Felix Victor Posted June 28, 2019 Author Posted June 28, 2019 36 minutes ago, van Veen said: how do I know which ships are craftable? You cannot see this in API data. 2
Serk Posted July 1, 2019 Posted July 1, 2019 @Felix Victor Is there any way for you to find out which fort/tower is #1 or#2 and show it on each port map? It would be helpfull when deciding in which structure to invest first Cheers,
FKL 1982 Posted July 1, 2019 Posted July 1, 2019 @Felix Victor Apologies if already mentioned. But your loot tables seem to be inaccurate (percentage chance of dropping wise) they state there is zero chance of rare book parts dropping from open world NPCs but I have had a fair few drop from them. Could it be the formatting perhaps? i.e the chance is less than 1% so the page just shows as 0
Felix Victor Posted July 1, 2019 Author Posted July 1, 2019 1 hour ago, H982 FKL said: your loot tables seem to be inaccurate This is from API data. 0 means the lowest probability, not improbabie.
Felix Victor Posted July 1, 2019 Author Posted July 1, 2019 1 hour ago, rediii said: @Felix Victor if it helps: San Juan fort nr 1 is the west one. Fort nr 2 the east one Thanks. Maybe other can report on their findings here. 1
Felix Victor Posted July 1, 2019 Author Posted July 1, 2019 (edited) 3 hours ago, Serk said: which fort/tower is #1 or#2 Will collect some in-game data here (if others than rediii also report) and try to match it with API data. Edited July 1, 2019 by Felix Victor 2
qw569😳 Posted July 1, 2019 Posted July 1, 2019 52 minutes ago, Felix Victor said: This is from API data. 0 means the lowest probability, not improbabie. Maybe there are several types of loot tables. In one case 0 means the lowest probability. In another case 0 means something other For example LootTable 2068 (this loot table for Small Elite Bots) Chance Stack.Min Stack Max 0 4 6 12pd Obusier 0 4 6 18pd Obusier 0 4 6 24pd Obusier I always got cannon when sink bot (4 times). Another case is a sealed bottles (loot tables 604, 744, 602, 669, 603). The chance to get Art of Steering by Rudder or Art of Cargo Distribution is almost impossible (0,05) Id Name Chance Stack.Min Stack.Max 602 PortBattleLootTableCrnotes 0.5 1 1 A Treatise on Square Sails Trim 602 PortBattleLootTableCrnotes 0.5 1 1 A Treatise on Rigging Handling 602 PortBattleLootTableCrnotes 0.5 1 1 Service Historique de la Marine 602 PortBattleLootTableCrnotes 0.5 1 1 A Treatise on Staysails Trim 602 PortBattleLootTableCrnotes 0.5 1 1 Instructions aux Canonniers 602 PortBattleLootTableCrnotes 0.5 1 1 The old Flag Officer 602 PortBattleLootTableCrnotes 0.5 1 1 Expert Carpentry Handbook 602 PortBattleLootTableCrnotes 0.5 1 1 The Complete Fencing Master 602 PortBattleLootTableCrnotes 0.5 1 1 Treatise on Making Saltpeter 603 PortBattleLootTableModules 0.05 1 1 Means of Directing the Fire 603 PortBattleLootTableModules 0.05 1 1 L'Horizon Balistique 603 PortBattleLootTableModules 0.05 1 1 Sur le Canonnage a Bord 603 PortBattleLootTableModules 0.05 1 1 Table of Parts of Ships of War 603 PortBattleLootTableModules 0.05 1 1 Art of Steering by Rudder 603 PortBattleLootTableModules 0.05 1 1 Art of Cargo Distribution 603 PortBattleLootTableModules 0.05 1 1 The Water Book 603 PortBattleLootTableModules 0.05 1 1 The Fire Book 603 PortBattleLootTableModules 0.05 1 1 The Wind Book 603 PortBattleLootTableModules 0.05 1 1 The Ground Book 603 PortBattleLootTableModules 0.05 1 1 The Book of the Void 604 PortBattleLootTableCrnotes 1 5 25 French Sail Cloth 604 PortBattleLootTableCrnotes 1 500 1500 White Oak Log 604 PortBattleLootTableCrnotes 1 5 25 Greenheart Logs 604 PortBattleLootTableCrnotes 1 5 25 Swedish Carpenter 604 PortBattleLootTableCrnotes 1 5 25 Barbary Coast Canvas 604 PortBattleLootTableCrnotes 1 500 1500 Live Oak Log 604 PortBattleLootTableCrnotes 1 500 1500 Bermuda Cedar 604 PortBattleLootTableCrnotes 1 500 1500 Teak Log 669 PortBattleLootTableCrnotes 0.5 3 8 Gold Coast Ivory 669 PortBattleLootTableCrnotes 0.5 3 8 Sevres Stained Glass 669 PortBattleLootTableCrnotes 0.5 5 25 Diplu00F4mu00E9 d'Artillerie 669 PortBattleLootTableCrnotes 0.5 3 8 Gold ingots 669 PortBattleLootTableCrnotes 0.5 3 8 French perfume 669 PortBattleLootTableCrnotes 