DanseMacabre Posted December 3, 2019 Posted December 3, 2019 @Felix Victor how do you store map? As rasterized tiles or vector in databases?
Felix Victor Posted December 3, 2019 Author Posted December 3, 2019 1 hour ago, DanseMacabre said: @Felix Victor how do you store map? As rasterized tiles or vector in databases? It is the pixel in-game map.
Felix Victor Posted December 4, 2019 Author Posted December 4, 2019 7 minutes ago, rediii said: @Felix Victor Are the hard caps on your site correct with the new patch already? No, not yet. Only cap I know is 16 knots for top speed, do you happen do know the others for hit points and thickness? 1
Yettie Posted December 4, 2019 Posted December 4, 2019 5 minutes ago, Felix Victor said: No, not yet. Only cap I know is 16 knots for top speed, do you happen do know the others for hit points and thickness? The ship can be repaired by 50% with 4 crew bonus, captain's perk, 4 books and 2 upgrades. I did not find any more items that can increase the repair in the game. 1
Felix Victor Posted December 4, 2019 Author Posted December 4, 2019 7 hours ago, rediii said: Also there is a bug in gametools -> ship blueprints. I can't select the new superwoods there. When selecting one I get: Thanks, I have noticed it myself. A big update is coming soon including a fix for this. 2
admin Posted December 5, 2019 Posted December 5, 2019 16 hours ago, Felix Victor said: No, not yet. Only cap I know is 16 knots for top speed, do you happen do know the others for hit points and thickness? Only integrity caps were increased for hull structure and thickness. as far as i remember they were increased by 10 % (absolute increase) 1
AeRoTR Posted December 5, 2019 Posted December 5, 2019 2 hours ago, admin said: Only integrity caps were increased for hull structure and thickness. as far as i remember they were increased by 10 % (absolute increase) Can you please announce latest hard caps, all of them including the changes. It is really difficult to find anywhere aside from some old outdated posts. 2
Durin Posted December 5, 2019 Posted December 5, 2019 not that it matters that much, but there seems to be a slight discrepancy between speed, turn and hp values: no books installed, i do believe i managed to select the right woods and port boni. hold difference due to cargo perk. 1
Felix Victor Posted December 7, 2019 Author Posted December 7, 2019 On 12/5/2019 at 9:23 PM, Durin said: discrepancy between speed, turn and hp values Thanks for the report. speed: map speed values are always estimates, cannot change it turn rate: new data, will be deployed with the next upgrade (coming soon) hit points: calculation corrected, will be deployed with the next upgrade (coming soon) Rounding differences will continue to happen. 2
Felix Victor Posted December 7, 2019 Author Posted December 7, 2019 On 12/5/2019 at 2:05 AM, admin said: Only integrity caps were increased for hull structure and thickness. as far as i remember they were increased by 10 % (absolute increase) After the next upgrade, the map considers the following caps: Armor thickness 40% Armour hit points 40% Mast thickness 30% Mast hit points 30% Turn rate 25% Max speed 16 knots I am not sure whether or not the mast caps should also be 40%? 1
Felix Victor Posted December 8, 2019 Author Posted December 8, 2019 (edited) v9 2019-12-08 (celebrating the third year of the map) improved colour scheme compare ships: ship and wind directions can be set to read and compare the (theoretical) speeds list ship blueprints: costs for extracting materials and crafting seasoned woods added lot of minor changes and updates Expect some bugs here and there. Make journey does atm not take wood changes into account. Edited December 8, 2019 by Felix Victor 7
Knuddel Posted December 9, 2019 Posted December 9, 2019 3 Years Good Work Thank you very Much. U helped not just me to not sail ages around but find instantly what we are looking for. Keep it going on! Thanks. 8
Felix Victor Posted December 25, 2019 Author Posted December 25, 2019 (edited) v9.0.5 2019-12-25 25 December patch; ship speed buffs Cerberus 13.92 -> 14.42 Leopard 12.82 -> 13.17 Pandora 14.05 -> 14.28 La Renommée 13.87 -> 14.33 Surprise 13.75 -> 14.04 Edited December 25, 2019 by Felix Victor 5
Lt Sekiro Posted December 25, 2019 Posted December 25, 2019 34 minutes ago, Felix Victor said: v9.0.5 2019-12-25 25 December patch; ship speed buffs Cerberus 13.92 -> 14.42 Leopard 12.82 -> 13.17 Pandora 14.05 -> 14.28 La Renommée 13.87 -> 14.33 Surprise 13.75 -> 14.04 Good patch i think 1
SnovaZdorowa Posted January 5, 2020 Posted January 5, 2020 On 12/25/2019 at 2:18 PM, Felix Victor said: v9.0.5 2019-12-25 Surprise 13.75 -> 14.04 Where is true ???
Beeekonda Posted January 5, 2020 Posted January 5, 2020 2 hours ago, SnovaZdorowa said: Where is true ??? I think its base value, before ship weight lowers it down to 13.001 3
Felix Victor Posted January 5, 2020 Author Posted January 5, 2020 17 hours ago, Beeekonda said: I think its base value, before ship weight lowers it down to 13.00 Exactly my understanding. 1
Felix Victor Posted January 6, 2020 Author Posted January 6, 2020 Updated beta version at https://na-map-test.netlify.com/: frontlines: shows available ports for an attacking or defending nation, use Select ports on | Frontlines The data is based on the shortest distances between all ports, taking land but not shallows into account (exceptions shallow water channels between Salamanca and Congrios as well as between Siguanea and Santa Fe, Isla de Pinos). As the game uses AI fleet routes which are not the shortest distances, the result may differ. For example, Charles Town is closer to Aves than Basse-Terre. The latter is attackable but not the former. Please test and report possible differences. Please also indicate whether or not you want this feature on the map although it is not and never will be fully accurate. 😀 1
Yettie Posted January 14, 2020 Posted January 14, 2020 @Felix Victor today on the constitution you can put 42 carronades lower deck. Can you see any other changes from the archives?
Felix Victor Posted January 14, 2020 Author Posted January 14, 2020 5 minutes ago, Yettie said: @Felix Victor today on the constitution you can put 42 carronades lower deck. Can you see any other changes from the archives? What do you mean?
Yettie Posted January 14, 2020 Posted January 14, 2020 4 minutes ago, Felix Victor said: What do you mean? compare new API data and old data
Tea Bag Posted January 20, 2020 Posted January 20, 2020 Absolutely the best map out there great job. But always a but, the port battle circles the a,b and c what do they mean and there are some other things in the circle what are they 🙂
Captain2Strong Posted January 20, 2020 Posted January 20, 2020 (edited) 12 minutes ago, Tea Bag said: the port battle circles the a,b and c what do they mean the areas you have to capture to get points Edited January 20, 2020 by Captain2Strong
Beeekonda Posted January 20, 2020 Posted January 20, 2020 12 minutes ago, Tea Bag said: Absolutely the best map out there great job. But always a but, the port battle circles the a,b and c what do they mean and there are some other things in the circle what are they 🙂 A B C are the Port Battle circles. Red 1/2 squares are where square forts are going to be located if built. Black 1/2 circles are tower locations, if built 2
Felix Victor Posted January 29, 2020 Author Posted January 29, 2020 v9.1 2020-01-29 Frontlines added, use Select ports on | Frontlines (distances are an approximation as I do not have the AI routes, Charles Town is closer to Aves than Basse-Terre although the latter is attackable in the game but not the former) Trades uses shortest distances considering land Some bugs fixed Server scripts completely re-written (node instead of bash), expect some bugs in updating the map 2
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