jodgi Posted October 14, 2018 Posted October 14, 2018 6 hours ago, Macjimm said: reading player's rants that the Devs should include more ingame options (Map tools) so that 3rd party apps are not necessary. Ah, I think I've seen comments to that effect. Nevermind those guys. Devs released api data for us to use, they want this. They are happy when we make stuff and so are we. 3
Macjimm Posted October 15, 2018 Posted October 15, 2018 14 hours ago, Felix Victor said: However, why would you need to work on a journey that only takes minutes or even fractions of it? The only circumstance when a short journey, with several waypoints, may involve important timings is during a storm, when visibility is lousy. Most of the important timings are out on the open water, when cumulative intervals of several half minutes can result in a significant variation in distance. As a trader, it is wise to plot a course to avoid sighting land, where the course plan becomes an important recipe for arriving on schedule, at a precise spot. Regardless, your map is very helpful as it is. It works well, and it is fast. It's also easy to modify the Journey. My comments are offered in the spirit of fine tuning it. Players interested in precision navigation can still use a graphics program, some basic geometry, a little arithmetic and Shrouded Recluse's map for detailed calculations. 2
Macjimm Posted October 15, 2018 Posted October 15, 2018 8 hours ago, jodgi said: Ah, I think I've seen comments to that effect. Nevermind those guys. Thanks jodgi, Good advice, I should just enjoy the stuff people create to enhance the game, and ignore the hate. Suppose some people just want to complain.
asdf Posted October 15, 2018 Posted October 15, 2018 Hi Felix, Is it possible to add carriages, barrels etc. to "Select Good"? At the moment its not possible to search for these goods. Probably these are the goods that are missing: 1
jodgi Posted October 15, 2018 Posted October 15, 2018 21 minutes ago, Banished Privateer said: I would greatly appreciate Devs to include in-game basic tools of navigation, sailing profiles and data that should be easily accessible That's fine but they won't have that kind of time on their hands for a long time. In the mean time I'm happy they gave us API.
Felix Victor Posted October 15, 2018 Author Posted October 15, 2018 3 hours ago, asdf said: Is it possible to add carriages, barrels etc. to "Select Good"? Will check it. Thanks for the report.
Felix Victor Posted October 16, 2018 Author Posted October 16, 2018 (edited) 21 hours ago, asdf said: At the moment its not possible to search for these goods. Please check updated beta at https://na-map-test.netlify.com/ Edited October 16, 2018 by Felix Victor
Felix Victor Posted October 16, 2018 Author Posted October 16, 2018 (edited) On 10/14/2018 at 6:18 PM, Macjimm said: The text and compass was smaller when zoomed in Please check updated beta at https://na-map-test.netlify.com/ Edited October 16, 2018 by Felix Victor
Felix Victor Posted October 16, 2018 Author Posted October 16, 2018 (edited) On 10/14/2018 at 12:07 PM, SnovaZdorowa said: Make protractor movable too. Please check updated beta at https://na-map-test.netlify.com/ Edited October 16, 2018 by Felix Victor
Felix Victor Posted October 16, 2018 Author Posted October 16, 2018 On 10/7/2018 at 8:42 PM, rediii said: When I click on a port I would like to see what I can buy there and sell somewhere else to make profit. Please check updated beta at https://na-map-test.netlify.com/ (use 'select port' from menu bar) 1
Felix Victor Posted October 16, 2018 Author Posted October 16, 2018 Updated beta version at https://na-map-test.netlify.com/: journey: every leg is movable and scales proper when being zoomed in and out 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details removed 'Go to port', use 'Select port' instead 'Select goods' now also contains craftable goods 1
Felix Victor Posted October 16, 2018 Author Posted October 16, 2018 3 minutes ago, rediii said: nice! Think so, too. Thanks for the suggestion. Does it work as expected?
Batnavo Posted October 19, 2018 Posted October 19, 2018 On 10/16/2018 at 4:12 PM, Felix Victor said: Updated beta version at https://na-map-test.netlify.com/: journey: every leg is movable and scales proper when being zoomed in and out 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details removed 'Go to port', use 'Select port' instead 'Select goods' now also contains craftable goods Love this, thanks! 1
SnovaZdorowa Posted October 20, 2018 Posted October 20, 2018 wrong module category French Rig Refit Elite French Rig Refit (Bridgetown Frame Refit ) all are speed instead survival 1
Felix Victor Posted October 20, 2018 Author Posted October 20, 2018 (edited) 26 minutes ago, SnovaZdorowa said: speed instead survival survival but not speed 🙂 Thanks for the report! Corrected (API data has the wrong module type). Edited October 20, 2018 by Felix Victor Corrected
Macjimm Posted October 20, 2018 Posted October 20, 2018 (edited) Thanks Is there a way to delete a single waypoint? Or select a waypoint that is close to a port? Edit: The waypoint near a port can be accessed by zooming out. Edited October 20, 2018 by Macjimm Update
Macjimm Posted October 20, 2018 Posted October 20, 2018 Journey From the trips I'm made, and timed, the result seems fairly accurate; At least for an empty Basic Cutter But there is no way to determine the trip details with cargo. The speed reduction from carrying goods in the hold will result in significant variation. Perhaps the ship's top speed could be added to Journey.
Felix Victor Posted October 20, 2018 Author Posted October 20, 2018 2 hours ago, Macjimm said: Perhaps the ship's top speed could be added to Journey. Yes, on the to-do list which is still long though...
Felix Victor Posted October 22, 2018 Author Posted October 22, 2018 On 10/20/2018 at 5:59 PM, Macjimm said: delete a single waypoint? Delete last leg is on the to-do list.
Felix Victor Posted October 30, 2018 Author Posted October 30, 2018 Updated beta version at https://na-map-test.netlify.com/: journey: button added to delete last leg history of port ownership added (overview and region details) auto resize map when window size changes 2
Felix Victor Posted October 31, 2018 Author Posted October 31, 2018 v7 2018-10-31 patch 27 compliant New: 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details, suggested by @rediii New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory New: history of port ownership (overview and region details) New: auto resize map when window size changes New: list of cannons added Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed) Change: range for x and z coordinates are -819k to 819k, suggested by @Norfolk nChance Change: 'Select goods' now also contains craftable goods, suggested by @asdf Changes: a lot of minor improvements Removed: 'Go to port', use 'Select port' instead 4
jodgi Posted October 31, 2018 Posted October 31, 2018 2 hours ago, Felix Victor said: New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory Oooooh, gotta try that out!
jodgi Posted October 31, 2018 Posted October 31, 2018 btw. tow to port is gone (?) so the tp zones are not needed anymore.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now