0.5 3 8 Sevilla Muskets 669 PortBattleLootTableCrnotes 0.5 3 8 Stolen Goods 669 PortBattleLootTableCrnotes 0.5 3 8 Madagascar Jewels 669 PortBattleLootTableCrnotes 0.5 5 25 Cartagena Tar 669 PortBattleLootTableCrnotes 0.5 100 500 Copper Ingots 669 PortBattleLootTableCrnotes 0.5 1 7 Labor Contracts 744 PortBattleLootTableCrnotes 1 5 25 Grietje van Dijk 744 PortBattleLootTableCrnotes 1 5 25 Spanish Square Sails 744 PortBattleLootTableCrnotes 1 5 25 Crooked Cedar 744 PortBattleLootTableCrnotes 1 5 25 Nassau Quartermaster 744 PortBattleLootTableCrnotes 1 5 25 Guacata Saltpeter 744 PortBattleLootTableCrnotes 1 5 25 British Running Rigging 744 PortBattleLootTableCrnotes 1 5 25 Royal Naval College Graduate 744 PortBattleLootTableCrnotes 1 3 8 Jutland Amber
Tom Farseer Posted July 1, 2019 Posted July 1, 2019 From how I read it there is a 5% chance to get ONE of the items with ID 603. There are 11 of those in that table. (1/11)*0.05 = 0.004545.... So the chance to get a specific book of that type in that loot-table would be about 0.5%. ID744 has chance of 100% with 8 items so the chancce for a specific item would be 1/8=0.125=12.5% and so on....
Felix Victor Posted July 3, 2019 Author Posted July 3, 2019 (edited) The map has received a lot of interest after the wipe which also means a lot of server traffic. I use netlify to host the site. I have never noticed it or they have changed their pricing model, half of the allowed bandwidth is already used. It will cost for above 100GB. So far I can use their (great) service for free. I am now considering the options: 1. Hope for the best that the bandwidth threshold is never reached. 2. Try to reduce frequency or amount of data downloaded. 3. Look for another free hoster with higher bandwidth. 4. Try to collect money from users, maybe $20/month needed. Preferred option is 1, obviously. Option 2 is also related the browser caching, one of the biggest IT mysteries (leading to outdated files). Option 3 might not work (do not know any comparable free hoster, and I need time to move there). Option 4 is my least preferred option as it require payment for a service that I consider should be free (and I would need some time to set it up). Any thoughts? Edited July 3, 2019 by Felix Victor 1
Meraun Posted July 3, 2019 Posted July 3, 2019 16 minutes ago, Felix Victor said: The map has received a lot of interest after the wipe which also means a lot of server traffic. I use netlify to host the site. I have never noticed it or they have changed their pricing model, half of the allowed bandwidth is already used. It will cost for above 100GB. So far I can use their (great) service for free. I am now considering the options: 1. Hope for the best that the bandwidth threshold is never reached. 2. Try to reduce frequency or amount of data downloaded. 3. Look for another free hoster with higher bandwidth. 4. Try to collect money from users, maybe $20/month needed. Preferred option is 1, obviously. Option 2 is also related the browser caching, one of the biggest IT mysteries (leading to outdated files). Option 3 might not work (do not know any comparable free hoster, and I need time to move there). Option 4 is my least preferred option as it require payment for a service that I consider should be free (and I would need some time to set it up). Any thoughts? Free woud be best ofc. But i use this Tool on a Daily base and iam more then Happy to support it financial if needed. i woudnt try reduce the Frequency, but rather pay for it - set up and Paypal account were we can pledge a monthly support. 2
Felix Victor Posted July 3, 2019 Author Posted July 3, 2019 54 minutes ago, Liberalism said: How about @Felix Victor you calculate 3 closest county capitals, is that not the rule for hostility missions? Or we can manually collect all the data needed to create the map of front lines. It is not the direct line between capitals, at least not always. And a nearly correct information is in my opinion even worse than no information at all. See above for a moderators guessing about region shapes but nothing I could neither understand nor use. The collecting exercise won't work. Too much manual intervention and too faulty.
