Popular Post Felix Victor Posted December 17, 2017 Popular Post Posted December 17, 2017 (edited) Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog v8.13 2019-09-01 port battle zones: raid points added, colour contrast improved modules: light planking, navy planking added, optimized rudder removed v8.12 2019-08 v8.11 2019-06-06 get position improved (trilateration instead of circle intersection); result will be copied to clipboard for sharing (#215) 6 June hotfix: lowered turn rates (about 5 %) and acceleration/decceleration (about 17 %) for all ships (#216) minor fixes v8.10 2019-05-29 list cannons: new cannon types (patch 32, #212) a few fixes v8.9 2019-05-08 new: port points are displayed (port tooltip and map settings, patch 31, #200) new: county capital icons changed (patch 31, #202) improved ship compare: port bonuses added (patch 31, #206) improved ship compare: repairs (#182, #193) fixed: all rare wood forests are displayed (patch 31, #207) v8.8 2019-04-21 improved list cannons: penetration per distance added (#194, @Beeekonda @Meraun) v8.7 2019-03-30 new: loot and chest data added (#35) added: ship compare with hard caps (#69) updated: ship data (Rättvisan, Pandora, Rattlesnake, Rattlesnake heavy, Le Requin – #176, #178) fixed: ship compare with oak wood (#174) fixed: port summaries (#177) removed: reinforcement zones (#175) v8.6.1 2019-03-23 list cannons: damage per second added patch 30: wood compare corrected v8.5 2019-03-17 new: admiralty items added (Game tools | List admiralty items and recipes). patch 30: repairs needed corrected f11 coordinates with time stamp as suggested by @Tom Farseer a few bugfixes v8.4 2019-02-24 new: Ship compare data can be shared. Just select the 'copy' button in game tools | compare ships and share your best ship configuration. new: list of ships corrected: ship compare graphics some bugfixes v8.3 2019-02-10 improved: ship compare with upgrades (perks, trims, permanent and knowledge) some bugfixes v8.2 2019-02-09 new: profitable trades (use settings | show trades) new: port inventories as suggested by @Horton (use settings | show trades) Please note: Trade data is static (snapshot taken during maintenance). Therefore, price and/or quantity may not be available anymore. Data is limited as buy and sell prices at a certain port are only known when this port has this good in its inventory or a buy/sell contract. Better sell ports may be found using the in-game trader tool. v8.1 2019-01-06 new: list ship blueprints as suggested by @Intrepido improved: speed of pan and zoom (should be noticible) improved: visibility of F11 coordinates as asked by @Macjimm corrected: full wind circle in 48 minutes and 55 seconds (48 minutes before), datum from @qw569 and confirmed by @jodgi v8 2018-12-30 Changed: new theme (colours and font) New: 'in-game wind' as suggested by jodgi (once you enter the current in-game wind a compass rose will continuously be updated, good to know when returning to the open world from a [port] battle) Improved: compass changed to in-game 24-point rose as suggested by jodgi Improved: overall speed Lots of minor improvements and corrections v7.2 2018-11-24 Improved: compass layout as suggested by Macjimm Fixed: copy of F11 coordinates to clipboard works with all browsers again Fixed: port tooltip shows dropped goods before consumed goods again as as spotted by Beeekonda v7.1 2018-11-11 patch 27: obselete intermediate materials removed, teleport removed Improved: 'Get position' highlights intersection Improved: compass with 24 teeth (matches in-game compass) as suggested by Macjimm Improved: journey duration not being rounded to hours as often as suggested by Macjimm Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by SnovaZdorowa Change: menu re-arranged (map and game tools) Changes: minor improvements v7 2018-10-31 patch 27 compliant New: 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details, suggested by rediii New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory New: history of port ownership (overview and region details) New: auto resize map when window size changes New: list of cannons added Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed) Change: range for x and z coordinates are -819k to 819k, suggested by Norfolk nChance Change: 'Select goods' now also contains craftable goods, suggested by asdf Changes: a lot of minor improvements Removed: 'Go to port', use 'Select port' instead v6.1 2018-09-15 ship comparison improved (including frame and planking woods) list of frame and planking woods added (for a quick overview, choose wood comparison for a graphical presentation of frame/planks combinations instead) 'select consumed goods' removed as being redundant map initialisation should be faster drop shadows improved (look proper on chrome now) v6.0 2018-08-13 ship compare: more data added (todo: change ship data based on woods, trims and upgrades) copy&paste of F11 coordinates simplified (now URL-based) browser cache update after maintenance should be improved update of API data should work even if maintenance takes longer than 10.40 UTC v5.5 2018-07-29 map tools: buildings, recipes and ingredients added ship compare: data added, description changed according to in-game names port battle join circles added paste F11 coordinates corrected forced file reload after maintenance should be improved v5.4 2018-07-01: module list layout improved v5.3 2018-06-24 tool added: module list (will be further improved) wood compare: hotfix for patch 25 v5.2 2018-05-27 county name added to map port information: county and region added reinforcement circles added v5.1 2018-05-26: wood comparison: improved[/list] v5 2018-05-23 new colour scheme, layout improved simple wood comparison tool added game server is chosen by a setting (cookie), not in a modal any more, new "about" modal after a good is selected, "show per port" is set to "off" automatically showing dropping/producing and consuming ports in different colours cache management improved (new data should be always used after maintenance) v4.6 2018-05-04 twitter update every 5 minutes pb calculator: port selection added (shows battle rating limit) show dropping/producing and consuming ports for selected good (setting "show per port" must be "off") v4.5 2018-04-15 map tiles updates (shallows are better visible) pb calculator: deep water port battles allow any ship with 80 BR or more v4.4 2018-04-13 browser cache used (loading of map tiles should increase) settings are stored (cookies must be enabled) v4.3 2018-04-12 in-game map grid added (shown at a certain zoom level, can be switched off in settings) f11 coordinates are in k units (to get rid of the insignificant thousands) v4.2 ship comparison: colour scheme for sailing profile improved select port: today's captured ports added port info pop-up: local time for scheduled port battles added port info pop-up: amount of consumed goods removed as it uses too much space port info: laborHoursDiscount level added (bug fix) v4.1 port battle time indicated display of current attacks can be switched off (settings) process for twitter updates corrected v4: tweets by Mishka aka zz569k updates map data (every 15 minutes) v3.3 port battle calculator corrected search for consumed goods added port select: port depth and AI fleet added menus re-organised v3.2 wind prediction corrected (hopefully) port battle capture zones for non-capturable ports removed v3.1 option added to visually show tax/net income of all ports ('settings' menu) port summary added (number of selected ports with total tax and net income) ship comparison: ship select sorted by ship class, layout improved port battle zones: choice between all ports (default), single port or off port information: amount of consumed items added menus re-organised many code changes behind the scenes v3: Ship comparison added v2.2 map tiles (hi-res map again without performance impact) favicons added v2.1.2 simple port battle calculator (for download, ship data updated daily) scrolling in goods and ports lists (hotfix) v2.1 lower resolution map and anti-aliasing switched off to improve performance select ports on port battle timer (new feature) select ports on capture date range (new feature), current capture queries corrected (bug fix) select port with green zones (new feature) selects with live-search ('go to a port' and 'select a good') port info shows goods for trade only separate from other goods fort and tower colouring corrected (bug fix) v2 improved performance (complete rewrite of the core functions; Firefox is still faster than Chrome) port data is shown on mouse click (not on hover) teleport areas are not shown by default, tick checkbox under 'Settings' to show them port battle circles, forts and towers are not shown by default and displayed only for a single port when checkbox under 'Settings' is ticked (select port from 'Go to a port') input for wind prediction improved wind prediction is displayed in a window overlay v1.5 select ports on nation, clan, availability to all, capture time, conquest marks ports available to all with opaque flag Copy & paste of F11 coordinates Added ports' tax and net income v1.4: wind prediction (new feature) v1.3.5: added port capture time (data on scheduled port battles not contained in API) v1.3.4: positioning corrected v1.3.3 proper menu goods are sorted by name v1.3.2: all data is updated after maintenance not only part of it v1.3.1: port data added (pb timer and status "accessible to all") v1.3 go to to port (new feature) search for goods (new feature) plot a course: improved layout v1.2.1: Proper indication of towers in deep water ports v1.2: plot a course (new feature) v1.1.1: Server "PVP global" (us2) deleted v1.1: proper API data for forts and towers v1.0.1 shorter animation time clear instead of reset (just deleting the coordinates set with double click) v1.0: initial version Changelog v8.9 2019-05-08 new: port points are displayed (port tooltip and map settings, patch 31, #200) new: county capital icons changed (patch 31, #202) improved ship compare: port bonuses added (patch 31, #206) improved ship compare: repairs (#182, #193) fixed: all rare wood forests are displayed (patch 31, #207) v8.8 2019-04-21 improved list cannons: penetration per distance added (#194, @Beeekonda @Meraun) v8.7 2019-03-30 new: loot and chest data added (#35) added: ship compare with hard caps (#69) updated: ship data (Rättvisan, Pandora, Rattlesnake, Rattlesnake heavy, Le Requin – #176, #178) fixed: ship compare with oak wood (#174) fixed: port summaries (#177) removed: reinforcement zones (#175) v8.6.1 2019-03-23 list cannons: damage per second added patch 30: wood compare corrected v8.5 2019-03-17 new: admiralty items added (Game tools | List admiralty items and recipes). patch 30: repairs needed corrected f11 coordinates with time stamp as suggested by @Tom Farseer a few bugfixes v8.4 2019-02-24 new: Ship compare data can be shared. Just select the 'copy' button in game tools | compare ships and share your best ship configuration. new: list of ships corrected: ship compare graphics some bugfixes v8.3 2019-02-10 improved: ship compare with upgrades (perks, trims, permanent and knowledge) some bugfixes v8.2 2019-02-09 new: profitable trades (use settings | show trades) new: port inventories as suggested by @Horton (use settings | show trades) Please note: Trade data is static (snapshot taken during maintenance). Therefore, price and/or quantity may not be available anymore. Data is limited as buy and sell prices at a certain port are only known when this port has this good in its inventory or a buy/sell contract. Better sell ports may be found using the in-game trader tool. v8.1 2019-01-06 new: list ship blueprints as suggested by @Intrepido improved: speed of pan and zoom (should be noticible) improved: visibility of F11 coordinates as asked by @Macjimm corrected: full wind circle in 48 minutes and 55 seconds (48 minutes before), datum from @qw569 and confirmed by @jodgi v8 2018-12-30 Changed: new theme (colours and font) New: 'in-game wind' as suggested by jodgi (once you enter the current in-game wind a compass rose will continuously be updated, good to know when returning to the open world from a [port] battle) Improved: compass changed to in-game 24-point rose as suggested by jodgi Improved: overall speed Lots of minor improvements and corrections v7.2 2018-11-24 Improved: compass layout as suggested by Macjimm Fixed: copy of F11 coordinates to clipboard works with all browsers again Fixed: port tooltip shows dropped goods before consumed goods again as as spotted by Beeekonda v7.1 2018-11-11 patch 27: obselete intermediate materials removed, teleport removed Improved: 'Get position' highlights intersection Improved: compass with 24 teeth (matches in-game compass) as suggested by Macjimm Improved: journey duration not being rounded to hours as often as suggested by Macjimm Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by SnovaZdorowa Change: menu re-arranged (map and game tools) Changes: minor improvements v7 2018-10-31 patch 27 compliant New: 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details, suggested by rediii New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory New: history of port ownership (overview and region details) New: auto resize map when window size changes New: list of cannons added Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed) Change: range for x and z coordinates are -819k to 819k, suggested by Norfolk nChance Change: 'Select goods' now also contains craftable goods, suggested by asdf Changes: a lot of minor improvements Removed: 'Go to port', use 'Select port' instead v6.1 2018-09-15 ship comparison improved (including frame and planking woods) list of frame and planking woods added (for a quick overview, choose wood comparison for a graphical presentation of frame/planks combinations instead) 'select consumed goods' removed as being redundant map initialisation should be faster drop shadows improved (look proper on chrome now) v6.0 2018-08-13 ship compare: more data added (todo: change ship data based on woods, trims and upgrades) copy&paste of F11 coordinates simplified (now URL-based) browser cache update after maintenance should be improved update of API data should work even if maintenance takes longer than 10.40 UTC v5.5 2018-07-29 map tools: buildings, recipes and ingredients added ship compare: data added, description changed according to in-game names port