admin Posted December 15, 2017 Posted December 15, 2017 Captains. Here is information on the forthcoming patch 14 Part 3 1. Merge Merge will happen next week (somewhere between 18th and 22nd December). Due to the fact that all your assets from global will be transferred to redeemables on the Caribbean, you can already start a character or use an old one on the Caribbean Server formerly known as PVP EU. All your assets will come to redeems once merge is done and you will have some head start to get used to a new place ( +pick a name, nation etc). 2. Ship re-balance will continue all light ships will get their final exact (Historical) sail composition and curve finalized most frigates will have their super turning powers rebalanced some ships will have their speed curves slightly improved (e.g. bellona) open world speeds slightly improved 3. Leeway will be added 4. Unstable situations might be added (having a ship with large yard power but using it irresponsibly can result in capsizing of the boat). 5. Several new upgrades added 6. New combo books added 7. Rudder turn inertia and acceleration added, yard power inertia and acceleration added. 30
Slim McSauce Posted December 15, 2017 Posted December 15, 2017 (edited) We love you devs, even if we hate you at the same time. Keep up the good work! Edited December 15, 2017 by Slim Jimmerson 3
Iroquois Confederacy Posted December 15, 2017 Posted December 15, 2017 Capsizing would be awesome! Would be interesting to see what would happen when you overpress a vessel. 5
Edward Teach (Blackbeard) Posted December 15, 2017 Posted December 15, 2017 Good job devs. Now those 100 guys from PvP Global will know what the Caribbean really is. Welcome 100+ sailors!
Élise Saunière Posted December 15, 2017 Posted December 15, 2017 (edited) Merci pour ce devs 22/5000 Edited December 16, 2017 by Élise Saunière
Yngvarr Posted December 15, 2017 Posted December 15, 2017 Just now, Durin said: now we know who the babo is and he's Prussian...does that mean we can sink him?
Stepp636 Posted December 15, 2017 Posted December 15, 2017 Looking forward to it but we don't need more books and upgrades. 3
z4ys Posted December 15, 2017 Posted December 15, 2017 2 minutes ago, Stepp636 said: Looking forward to it but we don't need more books and upgrades. yeah less will be better 6
Guest Posted December 15, 2017 Posted December 15, 2017 (edited) More rare books that won't drop. Yeeha. Quote Unstable situations might be added (having a ship with large yard power but using it irresponsibly can result in capsizing of the boat). Sounds like we get the real Vasa in game now Edited December 15, 2017 by Guest
Durin Posted December 15, 2017 Posted December 15, 2017 1 minute ago, z4ys said: yeah less will be better it would give those that allready have everything a reason to grind again
Dharus Posted December 15, 2017 Posted December 15, 2017 Leeway... what no age of sail game has done before. I can't wait. 6
z4ys Posted December 15, 2017 Posted December 15, 2017 34 minutes ago, admin said: 5. Several new upgrades added 6. New combo books added What are the thoughts behind that step? i am curious 2 minutes ago, Durin said: it would give those that allready have everything a reason to grind again grinding is so much fun in a game with players vs players as main content your right..... 1
Teutonic Posted December 15, 2017 Posted December 15, 2017 (edited) 1 minute ago, Dharus said: Leeway... what no age of sail game has done before. I can't wait. You're going to have to tell me what that is Edited December 15, 2017 by Teutonic 2
Seraphic Radiance Posted December 15, 2017 Posted December 15, 2017 (edited) 9 minutes ago, Teutonic said: You're going to have to tell me what that is Leeway = Drift, with leeway you will need to readjust course as you travel. Imagene it on the OS? Would be epic. Edited December 15, 2017 by Seraphic Radiance 1
Yngvarr Posted December 15, 2017 Posted December 15, 2017 1 minute ago, Seraphic Radiance said: Leeway = Drift would that mean having sideways drift on OW aswel? 1
Dharus Posted December 15, 2017 Posted December 15, 2017 2 minutes ago, Teutonic said: You're going to have to tell me what that is When you sail from point A toward B, you never go in a straight line to B. The wind pushes you downwind so to sail to be B you need to point further upwind. This effect can cause you to get pushed into unfavorable positions such as a shoreline... 1
Seraphic Radiance Posted December 15, 2017 Posted December 15, 2017 1 minute ago, Yngvarr said: would that mean having sideways drift on OW aswel? nothing mentioned about OS, that would mess up your afk sailing big time. 2
Yngvarr Posted December 15, 2017 Posted December 15, 2017 (edited) Just now, Seraphic Radiance said: nothing mentioned about OS, that would mess up your afk sailing big time. would be realistic though but then we would still be missing realistic wind and sea currents Edited December 15, 2017 by Yngvarr 1
Seraphic Radiance Posted December 15, 2017 Posted December 15, 2017 (edited) 6 minutes ago, Dharus said: When you sail from point A toward B, you never go in a straight line to B. The wind pushes you downwind so to sail to be B you need to point further upwind. This effect can cause you to get pushed into unfavorable positions such as a shoreline... Same as bullet drop, you have to compensate. I think in battle leeway is useless because you always steering anyways. All it might do is make you slow. Edited December 15, 2017 by Seraphic Radiance
Seraphic Radiance Posted December 15, 2017 Posted December 15, 2017 (edited) 3 minutes ago, Yngvarr said: would be realistic though but then we would still be missing realistic wind and sea currents Exactly, real world wind mechanics would need to be added first, then currents and then leeway on OS. This all would complete the simulator game. Edited December 15, 2017 by Seraphic Radiance
Yngvarr Posted December 15, 2017 Posted December 15, 2017 2 minutes ago, Seraphic Radiance said: Exactly, real world wind mechanics would need to be added first, then currents and then leeway on OS. This all would complete the simulator game. Wind and currents in the carribean today. Currents seem like a b*tch to implement 1
Seraphic Radiance Posted December 15, 2017 Posted December 15, 2017 (edited) 9 minutes ago, Yngvarr said: Wind and currents in the carribean today. Currents seem like a b*tch to implement Look at this map. It has arrows as currents and I think this would be the best approach to currents. Just needs extra current for Florida coast to merge with the rest as well as Bahamas. Sailing with current would add speed bonus. Edited December 15, 2017 by Seraphic Radiance 1
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