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Posted (edited)

@Felix Victor

maybe I’m blind, but I don’t think it is possible to see on the map additional development points invested in a town, but only the starting value (i.e. 55 points for Vera Cruz, yet Russian clans have invested for more points)

Is this data available somewhere?

Cheers and very nice and useful map!

Edited by Serk
  • Like 1
Posted (edited)

Hi Felix, 

its possible to add Labor Contracts to the List "Admiralty items and recipes"? 

Greetings

 

EDIT: 

In the "List --> Buildings" overview it is listed as (Extra) Labour Contracts. No idea what the correct writing is , with "Extra" or without :D 

image.thumb.png.78e490d827aeeaafb7c066da44fc8284.pngimage.png.b142a2afc894ae41ec9d7c996fe1de8f.png

Edited by asdf
Posted (edited)

@Felix Victor if you don't mind me asking, as I'm sure you're probably the only person outside of the devs that know this, what's the scale of your map? Just how far apart, in the game's odd mix of real world units, is 2000,2000 from 2001,2000?

 

I ask this because I've been trying to make sense out of the game's distances, i.e., just how large are the PB circles are, how far from "zero" the actual PB circle is drawn, etc. I have being doing measurements using your coordinate system (which, I absolutely must compliment you on its elegance) but it would be great to have an actual scale for translate it into something other than "NAMap Units".

Edited by Eduard L'Aquila
Posted (edited)
10 hours ago, Eduard L'Aquila said:

@Felix Victor how large are the PB circles are, how far from "zero" the actual PB circle is drawn

With PB circles you mean the join circles?

  • size: my estimates are 14 and 28 pixels
  • position: 5 pixels away from port in the direction indicated in API data (rotation)
const getJoinCircle = (id: number, rotation: number): Point => {
    const { x: x0, y: y0 } = apiPortPos.get(id)!
    const distance = 5
    const degrees = degreesHalfCircle - rotation
    const radians = (degrees * Math.PI) / degreesHalfCircle
    const x1 = Math.trunc(x0 + distance * Math.sin(radians))
    const y1 = Math.trunc(y0 + distance * Math.cos(radians))

    return [x1, y1]
}

Calculated data is here: https://github.com/felixvictor/na-map/blob/master/src/lib/gen-generic/pb-zones.json

Edited by Felix Victor
Link to json added
  • Like 1
Posted
On 8/21/2020 at 7:50 PM, Felix Victor said:

v10.10.2 2020-08-21

  • missing link patch

Thanks as always!

About the max thickness cap, once again looks like 50% is either not enough or there is not cap at all. 

Currently this built on the site is capped at 150.

unknown.png

Posted (edited)
38 minutes ago, Felix Victor said:

v10.11 2020-08-23

  • list cannons: cannon families are (un-)selectable

Edinorog guns seem to be missing now, also Turn Rate in Ship List is saying Not a Number for every ship

Edited by Lizzo
Posted
4 hours ago, Lizzo said:

Edinorog guns seem to be missing now

Fixed, thanks for the report

4 hours ago, Lizzo said:

Turn Rate in Ship List is saying Not a Number for every ship

Reload with f5 or invalidate cache with shift ctrl r

Posted

The X and Y circles on each port - are these the AI spawn points for Raider PB's?  Your github documentation does not mention these.

 

Posted (edited)
26 minutes ago, Elric said:

The X and Y circles on each port - are these the AI spawn points for Raider PB's?  Your github documentation does not mention these.

 

Make sure that you have "All raid" on, the X and Y is for teleport spawnpoints.

image.png.a728499dbcc7a3fdd7c0f76a8ab1e2b9.png

Edited by Nixolai
Posted
1 hour ago, Montagnes said:

Could be possible to add a new layer (besides trims and upgrades) of port bonuses to the ship comparison feature?

The ship trip tab already induces both Port Bonuses and Trims. What do you mean then? 

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