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Posted

v8.11 2019-06-06

  • get position improved (trilateration instead of circle intersection); result will be copied to clipboard for sharing (#215)
  • 6 June hotfix: lowered turn rates (about 5 %) and acceleration/decceleration (about 17 %) for all ships (#216)
  • minor fixes

  • Like 4
Posted

Whatever happened during todays maintenance it would seem your fabulous map has not  reacted to it well. Only shows a blank space. Upper UI buttons react but seem to have no logic function. (FF 67.0.1 64bit, tested it with noScript, uBlock Origin and HTTPS everywhere both on my standard settings and fully deactivated.)

Posted
17 minutes ago, Tom Farseer said:

Only shows a blank space.

Don't blame the devs (this time ^^). It is just me making some stupid mistakes which I havent been able to correct yet.

  • Like 5
Posted (edited)

Felix Victor сould you describe how you calculate distance?

For example from Charleston to Santo Tomé de Guayana

I have information from API for these ports

Name Position.x Position.z EntrancePosition.x EntrancePosition.z sourcePosition.x sourcePosition.y
Charleston -81600.00182 729800.0163 -76200.0017 724800.0162 3688 447
Santo Tomé de Guayana 791200.0177 -425200.0095 798200.0178 -426800.0095 8052 6222
  • If use Position.X and Position.Y then distance equal 1447689.516
  • If use EntrancePosition.X and EntrancePosition.Y then distance equal 1445945.37
  • If use sourcePosition.X and sourcePosition.Y then distance equal 7238.447416 * 200 = 1447689.483
  • In game and in your map distance equal 1411k

What i do wrong?

P.S.

Forum is broken. @ don't work

Edited by qw569
Posted
1 hour ago, qw569 said:

from Charleston to Santo Tomé de Guayana

You need a magic number 😁

Take the F11 coordinates Pt1 and Pt2 from Position

Sqrt( (Pt1.x - Pt2.x) ** 2 + (Pt1.y - Pt2.y) ** 2 ) / 1025.7

 

  • Like 3
Posted (edited)
18 hours ago, Felix Victor said:

You need a magic number 😁

Take the F11 coordinates Pt1 and Pt2 from Position


Sqrt( (Pt1.x - Pt2.x) ** 2 + (Pt1.y - Pt2.y) ** 2 ) / 1025.7

 

I know kilo (k) as 10**3. Maybe 1025.7 is a new prefix of International System of Units (SI) :D

Many thank for magic number

Edited by qw569
Posted
On 6/9/2019 at 3:56 PM, Felix Victor said:

Does anyone know how the availability of hostility missions is determined? It is not always based on the distance (direct line). But what is it?

The 3 closest available (not on conquest cool-down) counties. The distance takes into account the land shape and such.

  • Like 2
Posted
5 hours ago, Barberouge said:

The distance takes into account the land shape and such.

Thanks for the info. How could Santa Fe (Isla de Pinos) be closer to Tumbado than Salamanca (Bacalar), for example?

  • Like 1
Posted
5 hours ago, Felix Victor said:

Thanks for the info. How could Santa Fe (Isla de Pinos) be closer to Tumbado than Salamanca (Bacalar), for example?

If there's no other parameter into play, then it's the distance. For Salamanca maybe it's the deep water route.

Posted
16 minutes ago, Felix Victor said:

Mishka shows only set port battles not hostility increase. Can you get it back to reporting both?

I significantly increased the limit to stop blocking by Twitter.

  • Like 1
Posted (edited)

Seems you were not notified by GL nor even earned any credits. Shame on you poor devs. 

Edited by Guest

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