qw569😳 Posted July 28, 2018 Posted July 28, 2018 (edited) 4 hours ago, Felix Victor said: Have you tried to copy&paste it (see first post)? Not working. If i paste "F11 coordinates X: 292k Z: -69k" then the map will have the coordinates X: -292k Z: 69k  Edited July 28, 2018 by qw569
Felix Victor Posted July 28, 2018 Author Posted July 28, 2018 6 minutes ago, qw569 said: Not working. Corrected. Thanks for spotting it. 🙂 Will be deployed with the next update or check current beta at https://na-map-test.netlify.com/ 1
Felix Victor Posted July 28, 2018 Author Posted July 28, 2018 (edited) On 7/27/2018 at 4:01 AM, Wraith said: about half the distance ala this Could you please check current beta at https://na-map-test.netlify.com/ which should show more or less correct join circles (still leaves the problem that in the port battle the ships will be further away). Edited July 28, 2018 by Felix Victor
Kawazz Posted July 28, 2018 Posted July 28, 2018 (edited) 15 hours ago, Felix Victor said: Have you tried to copy&paste it (see first post)? that's not what I meant... https://na-map.netlify.com/?x=200&z=200 That's how it should look. They still need to copy and past the cords back into the map which is a waste of time. Plenty of other maps have this. Edited July 28, 2018 by koiz 1
Felix Victor Posted July 28, 2018 Author Posted July 28, 2018 3 hours ago, koiz said: That's how it should be. Might be. I don't like the tone of the post though. 1
Kawazz Posted July 28, 2018 Posted July 28, 2018 (edited) 2 hours ago, Felix Victor said: Might be. I don't like the tone of the post though. I was referring to my example... there is no tone that's surely in your head. https://gist.github.com/addorange/6134791 There's most of the work done for ya.... Edited July 28, 2018 by koiz
Felix Victor Posted July 29, 2018 Author Posted July 29, 2018 (edited) v5.5 2018-07-29 map tools: buildings, recipes and ingredients added ship compare: data added, description changed according to in-game names port battle join circles added paste F11 coordinates corrected forced file reload after maintenance should be improved Edited July 29, 2018 by Felix Victor 5
Teutonic Posted July 29, 2018 Posted July 29, 2018 Thanks for the hard work @Felix Victor wouldn't be able to live without this map. 1
Felix Victor Posted July 30, 2018 Author Posted July 30, 2018 Thank you all for your nice comments. 1
Felix Victor Posted August 2, 2018 Author Posted August 2, 2018 Does anyone know how to get the thickness of ship sides etc. or how to calculate it? Couldn't find it in API data and would like to add it to the ship comparison. @Banished Privateer @qw569 @Wraith
Felix Victor Posted August 5, 2018 Author Posted August 5, 2018 On 8/2/2018 at 9:49 AM, Felix Victor said: Does anyone know how to get the thickness of ship sides Found missing data in the game files. Beta version of the improved ship compare tools as always at https://na-map-test.netlify.com Does currently not work for basic and rookie ships. Future versions will allow choosing woods, trims and upgrades. 1
qw569😳 Posted August 8, 2018 Posted August 8, 2018 (edited) 19 minutes ago, Banished Privateer said: Still cache refresh doesn't work well  I have the same issue but in my project Mishka.  Edited August 8, 2018 by qw569
Felix Victor Posted August 8, 2018 Author Posted August 8, 2018 10 hours ago, Banished Privateer said: Still cache refresh doesn't work well  I will try to fix it with an update this weekend.
Felix Victor Posted August 10, 2018 Author Posted August 10, 2018 On 8/9/2018 at 12:16 AM, Banished Privateer said: Tried it on MS Edge, port icons don't even load: Edge loads the icons but doesn't display them. Edge has a lot of svg related bugs, see for example https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/11384586/.
Felix Victor Posted August 13, 2018 Author Posted August 13, 2018 (edited) v6.0 2018-08-13 ship compare: more data added (todo: change ship data based on woods, trims and upgrades) copy&paste of F11 coordinates simplified (now URL-based) browser cache update after maintenance should be improved update of API data should work even if maintenance takes longer than 10.40 UTC Edited August 13, 2018 by Felix Victor 2
Felix Victor Posted August 13, 2018 Author Posted August 13, 2018 On 8/8/2018 at 1:52 PM, Banished Privateer said: Still cache refresh doesn't work well v6.0
Felix Victor Posted August 13, 2018 Author Posted August 13, 2018 4 hours ago, Wraith said: almost all of my own tools What is missing? lol
Felix Victor Posted August 13, 2018 Author Posted August 13, 2018 4 hours ago, Wraith said: old-school red/blue 3D glasses effects and I find it difficult to read Not working as intended, I consider it a Chrome bug, see https://stackoverflow.com/a/34501056.
Felix Victor Posted August 13, 2018 Author Posted August 13, 2018 2 minutes ago, Wraith said: suggest using SVG filters I am using a SVG filter <filter id="drop-shadow" width="200%" height="200%"> <feGaussianBlur in="SourceAlpha" stdDeviation="5" result="blur"></feGaussianBlur> <feOffset dx="2" dy="4" result="offsetblur1"></feOffset> <feOffset dx="3" dy="6" result="offsetblur2" in="blur"></feOffset> <feComponentTransfer result="shadow1" in="offsetblur1"> <feFuncA type="linear" slope="0.1"></feFuncA> </feComponentTransfer> <feComponentTransfer result="shadow2" in="offsetblur2"> <feFuncA type="linear" slope="0.1"></feFuncA> </feComponentTransfer> <feComposite in2="offsetblur1" operator="in"></feComposite> <feMerge> <feMergeNode in="shadow1"></feMergeNode> <feMergeNode in="shadow2"></feMergeNode> <feMergeNode in="SourceGraphic"></feMergeNode> </feMerge> </filter> Â
Felix Victor Posted August 13, 2018 Author Posted August 13, 2018 4 minutes ago, Wraith said: I guess it is what it is then I will try to find a better solution (noticed it before but hadn't had the time to do it).
Felix Victor Posted August 30, 2018 Author Posted August 30, 2018 (edited) v6.0.1 2018-08-30: patch 26 ship data (semi-manual update based on xml game files, ship data accessible though API is always updated automatically after server maintenance) Edited August 31, 2018 by Felix Victor 7
Voi_Ta Posted September 1, 2018 Posted September 1, 2018 Ship compare - i have trouble recognising, which ship is the faster. I would prefer solid color for ship in column over grey other ship. Great too tho.
Felix Victor Posted September 2, 2018 Author Posted September 2, 2018 On 9/1/2018 at 5:44 PM, Voi_Ta said: i have trouble recognising, which ship is the faster. Agreed. I will look into it. 2
melarky Posted September 3, 2018 Posted September 3, 2018 (edited) Been using this for quite some time. Using Firefox rather than IE. All was good until a recent NA update about a week ago. Now, even in Firefox it behaves like IE. I get all the headings at the top but no map. Is it still working for you? Anything new I need to know about? Edited September 3, 2018 by melarky
Anolytic Posted September 3, 2018 Posted September 3, 2018 Maybe identify better what map you're talking about: https://na-map.netlify.com/ Also, there's already a topic where you could have posed your question to @Felix Victor: To your question, the map is working fine for me still (Chrome).
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