Felix Victor Posted September 26, 2021 Author Posted September 26, 2021 14 hours ago, DeStAug said: table in the game reports What is this?
DeStAug Posted October 23, 2021 Posted October 23, 2021 (edited) On 9/26/2021 at 11:08 PM, Felix Victor said: What is this? this is what I meant by table in the game reports referring to ship characteristics. Speed of this example (ruyter) in game 10.43 . from Na-map 10.4 . This can be rounding difference between game and NA-map as in red arrow there is also a slight difference in ship characteristics, while 3 green arrow show identical value. Edited October 23, 2021 by DeStAug
Felix Victor Posted October 23, 2021 Author Posted October 23, 2021 12 hours ago, DeStAug said: rounding difference Yes, all rounding differences.
Yngvarr Posted November 9, 2021 Posted November 9, 2021 Question. On the war server map, I can see what ports have been upgraded with ship building bonusses. However, on the peace server this data is absent. Any particular reason why? Example
Felix Victor Posted November 10, 2021 Author Posted November 10, 2021 (edited) 21 hours ago, Yngvarr said: data is absent I use the data from qw569 whose are only available for the PvP server. Edited November 10, 2021 by Felix Victor
Yngvarr Posted November 11, 2021 Posted November 11, 2021 On 11/10/2021 at 1:18 AM, Felix Victor said: I use the data from qw569 whose are only available for the PvP server. That's a pity
Kulturni Posted December 20, 2021 Posted December 20, 2021 I've been intrigued by the slightly different way data are presented in your various tables. Out of curiosity I cross-checked the damage information in the "Cannons" table against the "broadside damage" columns in the "Ship Compare" applet (which presents a lot more data than the "Ships" table). This exercise was fairly simple, look up the number of broadside guns and divide by two, figure out the damage caused by each gun and multiply by the number of guns. Since two numbers are presented, one for cannon and one for carronades I also calculated two numbers. I used medium guns and standard carros for the comparison. I also only included the "basic" damage, not the splinter component (I don't know how that is handled). Let's take a fairly simple ship, the Cerberus, and compare the results. She has only one gun deck with a total of 26 guns, 13 per side. They can either be 9 lb. cannon or 32 lb. carronades. In the "ship compare" table the broadside damage numbers are listed as 1,066 for the 9 pounder guns and 1,633 for the 32 pounder carronades. If I go to the "Cannons" table I find the following: A 9 pounder medium gun does 79 damage, a 32 pounder carronade does 94.6. If I now multiply these number by the number of guns per broadside (13) I get 13 * 79 = 1,027 and 13 * 94.6 = 1,230. If the splinter damage is included then these number become larger but do not match those in the Ship Compare table. Also, the proportional difference between guns and carros remains very different from that presented there. Am I missing something obvious or is one set of data obsolete?
Felix Victor Posted December 21, 2021 Author Posted December 21, 2021 19 hours ago, Kulturni said: I've been intrigued by the slightly different way data are presented in your various tables. Out of curiosity I cross-checked the damage information in the "Cannons" table against the "broadside damage" columns in the "Ship Compare" applet (which presents a lot more data than the "Ships" table). This exercise was fairly simple, look up the number of broadside guns and divide by two ... Thanks for the report. The cannon broadside damage is based on longs not mediums. The carronade damage calculation was wrong and is fixed now.
Fengist Posted December 29, 2021 Posted December 29, 2021 Noticed pirate rigs don't seem to be available for ship compare. This as intended?
Felix Victor Posted December 29, 2021 Author Posted December 29, 2021 4 hours ago, Fengist said: Noticed pirate rigs don't seem to be available for ship compare. This as intended? Pirate rig has sails power modifiers whose impact I cannot calculate. Spanish and English refits have modifiers I can use, mast thickness, for example.
Anghell Posted January 13, 2022 Posted January 13, 2022 Hello, Ship compare tool is not working anymore as the list of ships is bugged ( every rank shows rank 1 ships ) ... happened 1 or 2 days ago
Jan van Santen Posted April 10, 2022 Posted April 10, 2022 Hello Felix, as per usual a minor remark to your great work: Since ship compare "permanent" lists Cole pump, shouldnt Kitt's pump be there, too ?
