Seraphic Radiance Posted December 28, 2017 Posted December 28, 2017 (edited) All these forces and not a single weather indicator. Where are weather conditions and their effects and bonuses/penalties to sailing characteristics? Still far from realistic. Wind in Caribbean is always blowing with 100% strength. Fix it before you update text in Steam page to realistic. How about this, tiny spinning icon with numbers next to it that will show players wind force and wind direction>? -Low Winds ( + xxxx, -xxxx) -Normal Winds ( N/A , N/A) -Heavy Winds (+ xxxx , - xxxx) ----------------------------------------------------- Also list the revised data sheet again as promised. Good Patch. Edited December 28, 2017 by Seraphic Radiance 1
DustyTrashenborough Posted December 28, 2017 Posted December 28, 2017 6 minutes ago, Seraphic Radiance said: All these forces and not a single weather indicator. Where are weather conditions and their effects and bonuses/penalties to sailing characteristics? Still far from realistic. How about this, tiny sniping icon with numbers next to it that will show players wind force and wind direction>? -Low Winds ( + xxxx, -xxxx) -Normal Winds ( N/A , N/A) -Heavy Winds (+ xxxx , - xxxx) ----------------------------------------------------- Also list the revised data sheet again as promised. Good Patch. awww yisss. Always in favour of getting more info
HachiRoku Posted December 28, 2017 Posted December 28, 2017 26 minutes ago, Sir Texas Sir said: now if we can get some of the other paints back out. Seeing plan wood is just boring for most of the ships. Sadly I have no Endy's in my fleets so I will either save the paint, give it to some one else or finaly unlock that ship lol if you dont have a trinc or endy(5slots) dont talk to me please I left my clan when I found out otto had not slots on trinc 1
Navalus Magnus Posted December 28, 2017 Posted December 28, 2017 Nice! Finally every ship has the same sailing mechanics again. @admin and @Ink Will the Santi stay a better upwind sailor than the Vic?
HachiRoku Posted December 28, 2017 Posted December 28, 2017 Just now, Otto Kohl said: Thank god you as my slave and bitch grinded that for me. yes but I also have your steam log in and stole leadership of the clan
admin Posted December 28, 2017 Author Posted December 28, 2017 31 minutes ago, Navalus Magnus said: Nice! Finally every ship has the same sailing mechanics again. ?? sorry don't understand the statement 1
Vernon Merrill Posted December 28, 2017 Posted December 28, 2017 55 minutes ago, admin said: ?? sorry don't understand the statement I think he means that the small ships got the sailing model upgrade...
Iroquois Confederacy Posted December 28, 2017 Posted December 28, 2017 I think tacking feels more natural now. You push really hard to get up into the wind, and then once through, you start to fall off, then gain more speed. Could just be confirmation bias, however.
Carlos_Condell Posted December 28, 2017 Posted December 28, 2017 i must to ask... where we can have Color schemes for our ships??... every ship i mean. like a crafted module... u can craft certain colors from diferent materials... that would be a great plus for trading and crafters and also u can get beautyfull personalized ships 3
admin Posted December 28, 2017 Author Posted December 28, 2017 8 minutes ago, Intrepido said: My ship is going from -2kn to 2kn in less than one second when I turn against the wind. Is this intended? i think the speedometer does not properly account for stronger side force in those situations.
admin Posted December 28, 2017 Author Posted December 28, 2017 please report on edinorog guns if you have any feedback.
Landsman Posted December 28, 2017 Posted December 28, 2017 (edited) 25 minutes ago, admin said: edinorog guns are they some mix between mediums and carronades? what is their range compared to longs / mediums? Given the insane reload and the hefty dispersion they should have long cannon range but i haven't tested them yet.. Edited December 28, 2017 by Landsman
Palatinose Posted December 28, 2017 Posted December 28, 2017 4 hours ago, HachiRoku said: https://prnt.sc/htb74o This paint, is it a permanent upgrade or a skill? (I mean is it lost if one loses the ship or is reapplyable) Can't play atm
Navalus Magnus Posted December 28, 2017 Posted December 28, 2017 2 hours ago, admin said: ?? sorry don't understand the statement „The same sailing mechanics“ = the new system! Before you had ships of the line and frigates with modified sailing and turning properties, while the smaller ships still sailed like the months before.
admin Posted December 28, 2017 Author Posted December 28, 2017 2 minutes ago, Palatinose said: This paint, is it a permanent upgrade or a skill? (I mean is it lost if one loses the ship or is reapplyable) Can't play atm lose ship - lose paint they act as permanent upgrade. But due to sheer volume of accounts (120k) we might never run out. People will sell them or can be captured with them 3
Navalus Magnus Posted December 28, 2017 Posted December 28, 2017 3 hours ago, Navalus Magnus said: @admin and @Ink Will the Santi stay a better upwind sailor than the Vic? @admin Could you reply please!?
