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Posted
10 minutes ago, z4ys said:

Maybe not next round but future ;-) and Prussia don't has to be first. 3rd is enough.

Ah yes, 2 years from now Prussian players will be rewarded with a Victory mark, huzzah :D

Posted (edited)

I personally think this is a bad idea. All nations should be given the opportunity to acquire the tools(ships) to RvR. If you want someone to do more of something why would you take away their ability to build what is required to carry out that action? Makes no sense to me.  

Currently there are multiple PB’s a day, with at times some great fights going on (not so much GB right now granted). I would envisage that many of these fights simply won’t happen anymore as some nations will have a pool of VM’s to use replacing lost 1st rates and others won’t. It may seem to the Devs, and some dedicated hardcore players, that it’s easy to build a 1st rate, but it’s not for a casual player, and let’s face it, this game won’t be a success off the back of (shall we say) 250 excellent dedicated player?  

Additionally, I have never seen the forum so united over a subject. If the Devs don’t take any notice of the overwhelmingly negative reception of the last patch , you should probably shutdown the forum as it’s clearly without use.

Oh and Merry Christmas! 

Edited by Captain John Keats
  • Like 1
Posted (edited)
16 hours ago, admin said:

We see it differently now. 

High end ships become an ultimate reward for one of the most complex activities in the game.

  • National governments reward their captains and admirals for getting more ports to their nation.
  • To get Victory marks you must get your nation to top 3 position on the leaderboard. 
  • Alts will not be participating in this as we are changing the mechanics of how victory marks are received. You will get victory marks ONLY if you got your nation a control point or a battle point this round. Rolling alts to sweden won't achieve anything. 

Players will have to get out of the green zones and cap ports from other players creating pvp and rvr for everyone. Those who won't can still buy them or capture them.  

RVR is an important skill based component of the game and we are creating strong incentives to participate. You can forget the old situation that RVR was not important before. It is now. Everyone can get onto top 3 position, if that nation attacks right targets.

Thanks for the opportunity to take a month break from your game. Positive feedback is not a stable. I'll dump yet another bad review on you for yet another poor decison. Wake up to your astouding ignorance of what players want from this game. WAKE UP.

Edited by Wynkyn de Worde
grammar
  • Like 3
Posted

Please, if you won't listen to us, at least listen to yourself from a few months ago:

Quote

If you want people to get to pvp fast you have to give players an option to recover losses fast. 

 
On 15/08/2017 at 11:29 AM, admin said:
On 15/08/2017 at 11:24 AM, Anolytic said:

 

Players should be able to build whatever ship they want if they can gather the resources and gold. Clans that cooperate well should be able to easily and quickly replace their lost ships from their reserves.

 

amen

  • Like 6
Posted

Is there no way of introducing a system where the conquest winner gets a penalty. 

If your nation wins one week the next week's points are effected.

Example :

Sverige nations wins week one, for the next two weeks any defeats received count as double points loss..

Would something like this add balance..

Personally any "easy titled nation" should receive a negative to begin with.

Example: any nation advertising as easy by the game receives half points for a victory...

Big playerbase should never mean automatic win n my book. 

The hard nations should receive double points for a port battle victory etc etc..

Try adding balance Devs!!

  • Like 1
Posted

Admin

We do want rvr to matter and we KNEW it will be unpopular but we want players to organize and fight. Old players are the most disappointed but we do want old players (who are already skilled) to take start influencing and teaching their nations to fight and win, and if they are not forced to do it they will never do it.

You are going to force people to the change the way they play. what sort of fools are you guys you think you can force players to play the way you like.

 

 

  • Like 1
Posted

I actually like this change but please reduce thickness of first rates, atm they are way too hard to kill.

When you are in a first rate you can literally ignore all other first rates and kill smaller ships (buces and wasas), because you cant kill first rates except they fck up really bad (stuck in wind or smth) and no other ship can penetrate you.

  • Like 2
Posted

why not just revert to conquest mark system. change the mark requirements for ships so players CAN fight with same ships. However the marks provide other benefits such as access to elite upgrades, labour contracts not only will this encourage RVR and PVP but it will also add some balance to the overall map so players who participate in RVR and WIN can then improve their ships performance, this way players with elite upgrades in some respect DESERVE them and will use them effectively. therefore successful RVR provides a PVP advantage which is its own reward as you have set rewards for PVP marks well.

just an idea. but restricting ship access to RVR winners in my oppinion is ridiculous as this will only discourage RVR and furthermore discourage time spent on the game.

