Felix Victor Posted June 6, 2019 Author Posted June 6, 2019 v8.11 2019-06-06 get position improved (trilateration instead of circle intersection); result will be copied to clipboard for sharing (#215) 6 June hotfix: lowered turn rates (about 5 %) and acceleration/decceleration (about 17 %) for all ships (#216) minor fixes 4
Felix Victor Posted June 9, 2019 Author Posted June 9, 2019 Does anyone know how the availability of hostility missions is determined? It is not always based on the distance (direct line). But what is it? 2
Tom Farseer Posted June 10, 2019 Posted June 10, 2019 Whatever happened during todays maintenance it would seem your fabulous map has not reacted to it well. Only shows a blank space. Upper UI buttons react but seem to have no logic function. (FF 67.0.1 64bit, tested it with noScript, uBlock Origin and HTTPS everywhere both on my standard settings and fully deactivated.)
Felix Victor Posted June 10, 2019 Author Posted June 10, 2019 17 minutes ago, Tom Farseer said: Only shows a blank space. Don't blame the devs (this time ^^). It is just me making some stupid mistakes which I havent been able to correct yet. 5
qw569😳 Posted June 10, 2019 Posted June 10, 2019 (edited) Felix Victor сould you describe how you calculate distance? For example from Charleston to Santo Tomé de Guayana I have information from API for these ports Name Position.x Position.z EntrancePosition.x EntrancePosition.z sourcePosition.x sourcePosition.y Charleston -81600.00182 729800.0163 -76200.0017 724800.0162 3688 447 Santo Tomé de Guayana 791200.0177 -425200.0095 798200.0178 -426800.0095 8052 6222 If use Position.X and Position.Y then distance equal 1447689.516 If use EntrancePosition.X and EntrancePosition.Y then distance equal 1445945.37 If use sourcePosition.X and sourcePosition.Y then distance equal 7238.447416 * 200 = 1447689.483 In game and in your map distance equal 1411k What i do wrong? P.S. Forum is broken. @ don't work Edited June 10, 2019 by qw569
Felix Victor Posted June 10, 2019 Author Posted June 10, 2019 1 hour ago, qw569 said: from Charleston to Santo Tomé de Guayana You need a magic number 😁 Take the F11 coordinates Pt1 and Pt2 from Position Sqrt( (Pt1.x - Pt2.x) ** 2 + (Pt1.y - Pt2.y) ** 2 ) / 1025.7 3
qw569😳 Posted June 11, 2019 Posted June 11, 2019 (edited) 18 hours ago, Felix Victor said: You need a magic number 😁 Take the F11 coordinates Pt1 and Pt2 from Position Sqrt( (Pt1.x - Pt2.x) ** 2 + (Pt1.y - Pt2.y) ** 2 ) / 1025.7 I know kilo (k) as 10**3. Maybe 1025.7 is a new prefix of International System of Units (SI) Many thank for magic number Edited June 11, 2019 by qw569
Felix Victor Posted June 11, 2019 Author Posted June 11, 2019 3 minutes ago, qw569 said: magic number 2
Barberouge Posted June 13, 2019 Posted June 13, 2019 On 6/9/2019 at 3:56 PM, Felix Victor said: Does anyone know how the availability of hostility missions is determined? It is not always based on the distance (direct line). But what is it? The 3 closest available (not on conquest cool-down) counties. The distance takes into account the land shape and such. 2
Felix Victor Posted June 13, 2019 Author Posted June 13, 2019 5 hours ago, Barberouge said: The distance takes into account the land shape and such. Thanks for the info. How could Santa Fe (Isla de Pinos) be closer to Tumbado than Salamanca (Bacalar), for example? 1
Barberouge Posted June 14, 2019 Posted June 14, 2019 5 hours ago, Felix Victor said: Thanks for the info. How could Santa Fe (Isla de Pinos) be closer to Tumbado than Salamanca (Bacalar), for example? If there's no other parameter into play, then it's the distance. For Salamanca maybe it's the deep water route.
Felix Victor Posted June 14, 2019 Author Posted June 14, 2019 On 6/11/2019 at 2:26 PM, qw569 said: Many thank for magic number Mishka shows only set port battles not hostility increase. Can you get it back to reporting both? 2
qw569😳 Posted June 14, 2019 Posted June 14, 2019 16 minutes ago, Felix Victor said: Mishka shows only set port battles not hostility increase. Can you get it back to reporting both? I significantly increased the limit to stop blocking by Twitter. 1
Felix Victor Posted June 15, 2019 Author Posted June 15, 2019 On 6/14/2019 at 3:31 PM, qw569 said: I significantly increased the limit to stop blocking by Twitter. 3
Shane_Martin Posted June 17, 2019 Posted June 17, 2019 Hi, Is there an issue with the map / Naval Action API at the moment, as the map is not updating for me. Cheers, Shane.
Felix Victor Posted June 17, 2019 Author Posted June 17, 2019 4 hours ago, Shane_Martin said: an issue with the map 2 minutes ago, Spikes said: something to do with the bot Read my post above
Norfolk nChance Posted June 17, 2019 Posted June 17, 2019 You made it onto the GL website front page, well done fella http://www.navalaction.com/ N. 4
Felix Victor Posted June 17, 2019 Author Posted June 17, 2019 1 hour ago, Spikes said: he bot looks to be working https://mobile.twitter.com/search?f=tweets&q=from%3Azz569k This is the query the map needs and it is currently empty. But you can still see the individual tweets.
Teutonic Posted June 17, 2019 Posted June 17, 2019 3 hours ago, Norfolk nChance said: You made it onto the GL website front page, well done fella http://www.navalaction.com/ N. nice!
Felix Victor Posted June 17, 2019 Author Posted June 17, 2019 5 hours ago, Norfolk nChance said: You made it onto the GL website front page, well done fella http://www.navalaction.com/ N. Interesting 😀 1
Guest Posted June 18, 2019 Posted June 18, 2019 (edited) Seems you were not notified by GL nor even earned any credits. Shame on you poor devs. Edited June 18, 2019 by Guest
Felix Victor Posted June 18, 2019 Author Posted June 18, 2019 1 hour ago, Spikes said: Looks like it is unbanned again! It is, yeah 😁 1
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