Felix Victor Posted April 16, 2022 Author Posted April 16, 2022 (edited) On 4/10/2022 at 2:45 PM, Jan van Santen said: Since ship compare "permanent" lists Cole pump, shouldnt Kitt's pump be there, too ? Thanks for the report. Cole pump is listed because of the "leak resistance" modifier which the St. Kitts pump does not have. Edited April 16, 2022 by Felix Victor
DeStAug Posted June 28, 2022 Posted June 28, 2022 (edited) Good day Felix Victor Seems that the table with canons characteristics on the site , which change significantly on 29 jun 22, are still the older one. May be the canon spec were manually loaded not read from the public file (it's only the forth time the dev change them I was told...:-) )? do you plan to maintain this site ? NOTE : Given the reload time of gun ~1 to 2min Reporting i prefer "damage/minute" instead of per second. I can confirm the public data provide the correct shop inventory ( on a couple I checked) Update Friday july 1st : Given the fact that gun damage/min is higher for the smaller gun after the update and that their penetration is sufficient to go through the max of 100 (unmodified) we may see further update . If the table is manual better wait.... ( already Patch note mentioned change to canon) Update Friday July 22: 4 and 6 in gun reload time increase to +5 sec... Edited July 24, 2022 by DeStAug
DeStAug Posted November 24, 2022 Posted November 24, 2022 Hello it seems the map has not been updated for a few days now
Felix Victor Posted November 27, 2022 Author Posted November 27, 2022 On 11/24/2022 at 10:34 AM, DeStAug said: Hello it seems the map has not been updated for a few days now Thanks for the report. Running again with the current data/patches. 1
nam Posted December 20, 2022 Posted December 20, 2022 Hey, didnt find where to write bug report or feedback, just noticed you show Le Gross Ventre as shallow water, its deep water. Unfortunately learned it the hard way :DD
Felix Victor Posted January 18, 2023 Author Posted January 18, 2023 On 12/20/2022 at 8:29 PM, nam said: Hey, didnt find where to write bug report or feedback, just noticed you show Le Gross Ventre as shallow water, its deep water. Unfortunately learned it the hard way :DD Thanks for the report. I can confirm the bug. Won't fix it though due to time constraints. Might happen later.
MacDugin Posted March 10, 2023 Posted March 10, 2023 Great Map, I use it daily. My question is it possible to show multiple items on the map at the same time, I would like to be able to see where different types of wood are so I can plan an effective waypoints.
DeStAug Posted April 14, 2023 Posted April 14, 2023 (edited) Hello I think you reply in the past that the map update after the daily reset of server(10am UTC) has some delay. Players checking the map early after the server reboot may still be getting the prior data. Why not display on top of map either the actual time of the data or dynamic message that show for example "updated hh:mm ago"? The server reboot time has been fairly consistent at 10am UTC for quite a while now You could use this to send a warning to you if the update time is more than 25 hrs. (sometime your server has been down) I reported the last time it was down above ( 2022-12-20) Edited April 14, 2023 by DeStAug
DeStAug Posted April 14, 2023 Posted April 14, 2023 Compare ship module . Wood list option . I notice that the list of woods in their respective drop down have multiple copy , The first ship option has 3 copies of the list (in alphabetical order) stacked one after the other After copying the ship to the second option 4 copies , copy again to the third column and 4 copies again... if the second option ship is not copy from first but enter from scratch only 3 copies of the wood list appears in option
Felix Victor Posted April 20, 2023 Author Posted April 20, 2023 On 4/14/2023 at 11:50 AM, DeStAug said: Hello I think you reply in the past that the map update after the daily reset of server(10am UTC) has some delay. Players checking the map early after the server reboot may still be getting the prior data. Why not display on top of map either the actual time of the data or dynamic message that show for example "updated hh:mm ago"? The server reboot time has been fairly consistent at 10am UTC for quite a while now You could use this to send a warning to you if the update time is more than 25 hrs. (sometime your server has been down) I reported the last time it was down above ( 2022-12-20) My server runs on local time and I forgot to change the times for the cron jobs. Should be fixed.
Felix Victor Posted April 20, 2023 Author Posted April 20, 2023 On 4/14/2023 at 12:11 PM, DeStAug said: Compare ship module . Wood list option . I notice that the list of woods in their respective drop down have multiple copy , The first ship option has 3 copies of the list (in alphabetical order) stacked one after the other After copying the ship to the second option 4 copies , copy again to the third column and 4 copies again... if the second option ship is not copy from first but enter from scratch only 3 copies of the wood list appears in option The select library the map uses is not maintained anymore but full of bugs. Sorry, might not be fixed.
Felix Victor Posted April 20, 2023 Author Posted April 20, 2023 On 3/10/2023 at 10:07 PM, MacDugin said: Great Map, I use it daily. My question is it possible to show multiple items on the map at the same time, I would like to be able to see where different types of wood are so I can plan an effective waypoints. As I do not play the game anymore I intend to just keep the map running and will not add new functionality. Sorry.
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