Chug Posted May 29, 2018 Posted May 29, 2018 Hey Felix Great work on the map continues i see. Really good job, hats off to you. Especially like the addition of wood types and ship comparisons. Nice to have it all in one place. Is it possible to add onto the ship comparisons, the amounts of hull/rig/rum needed to activate one repair. Also base thickness value for the ships would be a handy addition. Once again great work. o7 Dev's should pay you to add this to the game to replace their map! 1
OjK Posted June 4, 2018 Posted June 4, 2018 @Felix Victor I just wonder what setting are used for calculating the travel time? Is there any option to adjust it to my nominal speed of the ship somewhere? Cause I cannot find it.
Felix Victor Posted June 4, 2018 Author Posted June 4, 2018 (edited) 11 hours ago, O. J. Kosznicki said: setting are used for calculating the travel time 19kn 11 hours ago, O. J. Kosznicki said: Is there any option to adjust it to my nominal speed of the ship somewhere? No option yet. I wouldn't know how to calculate open world speed. Edited June 4, 2018 by Felix Victor
Felix Victor Posted June 5, 2018 Author Posted June 5, 2018 v5.2.2 2018-06-05: hotfix: teleport to any deep water port (also county capitals) 3
Archer11 Posted June 6, 2018 Posted June 6, 2018 Thanks for all the work! If we should ever meet: the drinks are on me! 1
Felix Victor Posted June 24, 2018 Author Posted June 24, 2018 (edited) Two Edit: one current bugs (hotfix in preparation) twitter update does not work (see linked post above) wood comparison due to a patch 25 name change Edit: v5.3 Edited June 24, 2018 by Felix Victor v5.3 1
Felix Victor Posted June 24, 2018 Author Posted June 24, 2018 (edited) v5.3 2018-06-24 tool added: module list (will be further improved) wood compare: hotfix for patch 25 Edited June 27, 2018 by Felix Victor Twitter updates work again 3
EdWatchmaker Posted June 24, 2018 Posted June 24, 2018 Capt. Felix, Just discovered this wonderful map and all it's tools. What a great and wonderful thing. Can't thank you enough. Fair sailing and have a great day. 2
Felix Victor Posted July 1, 2018 Author Posted July 1, 2018 (edited) v5.4 2018-07-01: module list layout improved Edited July 1, 2018 by Felix Victor 2
Felix Victor Posted July 22, 2018 Author Posted July 22, 2018 @Banished Privateer Noticed your post only today. Twitter update didn't work on Tuesday for a few hours.
Felix Victor Posted July 22, 2018 Author Posted July 22, 2018 1 minute ago, Banished Privateer said: Fajardo was free for all, but it was closed on your map. Is it correct now?
Felix Victor Posted July 22, 2018 Author Posted July 22, 2018 (edited) I think on Tuesday both twitter updates and maintenance update didn't work. Edited July 22, 2018 by Felix Victor
Felix Victor Posted July 26, 2018 Author Posted July 26, 2018 I am working on an update of the map (added tools for buildings, recipes and ingredients). Check here https://na-map-test.netlify.com/. I also want to add the open world port battle join circles. Does anyone know how large the inner and outer circles are? @qw569 @Banished Privateer @Wraith maybe? 1
qw569😳 Posted July 26, 2018 Posted July 26, 2018 25 minutes ago, Felix Victor said: I am working on an update of the map (added tools for buildings, recipes and ingredients). Check here https://na-map-test.netlify.com/. I also want to add the open world port battle join circles. Does anyone know how large the inner and outer circles are? @qw569 @Banished Privateer @Wraith maybe? outer circle about 6-7k from port by trader tools. 2
Felix Victor Posted July 26, 2018 Author Posted July 26, 2018 (edited) Any idea about the inner circle or do you have screenshots maybe? @qw569 Edited July 26, 2018 by Felix Victor 1
Felix Victor Posted July 26, 2018 Author Posted July 26, 2018 3 minutes ago, qw569 said: outer circle about 6-7k from port by trader tools. Thanks
Felix Victor Posted July 27, 2018 Author Posted July 27, 2018 11 hours ago, Wraith said: it's about half the distance ala this, which is the rule of thumb I use: Where do you position the center of the circles?
Felix Victor Posted July 27, 2018 Author Posted July 27, 2018 (edited) 3 hours ago, Banished Privateer said: Something is wrong with the port status change and map. It is a cache refresh problem again. (Edit: although it should it least reload the files once after maintenance). Chrome: press F12, right click reload button and choose last entry ("Empty cache and hard reload"), see https://superuser.com/a/512833 Firefox: press ctrl F5 Edited July 27, 2018 by Felix Victor 1
Felix Victor Posted July 27, 2018 Author Posted July 27, 2018 (edited) 5 minutes ago, Banished Privateer said: Do I need to repeat it every day or it's gonna stay fixed? It should work but it seems at least it doesn't with your setup. Chrome is a bit reluctant to reload files, Firefox does it better. In any case you need to reload the page with F5 once after maintenance anyway. Edit: otherwise old data is shown. Edited July 27, 2018 by Felix Victor
Felix Victor Posted July 27, 2018 Author Posted July 27, 2018 (edited) 9 minutes ago, Banished Privateer said: recently when it started acting. Last change of this piece of code was two months ago. Edit: while looking at the code I might have found a bug 😁 Edited July 27, 2018 by Felix Victor
SirAlatriste Posted July 27, 2018 Posted July 27, 2018 Thank you for your work mate. I use your map every single day. 1
Kawazz Posted July 28, 2018 Posted July 28, 2018 @Felix Victor Can we get query parameters for the F11 cords? It would be a welcomed addition. Just to be able to give someone a link with the cords and have it populate instead of them entering them in is a huge time saver. 1
Felix Victor Posted July 28, 2018 Author Posted July 28, 2018 7 hours ago, koiz said: query parameters for the F11 cords? Have you tried to copy&paste it (see first post)?
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