Trino Posted March 4, 2018 Posted March 4, 2018 Somebody said it weeks ago: let us the view scroll out a little bit more ... 2
Landsman Posted March 4, 2018 Posted March 4, 2018 5 hours ago, BPHick said: Name-change ticket. For 50$ it is yours with indefinite uses available! 1
GrubbyZebra Posted March 4, 2018 Posted March 4, 2018 6 hours ago, Landsman said: For 50$ it is yours with indefinite uses available! Probably
GrubbyZebra Posted March 7, 2018 Posted March 7, 2018 Give us a way to get off a lee shore (anchor, boats, etc), sometimes we just are n00bs and the wind change isn't enough.
Wacko WIlko Posted March 8, 2018 Posted March 8, 2018 Add trade option in open world would be really nice .. have traders carry supplies
Tomasso il Fortunato Posted March 10, 2018 Posted March 10, 2018 (edited) Slave trading . Slave ships . Edited March 10, 2018 by CaptainSparckles
Farrago Posted March 11, 2018 Posted March 11, 2018 17 hours ago, CaptainSparckles said: Slave trading . Slave ships . Yuck.
Landsman Posted March 11, 2018 Posted March 11, 2018 17 hours ago, CaptainSparckles said: Slave trading . Slave ships . Already in game tho.... who do you think works on your hemp plantation level 3? What do you think "labour contracts" represent? 1
GrubbyZebra Posted March 12, 2018 Posted March 12, 2018 On 3/8/2018 at 6:47 PM, Coraline Vodka said: Gotta wiggle really hard manual sails and rudder but will eventually get off Not always
PenguPirate Posted March 13, 2018 Posted March 13, 2018 I'd like to see roadmap for the game, expected man-hours required for features and a SMART analysis of each features based on current human resources availablity. Specific Measurable Achievable Realistic Time-bound
Liq Posted March 13, 2018 Posted March 13, 2018 Can we plise get two more outpost slots? Having to re arrange them every other week in a cutter afk sailing doing nothing really gets old. No content for anyone @admin 6
Batman Posted March 13, 2018 Posted March 13, 2018 Someone in help chat asked if its possible to adjust mouse sensivity ingame, @admin. It's actually the first this gets my attention. Personally I never had issues with mouse sensivtiy, but I could imagine there are folks out there who would like to see this implemented - anything planned on this case?
Jim Beamreach Posted March 13, 2018 Posted March 13, 2018 Yes please more outposts. And please add 2 more freetowns one on Eastcoast like Sunbury or a bit more south. And one by the Dutch Nation Coqui woud be nice.
GrubbyZebra Posted March 13, 2018 Posted March 13, 2018 1 hour ago, Jim Broadreach said: Yes please more outposts. And please add 2 more freetowns one on Eastcoast like Sunbury or a bit more south. And one by the Dutch Nation Coqui woud be nice. Aves and La Mona are within 30 minutes of the Dutch waters, do need one on the upper US coast though (shroud cay is close, but not deep water)
Suppenkelle Posted March 22, 2018 Posted March 22, 2018 For navigational purpose I'd love to see a bearing compass in my spyglass in OW. 2
Cetric de Cornusiac Posted March 27, 2018 Posted March 27, 2018 On 13.3.2018 at 10:40 PM, Liq said: Can we plise get two more outpost slots? I think it would make sense to connect the number of outpost slots with our rank. Higher rank = more outposts possible. Because rank is power. 3
CaptainArtemiy Posted March 31, 2018 Posted March 31, 2018 It would be mega useful: the ability to hire a merchant ship under the control of the bot to transport my cargo from one port to another for a fee. 1
GrubbyZebra Posted April 3, 2018 Posted April 3, 2018 On 3/31/2018 at 1:57 PM, CaptainArtemiy said: It would be mega useful: the ability to hire a merchant ship under the control of the bot to transport my cargo from one port to another for a fee. Or, you know, hire one of the number of trader players in the game that actually provide this service already. 1
Busterbloodvessel Posted April 6, 2018 Posted April 6, 2018 (edited) Hey, I'm a real fan of my mouse. I love to pat him on the head a lot. That's why I like the Combat Missions selection and trying to get a mission in the safe zone near to the port I'm in. It's such fun, I can click for aaaaaaaages petting my mouse so much! Can you make it a bit more random so that players need to click on average 400 times rather than 100 times to get a combat mission in the safe zone. That would be so cool. I know some people don't like it but they need to get the OKIDOKEY 1000 mouse and try it. Buster (Repo strain finger) PS hope the game numbers pick up. Edit: Wow.. sorry, I see you have done it already, fantastic, thanks. Just in time for my replacement mouse too! Edited April 6, 2018 by Busterbloodvessel
Sparkydog Posted April 7, 2018 Posted April 7, 2018 I would like to see more players sailing with a fleet of warships. It would make playing solo a little easier if you could bring along a fleet ship that actually was helpful. The AI for fleet ships is so bad that it renders the ship completely useless- seems like they always get stuck in irons or fail to shoot properly. Keep the open world travel the same where you can only travel as fast as the slowest ship and let it remain a perk slot that you have to use. Back in the day you would see many players with a fleet but not anymore. Devs, can you turn up the performance of the fleet ship just a little bit? This would provide just a bit more variety to battles and enemy encounters. Why not? 1
Red Dragon 13 Posted April 11, 2018 Posted April 11, 2018 Is there any reason why the only possiblity when you don't want an outpost or building anymore, is to destroy it? and at a cost besides? I suggest that both outposts and buildings could be bought and sold between players, maybe via de trade window. Or through the contracts mechanism. Or both, even paying the corresponding taxes. I started a topic in Suggestions with this. Thanks for any inputs you may have. 1
StaleMemes Posted April 11, 2018 Posted April 11, 2018 (edited) Ability to set rudder to less than full turn, right now if you want small adjustments you have to tap repeatedly which is annoying and you often accidentally set full turn which is frustrating. Being able to adjust rudder like we adjust manual sails would be nice. Just 5% starboard to make a tiny adjustment in a chase without losing too much speed for example. Edited April 11, 2018 by Capt Aerobane Less confusing acronyms
Fenris Posted April 22, 2018 Posted April 22, 2018 Ability to help eachother with repairs in battle. Example: Hold to your next ally who has no repairs, and give him some.
Fenris Posted May 1, 2018 Posted May 1, 2018 Ability to give a ship, which was won in boarding to the enemy player... so options are : 1. Sink 2. Take in fleet 3. Return to player XY This was already suggested by @koltes i think, just repeating it If a ship is taken in boarding, and returned, the winner should receive the award still. Thanks.
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