Felix Victor Posted September 19, 2018 Author Posted September 19, 2018 I am currently working on the updated documentation. You can find the current uncompleted draft version at https://github.com/felixvictor/na-map-doc Please comment either here or on github. 1
Norfolk nChance Posted September 19, 2018 Posted September 19, 2018 (edited) @Felix Victor Feedback on documentation draft. Yes, I like it. I would add some demonstration with relation to the in-game map. Second, a work through example is needed. Look at my PORT Antonio Trade run (in Captain Norfolk nCook). You Build a sail plan with time estimates. When you set sail from La Navasse you use the Protractor and ruler to Port Antonio with the right degrees... This demonstrates [YAM] is not a replacement for the in-game map but an enhancement tool to be used with it... Norfolk Edited September 26, 2018 by Norfolk nChance 1
Felix Victor Posted September 28, 2018 Author Posted September 28, 2018 What is the open world speed factor (2 times the ship speed)? What is the minimal open world speed? Any ideas? @qw569 @Wraith @Banished Privateer
SnovaZdorowa Posted September 28, 2018 Posted September 28, 2018 I have regular ERR_CONNECTION_TIMED_OUT from Russia
AeRoTR Posted September 28, 2018 Posted September 28, 2018 (edited) 10 minutes ago, Banished Privateer said: No one can answer this, not even admin... Only God knows ... (I started to think about SKYNET, I do not know why) , I think admin should be capable of answering the question. @Felix Victor sailing profile colour inversion Edited September 28, 2018 by AeRoTR
Batman Posted September 28, 2018 Posted September 28, 2018 46 minutes ago, Banished Privateer said: some ships like reported by @Batman drop to 2 knots even doe there was supposed to be the minimum speed of 4-6 knots. Ships sail much faster against the wind overall. This no cool 1
Felix Victor Posted September 28, 2018 Author Posted September 28, 2018 35 minutes ago, Banished Privateer said: OW speeds are full of mysteries. Hm, not good. Wanted to improve the map by calculating ship speeds for courses. Will try anyway and you all can check whether it is worthwhile doing.
Felix Victor Posted September 28, 2018 Author Posted September 28, 2018 4 minutes ago, Batman said: This no cool Must have a logic, eh?
Felix Victor Posted September 28, 2018 Author Posted September 28, 2018 3 hours ago, SnovaZdorowa said: I have regular ERR_CONNECTION_TIMED_OUT from Russia Check your network configuration.
jodgi Posted September 28, 2018 Posted September 28, 2018 @Prater used to have a good idea of OW speeds. Probably @ObiQuiet and others too. This info is hidden in very old posts. From memory the OW speed readout isn't even knots. 2
Felix Victor Posted October 7, 2018 Author Posted October 7, 2018 (edited) 14 hours ago, rediii said: I would like to select it with the port I'm in right now or a port that is just close and not search for every single good that's in the port Can do. Currently, I have a large backlog already though as I am stuck at fiddling with nested dropdowns. And the map is already rather complex to use. Even some of my clan members don't know how to use it 😮 although I mostly answer their questions with 'check my map'. Anyway, don't hold your breath but it is rather simple to implement. Edited October 8, 2018 by Felix Victor 1
Felix Victor Posted October 10, 2018 Author Posted October 10, 2018 Updated beta version at https://na-map-test.netlify.com/: journey duration calculates based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed) @Wraith list of cannons added range for x and z coordinates are -819k to 819k @Norfolk nChance minor improvements May I ask you to test the beta again, especially the journey duration: @jodgi check setting 'double click to plot a course' is selected set current wind and ship under menu item 'Make journey' double click twice on map for each segment to construct a journey 3
Norfolk nChance Posted October 10, 2018 Posted October 10, 2018 @Felix Victor Good work fella, The Galapagos Islands spot on... Norfolk 1
Felix Victor Posted October 10, 2018 Author Posted October 10, 2018 Just now, Sir John said: it's less fluid to have the dropdown menu for selecting ship + build close after every click Yes, annoying, but havent yet found a way to make it easier to use. 2
Felix Victor Posted October 13, 2018 Author Posted October 13, 2018 (edited) Updated beta version at https://na-map-test.netlify.com/: Journey can be changed (drag circles), easier to set up wind and ship Edited October 13, 2018 by Felix Victor 3
Macjimm Posted October 14, 2018 Posted October 14, 2018 Felix, your map is impressive. I am looking forward to testing the accuracy of the Journey. Have you considered allowing us to input the ships top speed, to allow for Books and Upgrades? It is unfortunate that some players are negative towards 3rd party apps. Your's efforts have created something marvelous. 2
jodgi Posted October 14, 2018 Posted October 14, 2018 7 hours ago, Macjimm said: It is unfortunate that some players are negative towards 3rd party apps. I don't think anybody is.
SnovaZdorowa Posted October 14, 2018 Posted October 14, 2018 16 hours ago, Felix Victor said: Updated beta version at https://na-map-test.netlify.com/: Make protractor movable too. imho (now need to reset all points to move it) 1
Felix Victor Posted October 14, 2018 Author Posted October 14, 2018 (edited) 1 hour ago, jodgi said: 9 hours ago, Macjimm said: It is unfortunate that some players are negative towards 3rd party apps. I don't think anybody is. Banished always calls my map 'the cheater's map' but he is also heavily using it. 😁 Right, @Banished Privateer? Edited October 14, 2018 by Felix Victor
Felix Victor Posted October 14, 2018 Author Posted October 14, 2018 9 hours ago, Macjimm said: I am looking forward to testing the accuracy of the Journey. Yes, please 🙂 9 hours ago, Macjimm said: Have you considered allowing us to input the ships top speed, to allow for Books and Upgrades? Good idea
Felix Victor Posted October 14, 2018 Author Posted October 14, 2018 1 hour ago, SnovaZdorowa said: Make protractor movable too Indeed, working on it.
Felix Victor Posted October 14, 2018 Author Posted October 14, 2018 2 hours ago, Banished Privateer said: Cheater's map? Never sad anything like that or negative. Even better ^^
Felix Victor Posted October 14, 2018 Author Posted October 14, 2018 Updated beta version at https://na-map-test.netlify.com/: Start point can be dragged Journey data on ship and wind moved to the top right
Macjimm Posted October 14, 2018 Posted October 14, 2018 (edited) My preliminary tests reveal that the times provided by Journey may be very close. The errors I have received may be because I did not use the map correctly. I am looking forward to testing more. I enjoy sailing and like the navigation part of the game. Arriving at the destination is very easy, but determining the time(s) still holds a little challenge. na-map is a good tool for fast information about the times required for each leg. It would be helpful if; The text and compass was smaller when zoomed in. It is difficult to see the course when zoomed in fully. The units of time were smaller; a ship can sail a great distance in a single minute, so decimal points of minutes or seconds would be nice. And a little clarification about the comment I made earlier. I have not heard anyone criticize na-map directly, but I remember countless times reading player's rants that the Devs should include more ingame options (Map tools) so that 3rd party apps are not necessary. I've never understood why pressing "Alt Tab" is horrible but pressing "M" is just fine. Edited October 14, 2018 by Macjimm 1
Felix Victor Posted October 14, 2018 Author Posted October 14, 2018 30 minutes ago, Macjimm said: The text and compass was smaller when zoomed in Agreed, it is already a lot of competing information there. I will check the text size. However, why would you need to work on a journey that only takes minutes or even fractions of it? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now