me though :). Edited August 23, 2018 by Dibbler 2
Galt Posted August 23, 2018 Posted August 23, 2018 46 minutes ago, BuckleUpBones said: Ship Nicknames As I play on and on and on… and build my fleet/reserves, it’s becoming clear that we can have multiple ships of the same type, so to separate them, to easily identify them, it would be good/nice if we could assign or type-in “Nicknames” for them. Or assign a ship caption to them. If assigning captions then the game could branch out and have caption skills, but just assigning nicknames would do. To keep mimicking history, nicknames can be completely localised. I think that if ships would just randomly generate names designated from a predetermined list, this could be a good idea. It would prevent everyone from dealing with "HMS Asshole" or whatever and we would still, more or less, get our ship names. I'm happy to sit down and write lists of good names (each nation could get it's own list) (Fuck it, I'm doing this even if it doesn't end up in the game) @admin
Angus MacDuff Posted August 23, 2018 Posted August 23, 2018 On 8/18/2018 at 10:55 AM, Hethwill the Harmless said: especially if he chance encounters a groups that lives of robbing traders in thse "empty" trade routes, right ? Ask Tuck and all his eco alts how many times we chance encounter him in the middle of nowhere. OW is all about - you don't know what is beyond the horizon. May be nothing, may be your doom. Risk sailing or not at all. Still, having a lookout who gives a loud "Sail ho!" would be very nice and would not hurt the immersion crowd. 3
Hethwill, the Red Duke Posted August 23, 2018 Posted August 23, 2018 Just now, Oberon74 said: Still, having a lookout who gives a loud "Sail ho!" would be very nice and would not hurt the immersion crowd. Someone might get hurt while running through the house, and tripping on something, coming to the PC because the BEAT TO QUARTERS !!!! started... 😎 1
Guest Posted August 23, 2018 Posted August 23, 2018 32 minutes ago, Galt said: I think that if ships would just randomly generate names designated from a predetermined list, this could be a good idea. It would prevent everyone from dealing with "HMS Asshole" or whatever and we would still, more or less, get our ship names. I'm happy to sit down and write lists of good names (each nation could get it's own list) (Fuck it, I'm doing this even if it doesn't end up in the game) @admin Developers love history, all captain names will have to be historic. As per AI captains at the moment.
Galt Posted August 23, 2018 Posted August 23, 2018 4 minutes ago, BuckleUpBones said: Developers love history, all captain names will have to be historic. As per AI captains at the moment. I mean that's not impossible. Just associate the name with the nation via a list of names designated with that nation. It would be pretty simple to port that over to include ships whenever a new entity is created (tagging an AI ship, crafting a new one, buying a storebought, etc.) Hell, I'd even be happy to build a functioning version of it, if it means it would make it to the game. 1
Guest Posted August 23, 2018 Posted August 23, 2018 (edited) 2 hours ago, Galt said: Just associate the name with the nation via a list of names designated with that nation. It would be pretty simple to port that over to include ships whenever a new entity is created (tagging an AI ship, crafting a new one, buying a storebought, etc.) Hell, I'd even be happy to build a functioning version of it, if it means it would make it to the game. The field (for each ship) could be narrowed to only selecting captains that did command that ship. Edited August 23, 2018 by Guest
Cmdr RideZ Posted August 26, 2018 Posted August 26, 2018 (edited) Force to dump all cargo before TOW is possible. Edited August 27, 2018 by Cmdr RideZ
Cetric de Cornusiac Posted August 29, 2018 Posted August 29, 2018 Monetary gratifications for sinking ships are way too high, when people can advance in game solely on that, buying new ships. If the reward would be halved or even less, we would see more traders "for producing revenue" and more traders means also more targets for the same group of people. So that would help a lot to produce more OW traffic.
deltahill Posted September 5, 2018 Posted September 5, 2018 FOOD FOR THOUGHT 1) Supply lines are a must it stops people from sailing past a factions boarder and planting a port were there is no logical way to supply it though enemy territory. 2) Taking ports should be done in order leep frogging each town so there is no break in your lines of control./boarders. Enemy players should not be able to park ships in enemy ports except traders. 3) Pirates should be the only ones that can take ports no matter the lines of supply as historically they were rogues and scavengers. There whole lively hood is about stealing. 4) There should be away to identify friendly allied players. To many times we are engaged by what we thought was friendly. and didn't defend our self's until it was over. Clans and nations should have a way to check mark other clans they have alliances with. on there allies so all friendly's will appear with the name friendly over there national flag to those players.
