Felix Victor Posted October 9, 2020 Author Posted October 9, 2020 v10.11.13 2020-10-09 patch October 2020: reduced trader speed
Eduard L'Aquila Posted October 9, 2020 Posted October 9, 2020 @Felix Victor I can't seem to move the protractor and arrows in the "plot a course" view anymore. I've tried it on Firefox and Chrome, both in normal and incognito modes, F5'ing and shift/ctrl-F5'ing.
Felix Victor Posted October 9, 2020 Author Posted October 9, 2020 1 hour ago, Eduard L'Aquila said: can't seem to move the protractor Confirmed. Thanks for the report. Please use the beta for this functionality: https://na-map-test.netlify.app/ I hope to release a new version next week, including, for example, port ownership overview for the PvE server, tower/fort shooting ranges and gunnery stats for ship compare (latter not yet deployed to test server). 2
Eduard L'Aquila Posted October 9, 2020 Posted October 9, 2020 1 minute ago, Felix Victor said: Confirmed. Thanks for the report. Please use the beta for this functionality: https://na-map-test.netlify.app/ I hope to release a new version next week, including, for example, port ownership overview for the PvE server, tower/fort shooting ranges and gunnery stats for ship compare (latter not yet deployed to test server). It's working on the Beta page and those are some great new features! I can't thank you enough so much for the effort you put into the map! 1
Felix Victor Posted October 9, 2020 Author Posted October 9, 2020 Current beta with tower/fort shooting ranges at https://na-map-test.netlify.app/ Anyone able to confirm or correct the ranges, for any port?
Cetric de Cornusiac Posted October 10, 2020 Posted October 10, 2020 On 10/6/2020 at 6:18 PM, asdf said: @Felix Victor have u any info about this wood from API ? It is one of three wood sorts which were originally announced with the others, but did not make it into spawning ports. These are: moulmein teak, virginia pine, danzic fir. The few logs which could get retrieved while they were used on admiralty ships in port shops still exist, but they are not available in the pull down menu of your manufacturing shipyard. A mystery.
Felix Victor Posted October 10, 2020 Author Posted October 10, 2020 4 hours ago, Cetric de Cornusiac said: It is one of three wood sorts which were originally announced with the others, but did not make it into spawning ports. These are: moulmein teak, virginia pine, danzic fir. The few logs which could get retrieved while they were used on admiralty ships in port shops still exist, but they are not available in the pull down menu of your manufacturing shipyard. A mystery. No mystery, I guess. Devs reduced the amount of exceptional woods for ship crafting but some of these items are in the game nevertheless.
Felix Victor Posted October 10, 2020 Author Posted October 10, 2020 (edited) v10.11.14 2020-10-10 patch October 2020: revised trader speed, improved fort/tower cannons Edited October 10, 2020 by Felix Victor
Felix Victor Posted October 12, 2020 Author Posted October 12, 2020 v10.12 2020-10-12 ship compare: gunnery stats added port battle zones: tower/fort shooting ranges added port ownership: PvE server added port bonus: updated for September 2020 based on @qw569😳's data 4
Lizzo Posted October 15, 2020 Posted October 15, 2020 On 10/12/2020 at 2:10 PM, Felix Victor said: v10.12 2020-10-12 ship compare: gunnery stats added Very nice and helpful addition! In the reload reduction section, a stronger reduction gives red comparison though, same for dispersion values (it has to be the other way around i think)
Felix Victor Posted October 23, 2020 Author Posted October 23, 2020 v10.12.3 2020-10-23 perk control patch: 750 -> 500 metres fort/tower pen patch patch: fire decrease rate added
Serk Posted November 9, 2020 Posted November 9, 2020 @Felix Victor Hi, Do you think it could be possible to add the option to sort the towns by the PB timer? So you can quickly find out what town can be attacked at certain hours? This would help non european find out of there is any town available for a PB
Felix Victor Posted November 9, 2020 Author Posted November 9, 2020 2 hours ago, Serk said: @Felix Victor Hi, Do you think it could be possible to add the option to sort the towns by the PB timer? So you can quickly find out what town can be attacked at certain hours? This would help non european find out of there is any town available for a PB Already there. All tables can be sorted 😁 1
Felix Victor Posted November 21, 2020 Author Posted November 21, 2020 (edited) 12.0.3 (2020-11-21) Bug Fixes patch: ship data changes as of 21 November 2020 (https://editor.mergely.com/eTsRQDMq/) 12.0.2 (2020-11-21) Bug Fixes convert: deRuyter permit can be crafted (November 2020 patch) convert-ship-data: deRuyter can be crafted (November 2020 patch) port-bonus: October 2020 data Edited December 8, 2020 by Felix Victor
Felix Victor Posted November 29, 2020 Author Posted November 29, 2020 (edited) 12.1.0 (2020-11-29) Features show port net income (in relation to nation and world income) Edited December 8, 2020 by Felix Victor
Marlinspike Posted December 13, 2020 Posted December 13, 2020 Hi Felix Where do you get the port battle data (attacking clan and date/time of port battle)? I'm assuming you get it from the API, but I don't see that information in the ports data or items data.
Felix Victor Posted December 14, 2020 Author Posted December 14, 2020 On 12/13/2020 at 6:27 PM, Marlinspike said: get the port battle data (attacking clan and date/time of port battle)?
Felix Victor Posted December 16, 2020 Author Posted December 16, 2020 On 12/14/2020 at 8:50 PM, tsorros said: This link is not valid Fixed. Thanks for the report.
RSMurphy Posted January 31, 2021 Posted January 31, 2021 Does Game Labs make it possible to implement a feature where we could get port data on the rank kill missions available at a given port? It would be convenient to be able to know that a port has rank 4 or 5 kill missions vs ports with 6 or 7 rank kill missions available.
Felix Victor Posted February 4, 2021 Author Posted February 4, 2021 On 1/31/2021 at 7:08 PM, RSMurphy said: Does Game Labs make it possible to implement a feature where we could get port data on the rank kill missions available at a given port? It would be convenient to be able to know that a port has rank 4 or 5 kill missions vs ports with 6 or 7 rank kill missions available. This data is not available.
CaptLouis Posted February 12, 2021 Posted February 12, 2021 Felix, your map is a joy, thank you so much for all the hard work on this. I did notice a minor issue (which may already be known) in the ship comparison tool. Under the Permanent module dropdown, none of the Spanish or Pirate rig refits are available.
Felix Victor Posted February 14, 2021 Author Posted February 14, 2021 On 2/12/2021 at 5:42 PM, CaptLouis said: none of the Spanish or Pirate rig refits are available Yes, well known as no one can calculate the effect of the rig refits.
Beeekonda Posted February 21, 2021 Posted February 21, 2021 New wood. Not on the website. Could you check please? No idea how long its been in the game
A N O O B Posted February 21, 2021 Posted February 21, 2021 (edited) 11 hours ago, Beeekonda said: New wood. Not on the website. Could you check please? No idea how long its been in the game I think I bought those after we got news on the rare woods. Just saw them at shroud so I bought them. Edited February 22, 2021 by A N O O B
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