battle join circles added paste F11 coordinates corrected forced file reload after maintenance should be improved v5.4 2018-07-01: module list layout improved v5.3 2018-06-24 tool added: module list (will be further improved) wood compare: hotfix for patch 25 v5.2 2018-05-27 county name added to map port information: county and region added reinforcement circles added v5.1 2018-05-26: wood comparison: improved[/list] v5 2018-05-23 new colour scheme, layout improved simple wood comparison tool added game server is chosen by a setting (cookie), not in a modal any more, new "about" modal after a good is selected, "show per port" is set to "off" automatically showing dropping/producing and consuming ports in different colours cache management improved (new data should be always used after maintenance) v4.6 2018-05-04 twitter update every 5 minutes pb calculator: port selection added (shows battle rating limit) show dropping/producing and consuming ports for selected good (setting "show per port" must be "off") v4.5 2018-04-15 map tiles updates (shallows are better visible) pb calculator: deep water port battles allow any ship with 80 BR or more v4.4 2018-04-13 browser cache used (loading of map tiles should increase) settings are stored (cookies must be enabled) v4.3 2018-04-12 in-game map grid added (shown at a certain zoom level, can be switched off in settings) f11 coordinates are in k units (to get rid of the insignificant thousands) v4.2 ship comparison: colour scheme for sailing profile improved select port: today's captured ports added port info pop-up: local time for scheduled port battles added port info pop-up: amount of consumed goods removed as it uses too much space port info: laborHoursDiscount level added (bug fix) v4.1 port battle time indicated display of current attacks can be switched off (settings) process for twitter updates corrected v4: tweets by Mishka aka zz569k updates map data (every 15 minutes) v3.3 port battle calculator corrected search for consumed goods added port select: port depth and AI fleet added menus re-organised v3.2 wind prediction corrected (hopefully) port battle capture zones for non-capturable ports removed v3.1 option added to visually show tax/net income of all ports ('settings' menu) port summary added (number of selected ports with total tax and net income) ship comparison: ship select sorted by ship class, layout improved port battle zones: choice between all ports (default), single port or off port information: amount of consumed items added menus re-organised many code changes behind the scenes v3: Ship comparison added v2.2 map tiles (hi-res map again without performance impact) favicons added v2.1.2 simple port battle calculator (for download, ship data updated daily) scrolling in goods and ports lists (hotfix) v2.1 lower resolution map and anti-aliasing switched off to improve performance select ports on port battle timer (new feature) select ports on capture date range (new feature), current capture queries corrected (bug fix) select port with green zones (new feature) selects with live-search ('go to a port' and 'select a good') port info shows goods for trade only separate from other goods fort and tower colouring corrected (bug fix) v2 improved performance (complete rewrite of the core functions; Firefox is still faster than Chrome) port data is shown on mouse click (not on hover) teleport areas are not shown by default, tick checkbox under 'Settings' to show them port battle circles, forts and towers are not shown by default and displayed only for a single port when checkbox under 'Settings' is ticked (select port from 'Go to a port') input for wind prediction improved wind prediction is displayed in a window overlay v1.5 select ports on nation, clan, availability to all, capture time, conquest marks ports available to all with opaque flag Copy & paste of F11 coordinates Added ports' tax and net income v1.4: wind prediction (new feature) v1.3.5: added port capture time (data on scheduled port battles not contained in API) v1.3.4: positioning corrected v1.3.3 [*]proper menu goods are sorted by name v1.3.2: all data is updated after maintenance not only part of it v1.3.1: port data added (pb timer and status "accessible to all") v1.3 go to to port (new feature) search for goods (new feature) plot a course: improved layout v1.2.1: Proper indication of towers in deep water ports v1.2: plot a course (new feature) v1.1.1: Server "PVP global" (us2) deleted v1.1: proper API data for forts and towers v1.0.1 shorter animation time clear instead of reset (just deleting the coordinates set with double click) v1.0: initial version Edited May 23, 2020 by Felix Victor Link to https://na-map.netlify.app/ 72
Bart Smith Posted December 17, 2017 Posted December 17, 2017 Nice one but works slow:( Keep up good job mate!