TonyZ2525 Posted September 7, 2018 Posted September 7, 2018 I think it's pretty SAD that here hasn't been one single post from the DEVS in this thread for at least the last 6 months so I'm pretty sure that they just dont give a crap about your suggestions and seriously doubt that they are even reading this.Just saying that maybe it's time to close the 75 pages of stuff and start a NEW thread that they might ACTUALLY look at.Just my 2 cents worth since i do have a suggestion but hate wasting my time.
admin Posted September 7, 2018 Posted September 7, 2018 6 hours ago, TonyZ2525 said: I think it's pretty SAD that here hasn't been one single post from the DEVS in this thread for at least the last 6 months so I'm pretty sure that they just dont give a crap about your suggestions and seriously doubt that they are even reading this.Just saying that maybe it's time to close the 75 pages of stuff and start a NEW thread that they might ACTUALLY look at.Just my 2 cents worth since i do have a suggestion but hate wasting my time. We actually implemented a lot from community feedback. What about this? On 1/23/2014 at 7:56 AM, BrutishVulgarian said: Some little touches, I'd like to see in the game. Really long pennants blowing in the breeze. On 1/23/2014 at 12:27 PM, Oneironz said: I would like to see some nice lanterns being lit when it's night time. A rudder that actually turn! On 1/27/2014 at 2:40 AM, masterofn0ne said: I would like to see sails ripped off/damaged rigging On 1/27/2014 at 10:13 PM, TheDamDog said: -Custom gun loadouts. I want to be able to purchase (or loot) guns individually -Proper representation of the less famous naval powers. Russia, Sweden, Denmark, the Ottomans and the Italians should get their due. Lets not turn this into "Britain vs. Spain vs. France or the Dutch," which seems to happen a lot with naval games set in the age of sail. Its just from the first page of this topic. All of these were implemented We are currently focused on UI and localization and wont have time to read and acknowledge interesting and manageable suggestions - but we will when we finish with priorities. 8
Liq Posted September 17, 2018 Posted September 17, 2018 (edited) 1 unique number per player in the battle, to make things more easy - Numbers from 1 to 50 Next to the Player's name in the playerboard when pressing tab On the Map either on the ship icon or next to it, whatever works better Next to the name of the player above the ship in the battle itself Allows for easier communication. So no more "I NEED HELP!!", but rather "17 here, Nr. 29 is showing us his weak side." Also less misunderstandings, aka English Speakers not being able to pronounce russian / french / ... names (or vice versa) and others picking up something different, going after someone else as a result Edited September 17, 2018 by Liq
Dibbler (Retired) Posted September 17, 2018 Posted September 17, 2018 (edited) I would like it so that the clock in chat was the same as that for port battles. A small change but the 1 hour difference is kinda annoying . Also closed gunports in OW sailing, having them open is another pet hate. Edited September 17, 2018 by Dibbler
Liq Posted September 17, 2018 Posted September 17, 2018 1 minute ago, Dibbler said: I would like it so that the clock in chat was the same as that for port battles. A small change but the 1 hour difference is kinda annoying :D. Time of Chat is your local time Time of Port Battles / Server Time in general is GMT
Dibbler (Retired) Posted September 17, 2018 Posted September 17, 2018 2 hours ago, Liq said: Time of Chat is your local time Time of Port Battles / Server Time in general is GMT Ahh i see :), still think would be better to have all in GMT though. 1
Rook Posted September 19, 2018 Posted September 19, 2018 Increase spotting range of vessels in open world. Perhaps even more spotting range the larger/taller your ship is. 1
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