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Posted
9 minutes ago, rediii said:

I like a system more where it is about control of the surroundings

Should a PB be reviewed as mini-campaigns ? Like 1 to 3 battles, simultaneous or chained in succession ( depending on port ), for control of vital approaches to port and then the port itself ?

 

  • Like 3
Posted
18 minutes ago, rediii said:

Different question. what is wrong with the current PB system?

Could we stop working on things that are not broken and instead put work into things that are and on new content?

Battlemechanic wasnt broken and PB battlesystem isnt broken

While I do not think that port battles are broken, I would suggest perhaps incomplete. Would you consider the addition of the use of Marines to take key points, dock facilities and forts in conjunction with the Mortar brigs. Perhaps the performance of the Marines could be linked to the performance of the sea battle going on in the bay? 

Posted
5 minutes ago, monk33y said:

+1 for port battles over a few days..

Securing supplys/ blockade 

Fort attacks/defence 

Port battle to capture/defend harbour (old circle system)

All that effort for a dot on the map? 

Posted
13 minutes ago, Stepp636 said:

All that effort for a dot on the map? 

I just feel conquest should be slower...

Look at our (russian) fight with gb. We capture key ports left, right and centre from gb. They ask the usa to abandon ports and in 12 hrs they have re-coop'd there loses.

Either remove the greenzone ports from the conquest tab or slow down conquest...

  • Like 1
Posted
Just now, monk33y said:

Either remove the greenzone ports from the conquest tab or slow down conquest...

I think conquest is mainly to fast because of (partly) broken hostility missions. Especially for shallow ports the defender has hardly any time to react if four guys in Wasas start four hostility missions at the same. Of course hostility is still better than looking for OW fleets three days in a row, I am not denying that.

But with the upcoming insta-PBs I see a lot of potential ragequit when you as defender simply can't react.

  • Like 2
Posted
1 hour ago, Batman said:

I think conquest is mainly to fast because of (partly) broken hostility missions. Especially for shallow ports the defender has hardly any time to react if four guys in Wasas start four hostility missions at the same. Of course hostility is still better than looking for OW fleets three days in a row, I am not denying that.

But with the upcoming insta-PBs I see a lot of potential ragequit when you as defender simply can't react.

Why should it always be possible for a nation to react to a surprise attack.?  I think it would make the game much more tactical and nations would have to be a bit more careful where they stock all their ships if other nations could make surprise attacks. It also makes owning vast areas of the map a little harder and gives smaller nations a good chance to grab some real estate.

The nation being attacked could always take the port back later. 

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