DeStAug Posted July 13, 2021 Posted July 13, 2021 Ship Compare : not refreshing for changes in other than wood : ( same error in chrome and firefox) Note that other player have notice the same issue . If you do not reproduce it s possibly because of your development environment nay be ? here step by step simple test Start with fresh session select ships ( compare) trader lynx , fir , fir . copy to next . in next add permanent gazelle . no changes . change wood to fir (S) . it update speed. change agin to fir to compare . it update. select permanent clear . does not update
DeStAug Posted July 13, 2021 Posted July 13, 2021 Ship compare : in Permament missing: Pirate rig refit . Britich french spanish seems to be all listed
Felix Victor Posted July 16, 2021 Author Posted July 16, 2021 On 7/13/2021 at 6:02 PM, DeStAug said: here step by step Thanks, problem understood. Will try to fix it.
Felix Victor Posted July 16, 2021 Author Posted July 16, 2021 On 7/13/2021 at 6:04 PM, DeStAug said: Permament missing: Pirate rig refit . Britich french spanish seems to be all listed Pirate rig has sails power modifiers whose impact I cannot calculate. Spanish and English refits have modifiers I can use, mast thickness, for example.
Felix Victor Posted July 18, 2021 Author Posted July 18, 2021 On 7/13/2021 at 6:02 PM, DeStAug said: Ship Compare Cloning should work now, please test. Thanks again for the report.
DeStAug Posted July 18, 2021 Posted July 18, 2021 For Your info regarding server and Na-map trading info i compared today the api file from PVE server at Mainteance +47 min , and + 9:47 and they are identical: With the new system which update the shop only once a day, during maintenance, there is no reason to change between 24 hr maintenance. If confirm you would not need to check multiple time. https://storage.googleapis.com/nacleanopenworldprodshards/Shops_cleanopenworldprodeu2.json ( i finally managed to get the API json type files loaded in excel and I keep a copy when i read it) and using some pivot table which include outpost i have and few of near by port (not too far) to make a list of valuable item that I can grab for trading)
DeStAug Posted July 18, 2021 Posted July 18, 2021 12 hours ago, Felix Victor said: Cloning should work now, please test. Thanks again for the report. Looks fine ... All the crafters thanks you 🙂 !!
James T Kirk Posted July 27, 2021 Posted July 27, 2021 When I build ships the same as they are in game I'm getting no where near the same speed report on the ship compare tool that I'm seeing in game on the stat card for the ship. Like a t-lynx NF/NF full trimmed out for speed I get 18 knots in game but can't get 16 knots on the ship compare tool. And that is all on mods that are in the tool (clock, cooper, hull, art of cargo etc).
DeStAug Posted July 27, 2021 Posted July 27, 2021 (edited) Mismatch of Patrol area (broken?) ... May have been broken for a while . if can t be fixed should be removed from the map (screen shot from tuesday 27 july) From which api data file do you get this info ? Edited July 27, 2021 by DeStAug
DeStAug Posted July 27, 2021 Posted July 27, 2021 (edited) 8 hours ago, James T Kirk said: When I build ships the same as they are in game I'm getting no where near the same speed report on the ship compare tool that I'm seeing in game on the stat card for the ship. Like a t-lynx NF/NF full trimmed out for speed I get 18 knots in game but can't get 16 knots on the ship compare tool. And that is all on mods that are in the tool (clock, cooper, hull, art of cargo etc). Seems you are correct about the mismatch > to help developer to reproduce the error here are snap shot that you should provide. Edited July 27, 2021 by DeStAug
Felix Victor Posted July 27, 2021 Author Posted July 27, 2021 12 hours ago, James T Kirk said: speed 31 May patch changed the speed calculcation and we cannot find out how. The devs are not responding on discord. Not much I can do.
Felix Victor Posted July 27, 2021 Author Posted July 27, 2021 4 hours ago, DeStAug said: May have been broken for a while . if can t be fixed should be removed from the map (screen shot from tuesday 27 july) From which api data file do you get this info ? Not in API data. Patrol zone is in La Mona though, for the PvP server. It seems that PvE has a different cycle. Will fix it in the coming days.
Cetric de Cornusiac Posted July 28, 2021 Posted July 28, 2021 Is there a chance this map could read where the epic events are for that day and plant symbols on the map where found?
Felix Victor Posted July 28, 2021 Author Posted July 28, 2021 2 hours ago, Cetric de Cornusiac said: Is there a chance this map could read where the epic events are for that day and plant symbols on the map where found? Data not available.
Jan van Santen Posted August 3, 2021 Posted August 3, 2021 Hi Felix, as frequent user of your map I noticed yesterday that the PvE map is blank. All I see is the background, no ports, nothing else. At the same time war server map works as iusual
Felix Victor Posted August 5, 2021 Author Posted August 5, 2021 On 8/3/2021 at 2:31 PM, Jan van Santen said: PvE map is blank Stupid me. Fixed.
Aquillas Posted August 5, 2021 Posted August 5, 2021 1 hour ago, Felix Victor said: Stupid me. Not agreed
DeStAug Posted August 5, 2021 Posted August 5, 2021 4 hours ago, Aquillas said: Not agreed Did you forgot to restart the server after fixing the patrol on PvE ?
Felix Victor Posted August 5, 2021 Author Posted August 5, 2021 1 hour ago, DeStAug said: Did you forgot to restart the server after fixing the patrol on PvE ? Server is always on but something is wrong with deploying updates.
DeStAug Posted August 24, 2021 Posted August 24, 2021 hello . Out of curiosity . what is the speed ratio or distance between Open world and ship specification ( which are for the battle mode)? thanks
Felix Victor Posted September 16, 2021 Author Posted September 16, 2021 v13.3 16 September patch ships: https://editor.mergely.com/cJJp4NiA/ cannons: https://editor.mergely.com/gGItq5wy/ woods: https://editor.mergely.com/MrIQTgL0/
Lizzo Posted September 17, 2021 Posted September 17, 2021 On 9/16/2021 at 3:43 PM, Felix Victor said: v13.3 16 September patch ships: https://editor.mergely.com/cJJp4NiA/ cannons: https://editor.mergely.com/gGItq5wy/ woods: https://editor.mergely.com/MrIQTgL0/ Excellent work again, thank you so much!
Felix Victor Posted September 19, 2021 Author Posted September 19, 2021 v13.3.7 ship speed calculation corrected (finally) wood frame and trim have some properties removed 2
DeStAug Posted September 26, 2021 Posted September 26, 2021 (edited) removed picture Edited October 30, 2024 by DeStAug
DeStAug Posted September 26, 2021 Posted September 26, 2021 (edited) A detail : could you for consistency with the table in the game reports the speed with 2 decimals ? ( turn rate is with 2 decimals) Posted September 19 v13.3.7 ship speed calculation corrected (finally) Edited September 26, 2021 by DeStAug
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