Felix Victor Posted July 3, 2019 Author Posted July 3, 2019 netlify.com has a new certificate. Firefox might have problems to get the new certificate. Workaround: Go to about:preferences#privacy Uncheck ''Query OCSP responder servers to confirm the current validity of certificates" Load the map Check ''Query OCSP responder servers to confirm the current validity of certificates" 4
Farrago Posted July 3, 2019 Posted July 3, 2019 12 hours ago, Felix Victor said: The map has received a lot of interest after the wipe which also means a lot of server traffic. I use netlify to host the site. I have never noticed it or they have changed their pricing model, half of the allowed bandwidth is already used. It will cost for above 100GB. So far I can use their (great) service for free. I am now considering the options: 1. Hope for the best that the bandwidth threshold is never reached. 2. Try to reduce frequency or amount of data downloaded. 3. Look for another free hoster with higher bandwidth. 4. Try to collect money from users, maybe $20/month needed. Preferred option is 1, obviously. Option 2 is also related the browser caching, one of the biggest IT mysteries (leading to outdated files). Option 3 might not work (do not know any comparable free hoster, and I need time to move there). Option 4 is my least preferred option as it require payment for a service that I consider should be free (and I would need some time to set it up). Any thoughts? Your map is invaluable to everyone who ever uses it. And you continue to improve it and provide tech support. I think you deserve to get paid. How about a donate button if not out and out charging a small subscription fee? 1
van der Clam Posted July 3, 2019 Posted July 3, 2019 12 hours ago, Felix Victor said: The map has received a lot of interest after the wipe which also means a lot of server traffic. I use netlify to host the site. I have never noticed it or they have changed their pricing model, half of the allowed bandwidth is already used. It will cost for above 100GB. So far I can use their (great) service for free. I am now considering the options: 1. Hope for the best that the bandwidth threshold is never reached. 2. Try to reduce frequency or amount of data downloaded. 3. Look for another free hoster with higher bandwidth. 4. Try to collect money from users, maybe $20/month needed. Preferred option is 1, obviously. Option 2 is also related the browser caching, one of the biggest IT mysteries (leading to outdated files). Option 3 might not work (do not know any comparable free hoster, and I need time to move there). Option 4 is my least preferred option as it require payment for a service that I consider should be free (and I would need some time to set it up). Any thoughts? I think if you place a PayPal donate button that you would receive years worth of subscriptions. If this is not viable, perhaps @admin has a free server/space laying around? 1
qw569😳 Posted July 3, 2019 Posted July 3, 2019 (edited) @Felix Victor Maybe you try to move some *.json to another url. For example when I opened https://na-map.netlify.com/ i see map. But when i want to see ships then I redirect to https://ships-na-map.netlify.com/ or https://na-map.netlify.com/ships Edited July 3, 2019 by qw569
Felix Victor Posted July 3, 2019 Author Posted July 3, 2019 1 hour ago, qw569 said: @Felix Victor Maybe you try to move some *.json to another url. For example when I opened https://na-map.netlify.com/ i see map. But when i want to see ships then I redirect to https://ships-na-map.netlify.com/ or https://na-map.netlify.com/ships Do you want to have the ship json file displayed or the ship compare dialog opened, for example?
