Felix Victor Posted October 31, 2018 Author Posted October 31, 2018 2 hours ago, jodgi said: tp zones are not needed anymore Actually, displaying the teleport zones was the reason I made this map in the first place. It is so sad 🌎 1
Macjimm Posted November 1, 2018 Posted November 1, 2018 11 hours ago, Felix Victor said: Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular I'm eager to test this out. Thanks alot lad. 😀
Felix Victor Posted November 2, 2018 Author Posted November 2, 2018 Updated beta version at https://na-map-test.netlify.com/: Improved 'Get position': intersection of circles is now indicated @jodgi other minor improvements 1
jodgi Posted November 2, 2018 Posted November 2, 2018 1 minute ago, Felix Victor said: Updated beta version at https://na-map-test.netlify.com/: Improved 'Get position': intersection of circles is now indicated @jodgi other minor improvements Cool, I tried the "Get position" thing. It was great! I felt the need to increment the dialog distance in single steps and not only by fives as you can do with scrollwheel or up/down arrows to the right. Is it possible to keep five increments with arrows while scrolling in ones with the wheel? I imagine it would make it quicker to use when you have set the distances and want to update posit after sailing.
Felix Victor Posted November 2, 2018 Author Posted November 2, 2018 13 minutes ago, jodgi said: Is it possible to keep five increments with arrows while scrolling in ones with the wheel? Yes, done. Check updated version (now with the proper centroid). 1
jodgi Posted November 2, 2018 Posted November 2, 2018 21 minutes ago, Felix Victor said: Yes, done. Check updated version (now with the proper centroid). Fantastic! Explain what you mean by "proper centroid", pls... This doesn't go away after clicking "clear":
Felix Victor Posted November 2, 2018 Author Posted November 2, 2018 9 minutes ago, jodgi said: Explain what you mean by "proper centroid", pls... Green zone: intersection area, centroid: centre of this area where the x/z coordinates are shown (the earlier version calculated the centroid differently, more details if you are really interested 😶) 13 minutes ago, jodgi said: This doesn't go away after clicking "clear": Yeah, forgot to add it to the clear function. Tomorrow, my friend 😁
Tom Farseer Posted November 3, 2018 Posted November 3, 2018 (edited) Hey @Felix Victor, I really like the new functions of the map!. Good Job! I do have one little bug/wird feature however (using up to date Firefox): On lower zoom levels (zoomed out) I cannot click several ports because the mouse turns from pointer into the text cursor. This does not happen when I zoom in. My guess is some of the text on the map, specifically the large region names like "West Cuba" or "Central America" are on an upper layer and get moved out of the way by zooming. Edited November 3, 2018 by Tom Farseer 1
Macjimm Posted November 3, 2018 Posted November 3, 2018 Felix, Are you aware that on a longer Journey the total time is rounded to hour? If I travel for a long ways the time will show as 1hr or 2hr. But never 1hr 17min.
Felix Victor Posted November 3, 2018 Author Posted November 3, 2018 (edited) 3 hours ago, Tom Farseer said: upper layer and get moved out of the way by zooming Yes, you are right. It is corrected in the beta version. Main site will be deployed in the coming days. Edited November 3, 2018 by Felix Victor 1
Felix Victor Posted November 3, 2018 Author Posted November 3, 2018 1 hour ago, Macjimm said: But never 1hr 17min. Yes, it is rounded but I will look into it.
