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Posted
10 hours ago, Felix Victor said:

v8.13.2 2019-09-07

  • hotfix: ship compare (modifiers with percentage values without a base value such as fire resistance)

Thanks Felix.  Unfortunately, I think the acceleration values with different woods in the ship compare are incorrect now (they're certainly different to how they were, and acceleration is now close to zero with some of the heavier woods, which doesn't seem likely).  Perhaps worth a quick look?

  • Like 1
Posted
9 hours ago, Karvala said:

Thanks Felix.  Unfortunately, I think the acceleration values with different woods in the ship compare are incorrect now (they're certainly different to how they were, and acceleration is now close to zero with some of the heavier woods, which doesn't seem likely).  Perhaps worth a quick look?

Wasnt a good fix, it seems. Thanks for the report.

  • Like 2
Posted

v8.13.3 2019-09-08

  • ship compare hotfix: percentage modifiers without base value (such as fire resistance) corrected (again)
  • tweets: get or guess attacking/capturing nation for insta-flipped ports
  • Like 3
  • 2 weeks later...
Posted
4 hours ago, Beeekonda said:

Hull HP is not changing 

ALSO

in List Woods  Armour Strength could be changed to Side HP, and Hitpoints to Hull HP to avoid confusion

Thanks for the report.

  • Like 2
Posted

@Felix Victor sorry if this is implemented and I just had not noticed, but is there a way to pull which ports can be attacked from a port? A description of the Frontline mechanic?

  • Like 1
Posted
16 hours ago, Farrago said:

@Felix Victor sorry if this is implemented and I just had not noticed, but is there a way to pull which ports can be attacked from a port? A description of the Frontline mechanic?

Not possible from api data, see this thread further up (at least discussed twice).

  • 2 weeks later...
Posted (edited)
2 hours ago, Spikes said:

I think the hostility part of the map may be broke...but maybe just me?

same here... no portbattle will be displayed on 05.10.2019 :( 

CrOZEjZ.png

Edited by asdf
  • Like 1
Posted (edited)

v8.14 2019-10-06

  • ship compare: (non-)stacking of modules added suggested by @asdf
  • ship compare: indicator for capped values added as suggested by @asdf
  • ship compare: tooltip added for modules as suggested by @asdf
  • ship compare: hull hit points calculated correctly again as reported by @Beeekonda
  • ship compare: naming corrected (hull hit points) as suggested by @Beeekonda

 

@Beeekonda: watch out how you name your files... 

Edited by Felix Victor
  • Like 4
Posted (edited)

@Felix Victor :)

 

Is this something with my browser/eyes?

 

This one has text in good quality

f82a72b6a65892f8e5c9b45895492fd8.png

and when I click on port for more info it all looks blurry 

 49aaf7355e6d0e77b1686b8d1340459a.png

 

Found old screenshot

 

36748c88620e972a974325f6cfef3023.png

 

 

Edited by Beeekonda
Posted
14 minutes ago, Felix Victor said:

Zoom in and out, maybe this helps. It is the browser and operating system, nothing I can do.

Oh actually helped lol

Zooming was set to 90%

  • 3 weeks later...
Posted (edited)

Possible display settings for the zones, click settings icon to change:

  • Port battle zones for all ports (default)
  • Port battle zone for a single port
  • Raid zones for all ports
  • Raid zone for a single port

To display a port battle or raid zone for a single port (happy to get ideas how to make this more intuitive):

  1. Change the appropriate setting
  2. Select the port under "show port relations"
  3. Click the delete icon to remove the white circle
Edited by Felix Victor
  • Like 2
Posted

@Felix Victor 

Theres is so many port battles, but almost all of them are AI R-AIDS. Any chance you could change circle color of raid PB into something different? Literally have to click every single PB to find real RVR

Posted
5 hours ago, Beeekonda said:

@Felix Victor 

Theres is so many port battles, but almost all of them are AI R-AIDS. Any chance you could change circle color of raid PB into something different? Literally have to click every single PB to find real RVR

I have thought about it and decided against it. It is just a matter of a few days when the number is back to normal. After that the npc battles are as important as the player battles.

  • Like 3
Posted

v8.16 2019-11-02

  • Speed improved, especially for slow connections and slow computers
  • ship compare: calculation of modifiers corrected (combination of percentage and absolute values)
  • ship compare: search in permanent upgrade select added
  • Like 3

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