Landsman Posted December 28, 2017 Posted December 28, 2017 19 minutes ago, admin said: they act as permanent upgrade. Good to have some paints back... thank you for this gift. Will we see more paint jobs again or only those 2 for now? 1
Sir Texas Sir Posted December 28, 2017 Posted December 28, 2017 (edited) 35 minutes ago, Landsman said: are they some mix between mediums and carronades? what is their range compared to longs / mediums? Given the insane reload and the hefty dispersion they should have long cannon range but i haven't tested them yet.. They have the pen of the Mediums but the accuracy of Carros. I can see them being used for an alpha strike on a SOL before other ships finish them off. Just htink of them going off with the 42's carros and longs on a Santi. That would be a beast even more if you used double ball. Hell might have to make a santi like that now. The other thing is maybe doing the same with smaller ship that has them on bottom deck but use the top deck of traditional long guns. Going to be some intesting fights. We can get that reload down to 75 secs though, but that is still long as hell. I'm wondering if they have anything hidden we don't know about them in stats. LIke higher chance to start fire or something. 29 minutes ago, admin said: lose ship - lose paint they act as permanent upgrade. But due to sheer volume of accounts (120k) we might never run out. People will sell them or can be captured with them Until the new paint system comes out and I assume that is more like release time since you said we will need to wipe ships. I would say ya'll really need to bring back paint chest as rewards for like epic events and maybe for sale in PvP shop. Those are the type or rewards that aren't OP for any one and make great trade items. I have never owned an Endy other than the free redeemable one so I have all those paints and I prob won't be using a lot of Bellona's, but there are a lot of o other ships that had paints I used. So yah bring back paint chest please. To many bland wood color ships out there that look the same. Ok I made one and put paint on it..... Edited December 28, 2017 by Sir Texas Sir 3
Landsman Posted December 28, 2017 Posted December 28, 2017 13 minutes ago, Sir Texas Sir said: r sale in PvP shop. Those are the type or rewards that aren't OP for any one and make great trade items. I have never owned an Endy other than the free redeemable one so I have all those paints and I prob won't be using a lot of Bellona's, but there are a lot of o other ships that had paints I used. So yah bring back paint chest please. To many bland wood color ships out there that look the same. +1 1
Kubrat Posted December 28, 2017 Posted December 28, 2017 7 hours ago, admin said: NA has the best sailing model now, fully representing the majority of decisions age of sail captain had to make when sailing a combat ship. We plan to adapt the steam page description and website to reflect this accomplishment Thank you for the effort you make to provide the realism in this game, and congratulations on this achievement. 1
Sir Texas Sir Posted December 28, 2017 Posted December 28, 2017 (edited) 4 hours ago, admin said: please report on edinorog guns if you have any feedback. Ok took my first trip out with the Victory loaded up with these on the middle deck. I wanted to try my grind build so I had medium 42's on the lower deck and 12's on all the uppers. I did a 20% reload build with the rest in accuracy. The cannons use the the cannos slots for the class so remember that folks. They act as Mediums for the most part with the penetration and accuracy. I should of ran the ship bare bone on mods/ship knowledge to test this though. I did't have any issues with aiming them with the 42 Mediums. With the 20% to reload 80 seconds while long wasn't as bad as I thought. They put a good punch into the 3rd Rate and bellona I fought first. Than the Pavel no problems, but than I'm in a 1st rate so should have a problem. Just a heads up they also act as Carros as you can't use Double Ball or Charge on them. I can see them being used on certain alpha strike builds. I wouldn't mind testing out a Santi with 42 Cannons, the Edinorog and than 42 carros on top deck. That would be a lot of damage on any full broad side at once. Guns take 8 crew each. A bellona with nothing but two decks of them will reload shock a Connie, but that is like 2240 damage on a broad side. Nasty guys, but man that reload is slow. I can see them as good AI grinding guns and maybe for an Alpha Strike Santi but prob not for OW PvP. Edited December 28, 2017 by Sir Texas Sir
GrubbyZebra Posted December 28, 2017 Posted December 28, 2017 With the addition of leeway, the rudder control needs to be changes to set and forget (like manual sails). Constantly having to tap a and d to maintain a course is tedious and doesn't add to gameplay or immersion.
maturin Posted December 28, 2017 Posted December 28, 2017 8 minutes ago, BPHick said: With the addition of leeway, the rudder control needs to be changes to set and forget (like manual sails). Constantly having to tap a and d to maintain a course is tedious and doesn't add to gameplay or immersion. That's not how leeway works. Why would you ever need to tap anything? If you want to sail at 80 degrees, you aim at 75 degrees. It's that simple. 1
Odol Posted December 28, 2017 Posted December 28, 2017 14 minutes ago, maturin said: That's not how leeway works. Why would you ever need to tap anything? If you want to sail at 80 degrees, you aim at 75 degrees. It's that simple. Or trim your sails so you dont have much leeway..... there is always that option.
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