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 2 minutes ago, Bart Smith said: Nice one but works slow:( Keep up good job mate! What is slow? Initial load or general usage?
Bart Smith Posted December 17, 2017 Posted December 17, 2017 Just now, Felix Victor said: What is slow? Initial load or general usage? General usage. Even when i trying put cords it take a while to numbers show up. But maybe issue on my side.
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 Just now, Bart Smith said: General usage. Even when i trying put cords it take a while to numbers show up. But maybe issue on my side. Hm, which browser do you use?
Bart Smith Posted December 17, 2017 Posted December 17, 2017 3 minutes ago, Felix Victor said: Hm, which browser do you use? Chrome. I will try later since my PC is under heavy usage now. I like port battle zones on your map! 2
Slim McSauce Posted December 17, 2017 Posted December 17, 2017 Really like the aesthetic you used. Can confirm though (on chrome atleast) general usage is slow, like built in GPS on a car.
qw569😳 Posted December 17, 2017 Posted December 17, 2017 (edited) good job You forgot to add fort at Barahona (red X). Edited December 17, 2017 by qw569
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 14 minutes ago, Slim Jimmerson said: Really like the aesthetic you used. Can confirm though (on chrome atleast) general usage is slow, like built in GPS on a car. Funny. It is developed on chrome. Can you try another browser?
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 7 minutes ago, qw569 said: good job You forgot to add fort at Barahona (red X). It is not contained in the API as all data is taken from there (nothing manual). 1
Slim McSauce Posted December 17, 2017 Posted December 17, 2017 2 minutes ago, Felix Victor said: Funny. It is developed on chrome. Can you try another browser? Tried on IE to the same affect, here's a video from my end
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 (edited) 4 hours ago, Slim Jimmerson said: Tried on IE to the same affect, here's a video from my end It might be a memory problem as it uses a lot of it. Can you please check if the memory is eaten up? Edited December 17, 2017 by Felix Victor
Slim McSauce Posted December 17, 2017 Posted December 17, 2017 3 minutes ago, Felix Victor said: It might be a memory problem as it uses a lot of it. Can you please check if the memory is eaten up? Here's the before and after, only that tab open Noted, zooming in to roughly where the picture filled the top of the bahamas and the bottom of cuba the lag virtually disappeared.
The Wren Posted December 17, 2017 Posted December 17, 2017 It seems to be working just fine for me in Firefox.
pompeyck Posted December 17, 2017 Posted December 17, 2017 nice one felix , i know you put a lot of time into this thanks
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 (edited) 4 hours ago, Slim Jimmerson said: Tried on IE to the same affect, here's a video from my end I didnt expect the user moving the mouse around so fast ^^ I will see what I can do to improve the speed Edited December 17, 2017 by Felix Victor 1
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 Thank you all for the nice comments.
Felix Victor Posted December 17, 2017 Author Posted December 17, 2017 4 hours ago, Wraith said: Put in a compass and line tool and it would be pretty much perfect! Very nice! Can you please detail how a line tool should work? Do you want just a line between two points or a journey with a number of lines?
Villaret Joyeuse Posted December 17, 2017 Posted December 17, 2017 Very nice, and not at all slow. Good Work
Macjimm Posted December 18, 2017 Posted December 18, 2017 7 hours ago, Felix Victor said: Can you please detail how a line tool should work? Do you want just a line between two points or a journey with a number of lines? I like the accuracy of Prater's map (it allows for the variable wind direction). Versatile & customized for each ship's top speed. I find the timings to be very close and it's nice to be able to include multiple legs of a journey. Domox's Burning Sail is easy fast access when a distance and time is needed quickly. Good for short distances with one leg. The most important feature for navigation is to be able to input the ship's speed. The map you have created contains lots if information and works very quickly for me. Both loading and access times are almost instant. I would like it more if the refresh did not recenter the view: perhaps add a clear button that holds the screen position but removes the co-ordinates that are displayed with double left mouse clicks.
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