Felix Victor Posted July 3, 2019 Author Posted July 3, 2019 I will add a donation button with the next hotfix or release, eta this weekend. 6
qw569😳 Posted July 3, 2019 Posted July 3, 2019 (edited) 56 minutes ago, Felix Victor said: Do you want to have the ship json file displayed or the ship compare dialog opened, for example? When I visit https://na-map.netlify.com/ my browser download: ships.json woods.json cannons.json loot.json modules.json recipes.json buildings.json ship-blueprints.json Why my browser download its if I need only map? When I want to see the blueprints or loot, I click on the URL (for example https://na-map.netlify.com/ ships) , and all these files are loaded. I think this can save traffic. P.S. Did you see size of favicon.ico? Image 256x256 have size 229K Edited July 3, 2019 by qw569
Felix Victor Posted July 4, 2019 Author Posted July 4, 2019 (edited) 7 hours ago, qw569 said: I think this can save traffic It could but I would need to completely revise the code. Currently, I do not have the time for it (need to be grinding) and the json files use only 60KB. favicon.ico is a combined icon and is cached. Edited July 4, 2019 by Felix Victor
Felix Victor Posted July 4, 2019 Author Posted July 4, 2019 On 6/26/2019 at 7:23 PM, asdf said: Cost for shipyard lvl 1 is wrong. Next hotfix
Guest Posted July 4, 2019 Posted July 4, 2019 (edited) On 7/3/2019 at 10:04 AM, Felix Victor said: . Try to collect money from users, maybe $20/month needed. Devs should definitively pay you the Money needed. Or did you ever thought about selling your whole Project to Game Labs? So that your great map becomes official. You could also make an agreement with them to further develop the map. Just my 2 Cents though. Edited July 4, 2019 by Guest
van Veen Posted July 4, 2019 Posted July 4, 2019 Hi @Felix Victor, I have been playing around a little with the NA API and your json files as well. I am impressed how much data you squeeze out of the API. Great job! However, I have cross-checked a few values and stumbled across some oddities. How do you derive speeds? I have read somewhere here in the forum that MaxSpeed*SpeedToWind/13.03 gives the ship speed profile. But applying this formula, I see that the current API data (https://storage.googleapis.com/nacleanopenworldprodshards/ItemTemplates_cleanopenworldprodeu1.json) is not consistent with yours (https://na-map.netlify.com/data/ships.json). Now I'm confused if you use a different formula or is there more stuff to it? Also, maxSpeed does not correlate with the speed profiles. How do you retrieve thickness values and mast hp? I do not find any of those in the API. I assume these are also derived values? Are those values reliable? How do you verify they are correct? Same for repair times, repair quantities, turn rates, sailing crew size, leaks, firezone etc. Thank you in advance! And once again, great job! Keep it up! Would be happy to donate.
admin Posted July 4, 2019 Posted July 4, 2019 10 hours ago, Felix Victor said: I will add a donation button with the next hotfix or release, eta this weekend. cant wait 7
Felix Victor Posted July 4, 2019 Author Posted July 4, 2019 1 hour ago, van Veen said: How do you retrieve thickness values and mast hp? xml game files, locally stored in steamapps\common\Naval Action\Database\DesignModel\Modules 1 hour ago, van Veen said: How do you derive speeds? const speedConstA = 0.074465523706782; const speedConstB = 0.00272175949231; const calcPortSpeed = ship.Specs.MaxSpeed * speedConstA - speedConstB; const speedDegrees = ship.Specs.SpeedToWind.map(speed => speed * calcPortSpeed); 2
Felix Victor Posted July 4, 2019 Author Posted July 4, 2019 (edited) Map will most probably not working after maintenance. I am working on fixing it but I am struggling (also with the unstable hotel wifi). Still works but I cannot update it yet. Found it, update will be deployed soon. Edited July 4, 2019 by Felix Victor
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