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Posted (edited)
4 hours ago, Felix Victor said:

Have you tried to copy&paste it (see first post)?

Not working.

If i paste "F11 coordinates X: 292k Z: -69k" then the map will have the coordinates X: -292k Z: 69k

 

Edited by qw569
Posted (edited)
15 hours ago, Felix Victor said:

Have you tried to copy&paste it (see first post)?

that's not what I meant...

https://na-map.netlify.com/?x=200&z=200

That's how it should look.

They still need to copy and past the cords back into the map which is a waste of time.

Plenty of other maps have this.

Edited by koiz
  • Like 1
Posted (edited)

v5.5 2018-07-29

  • map tools: buildings, recipes and ingredients added
  • ship compare: data added, description changed according to in-game names

  • port battle join circles added

  • paste F11 coordinates corrected

  • forced file reload after maintenance should be improved

Edited by Felix Victor
  • Like 5
Posted
On 8/2/2018 at 9:49 AM, Felix Victor said:

Does anyone know how to get the thickness of ship sides

Found missing data in the game files. Beta version of the improved ship compare tools as always at https://na-map-test.netlify.com

  • Does currently not work for basic and rookie ships.
  • Future versions will allow choosing woods, trims and upgrades.
  • Like 1
Posted (edited)

v6.0 2018-08-13

  • ship compare: more data added (todo: change ship data based on woods, trims and upgrades)
  • copy&paste of F11 coordinates simplified (now URL-based)

  • browser cache update after maintenance should be improved

  • update of API data should work even if maintenance takes longer than 10.40 UTC

Edited by Felix Victor
  • Like 2
Posted
2 minutes ago, Wraith said:

suggest using SVG filters

I am using a SVG filter

<filter id="drop-shadow" width="200%" height="200%">
    <feGaussianBlur in="SourceAlpha" stdDeviation="5" result="blur"></feGaussianBlur>
    <feOffset dx="2" dy="4" result="offsetblur1"></feOffset>
    <feOffset dx="3" dy="6" result="offsetblur2" in="blur"></feOffset>
    <feComponentTransfer result="shadow1" in="offsetblur1">
        <feFuncA type="linear" slope="0.1"></feFuncA>
    </feComponentTransfer>
    <feComponentTransfer result="shadow2" in="offsetblur2">
        <feFuncA type="linear" slope="0.1"></feFuncA>
    </feComponentTransfer>
    <feComposite in2="offsetblur1" operator="in"></feComposite>
    <feMerge>
        <feMergeNode in="shadow1"></feMergeNode>
        <feMergeNode in="shadow2"></feMergeNode>
        <feMergeNode in="SourceGraphic"></feMergeNode>
    </feMerge>
</filter>

 

  • 3 weeks later...
Posted (edited)

v6.0.1 2018-08-30: patch 26 ship data (semi-manual update based on xml game files, ship data accessible though API is always updated automatically after server maintenance)

Edited by Felix Victor
  • Like 7
Posted

Ship compare - i have trouble recognising, which ship is the faster. I would prefer solid color for ship in column over grey other ship.

Great too tho.

Posted (edited)

Been using this for quite some time. Using Firefox rather than IE. All was good until a recent NA update about a week ago. Now, even in Firefox it behaves like IE. I get all the headings at the top but no map. Is it still working for you?

Anything new I need to know about?

Edited by melarky

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