Macjimm Posted November 3, 2018 Posted November 3, 2018 Felix, The Journey is handy and quick. Is there anyway you can tweak the compass so it matches the in game compass. This would make it just a little easier to set a heading. Three divisions between ordinal points, rather than the two you use on NA map. 1
Felix Victor Posted November 4, 2018 Author Posted November 4, 2018 (edited) On 11/3/2018 at 9:44 PM, Macjimm said: compass so it matches the in game compass Not sure as it is a non-standard compass rose, c.f. https://en.wikipedia.org/wiki/Points_of_the_compass Edit: changed the compass as requested. Do you like it? @Macjimm Edited November 9, 2018 by Felix Victor Changed beta
SnovaZdorowa Posted November 9, 2018 Posted November 9, 2018 try testbed ports not clickable for me move MAIN map use (F11) into sub-menu don't usable for me. so - imho: use you gratest NA site for define ship location on the map must be extremely fast. hotkey/1click,enter 1st digit,tab,enter 2nd,enter - voila many russian users have this often: Quote The connection has timed out The server at na-map-test.netlify.com is taking too long to respond. The site could be temporarily unavailable or too busy. Try again in a few moments. If you are unable to load any pages, check your computer’s network connection. If your computer or network is protected by a firewall or proxy, make sure that Pale Moon is permitted to access the Web.
Felix Victor Posted November 9, 2018 Author Posted November 9, 2018 11 minutes ago, SnovaZdorowa said: ports not clickable for me Should work again. Please check. 15 minutes ago, SnovaZdorowa said: hotkey/1click,enter 1st digit,tab,enter 2nd,enter - voila Will work on it, good idea. 16 minutes ago, SnovaZdorowa said: The server at na-map-test.netlify.com is taking too long to respond. Sorry, cant help you with this. Netlify has really fast servers around the world. Maybe something is blocking traffic on the route to you.
SnovaZdorowa Posted November 9, 2018 Posted November 9, 2018 4 minutes ago, Felix Victor said: Should work again. Please check. working 1
Felix Victor Posted November 9, 2018 Author Posted November 9, 2018 (edited) 49 minutes ago, SnovaZdorowa said: hotkey/1click,enter 1st digit,tab,enter 2nd,enter - voila Try shift+F11 et voilà 😁 Edited November 9, 2018 by Felix Victor
SnovaZdorowa Posted November 9, 2018 Posted November 9, 2018 3 minutes ago, Felix Victor said: Try shift+F11 and voilà 😁 real life: sfiftF11 tab 1st tab 2nd tab tab space window don't have cancel behavior (click outside, esc) is it possible to 1) auto focus on 1st field when window open 2) detect player position after <enter> in the 2nd field ?
Felix Victor Posted November 9, 2018 Author Posted November 9, 2018 4 minutes ago, SnovaZdorowa said: auto focus on 1st field when window open Yes, currently working on it. 4 minutes ago, SnovaZdorowa said: 2) detect player position after <enter> in the 2nd field Ok, will try 2
Felix Victor Posted November 10, 2018 Author Posted November 10, 2018 20 hours ago, SnovaZdorowa said: 1) auto focus on 1st field when window open 2) detect player position after <enter> in the 2nd field Please test updated beta @SnovaZdorowa
SnovaZdorowa Posted November 10, 2018 Posted November 10, 2018 54 minutes ago, Felix Victor said: Please test updated beta @SnovaZdorowa great. last usability change: when "Goto F11" field opened first - X field is empty and user can enter his digits when this window opened next time cursor stay next to previous user input, and need to delete it first please make default state for this field data selected when field activated -> new input replace old sorry for my bad english 1
Felix Victor Posted November 10, 2018 Author Posted November 10, 2018 6 hours ago, SnovaZdorowa said: data selected when field activated Check updated beta, please @SnovaZdorowa
Felix Victor Posted November 11, 2018 Author Posted November 11, 2018 (edited) v7.1 2018-11-11 patch 27: obsolete intermediate materials removed, teleport removed Improved: 'Get position' highlights intersection Improved: compass with 24 teeth (matches in-game compass) as suggested by @Macjimm Improved: journey duration not being rounded to hours as often as suggested by @Macjimm Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by @SnovaZdorowa Change: menu re-arranged (map and game tools) Changes: minor improvements Edited November 11, 2018 by Felix Victor 1
Sir Loorkon Posted November 11, 2018 Posted November 11, 2018 I love your map. Thanks for the great work! 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now