Yngvarr Posted December 18, 2017 Posted December 18, 2017 what is the idea behind the "regions" on the map? and why does sometimes cause difficulty when trying to select a port. Sometimes, not the correct port gets it's icon enlarged, yet it shows the info from another port.
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 1 hour ago, Yngvarr said: what is the idea behind the "regions" on the map? and why does sometimes cause difficulty when trying to select a port. Sometimes, not the correct port gets it's icon enlarged, yet it shows the info from another port. A highlighted region is a teleport area. The corresponding port icon is shown enlarged. As you can only teleport to a deep water port which is not a county capital, some ports are not enlarged.
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 (edited) v1.0.1 shorter animation time clear instead of reset (just deleting the coordinates set with double click) Edited December 18, 2017 by Felix Victor 1
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 13 hours ago, Macjimm said: I would like it more if the refresh did not recenter the view: perhaps add a clear button that holds the screen position but removes the co-ordinates that are displayed with double left mouse clicks v1.0.1 1
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 On 17.12.2017 at 4:41 PM, qw569 said: good job You forgot to add fort at Barahona (red X). @qw569 Do you know why not all port battle data is contained in API data?
qw569😳 Posted December 18, 2017 Posted December 18, 2017 17 minutes ago, Felix Victor said: @qw569 Do you know why not all port battle data is contained in API data? I do not know, and I'm very upset about this. try to ask in API topic but imho it's useless
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 Just now, qw569 said: I do not know, and I'm very upset about this. try to ask in API topic but imho it's useless Ok will do 1
CTC_ClanLeader Posted December 18, 2017 Posted December 18, 2017 Great work, u got an api for external tools ? - i am developing a better trading tool would like to use ur map instead programming an own. Need to push port, or a list of ports ,,,,,
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 (edited) 50 minutes ago, Felix Victor said: Ok will do My bad. I just checked the API data again and noticed that forts and towers are indicated twice and I took data from the wrong place. Update will follow swift. @qw569 Edited December 18, 2017 by Felix Victor
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 v1.1 Proper API data for forts and towers
Felix Victor Posted December 18, 2017 Author Posted December 18, 2017 12 minutes ago, CTC_ClanLeader said: Great work, u got an api for external tools ? - i am developing a better trading tool would like to use ur map instead programming an own. Need to push port, or a list of ports ,,,,, No API, sorry. BTW: I gave up on trading in the game as I find it more or less useless (not enough money for the effort compared to PVE missions).
Felix Victor Posted December 20, 2017 Author Posted December 20, 2017 v 1.1.1 Server "PVP global" (us2) deleted
Felix Victor Posted December 20, 2017 Author Posted December 20, 2017 (edited) Hm, works here on chrome (windows 10 and linux) Edited December 21, 2017 by Felix Victor typo
Felix Victor Posted December 21, 2017 Author Posted December 21, 2017 On 17.12.2017 at 10:51 PM, Wraith said: I'd say minimally something along the way that Dixit's map worked. Double click once and you get the compass/protractor, double click again and you get the line Check new v1.2. Working as expected? @Wraith
Felix Victor Posted December 21, 2017 Author Posted December 21, 2017 v1.2: plot a course (new feature)
Felix Victor Posted December 21, 2017 Author Posted December 21, 2017 (edited) On 21.12.2017 at 4:24 PM, Wraith said: Functionality is there! I think an improvement would be to reduce the weight of the plotted line, and add ticks or labels to the compass rose. But one additional piece, if you're going to allow people to plot multiple segments would be to add the compass rose at the intersection of each new segment? You can add several segments and each has a course noted. Why would you want a compass each time (I can make this but just wondering about the clutter)? Edited December 23, 2017 by Felix Victor
Felix Victor Posted December 21, 2017 Author Posted December 21, 2017 1 minute ago, Wraith said: Ah, I missed that the course was labeled at each intersection (perhaps make it darker text). The reason I would still argue for adding the compass rose, and one that approximates the in-game ticks, is that many people are math-challenged and a visual may be easier to interpret. But like I said, great work, these are pretty nit-picky concerns. I don't mind any suggestion as the map should be helpful to players. And thanks ^^
Felix Victor Posted December 21, 2017 Author Posted December 21, 2017 1 minute ago, Wraith said: It could easily just be a subtle render, 50% transparent or something behind the charted course to use as a visual cue. Yes, something like this. I will do it in the coming days. 1
Felix Victor Posted December 24, 2017 Author Posted December 24, 2017 v1.2.1: Proper indication of towers in deep water ports 2
Felix Victor Posted December 25, 2017 Author Posted December 25, 2017 (edited) v1.3 zoom to port (new feature) search for goods (new feature) plot a course: improved layout Please test the new features. Edited December 25, 2017 by Felix Victor
Felix Victor Posted December 25, 2017 Author Posted December 25, 2017 On 21.12.2017 at 4:46 PM, Wraith said: It could easily just be a subtle render, 50% transparent or something behind the charted course to use as a visual cue. v1.3
Felix Victor Posted December 25, 2017 Author Posted December 25, 2017 1 hour ago, Intrepido said: As an RvR player I would love to see the PB conquest timers in your map. Is scheduled for the next hotfix update. 2
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