 

  • Like 1
Posted
4 minutes ago, Raxius said:

why not just revert to conquest mark system. change the mark requirements for ships so players CAN fight with same ships. However the marks provide other benefits such as access to elite upgrades, labour contracts not only will this encourage RVR and PVP but it will also add some balance to the overall map so players who participate in RVR and WIN can then improve their ships performance, this way players with elite upgrades in some respect DESERVE them and will use them effectively. therefore successful RVR provides a PVP advantage which is its own reward as you have set rewards for PVP marks well.

just an idea. but restricting ship access to RVR winners in my oppinion is ridiculous as this will only discourage RVR and furthermore discourage time spent on the game.

 

to elaborate rather than a weekly mark reward for ship permits you change to this:

successful participants in portbattles obtain 1 conquest mark!

conquest mark rewards include elite upgrades, labour contracts, potentially even ship notes for insta crafting.

victory marks can again be converted by combat marks (so no restriction on ships) 

not only will this help with balance but you get what you want too.. More portbattles simultaniously as port BR limits restrict amount of players.. so this being said nations will do more than 1 or 2 portbattles at a time..  depending on their population and coordination to aquire the conquest marks to keep reinforcing their ships and portbattle fleet, adding ship notes as a potential item to purchase with conquest marks allows fast replacement to pb fleet. as this can also be an issue where people dont wana risk their ships for the rest of the fleet.

hope this clears up my idea. please let me know what you think

Posted
9 hours ago, OneEyedSnake said:

because more people went russia than those other nations..... sorry for being capt obvious. 

I still don't see why nations that historically had no territories in the Caribbean were even added in the first place. Unless just to test certain mechanics.

Posted (edited)
16 hours ago, Anolytic said:

Forcing players is the wrong way to go.

Do not waste those wise words. You will not be listened.

Sadly, Developers seem to listen to vocal minorities (or - worse - to their own personal ideas) while the silent majority (made up of casual players or "all around" players that engage in all the aspects of the game) is growing more and more tired and is silently loosing interest in the game.

Edited by victor
  • Like 3
Posted
4 hours ago, Lucius Esox said:

Yeah but you answer to a answer about PvE server not abaut PvP server so it makes no sense.

What shoud guys on PvE server do can you explain this?

I asked for Admirality on PvE server for the impossible Nations like Prussia/Russia and Poland. So Devs did not think about how a Player on PvE server gets to his Admirality when they dont have acces to a National Port of there Nation.  If a new Player will start on PvE-Server he will not know that there is a Admirality so i woud say next thing they dont think about.

I asked the same question when they did the last wipe mate, back when my clan used to play on PvE, so my answer is relevant.

We came to PvP because of this after the last wipe, so yeah, the Devs don't want any PvE at all.

Posted

Update was deployed today 22 Dec.

  • Labor hours contracts can now be bought for combat marks
  • Victory marks can be bought for PvP marks to promote both RVR and PVP activites
  • Prices for ship notes for PvP marks updated and generally lowered.
  • Wasa and L' Hermione have been moved to PVP rewards and prices were updated
  • Ability to acquire wasa on a pve server will be added next week together with the removal of permits for majority of vessels on both servers.
    • permits will remain for first rates and second rates
  • Distribution of victory marks changed
    • victory marks will be given to top 3 positions on the conquest weekly leaderboard
      • 3 marks for first place
      • 2 marks for second place
      • 1 marks for third place
    • victory marks will only be given to the players who:
      • Have at least one lord protector status in at least one port by the end of the round - bringing his nation a control point or,
      • Participated in a successful port battle during the conquest round (even if the port was lost later on) - bringing his nation a battle point
  • Like 10
Posted
17 hours ago, admin said:

National governments reward their captains and admirals for getting more ports to their nation.

Rewards to:

- Battle Group creator ( admiral nelson ! )

- any battle group captain that sinks/assists enemy ship in PB ( attrition cost by ensuring loss, must damage the enemy, prove their worth )

Further...

I suggest the rewards to be awarded only after a combination of two things:

- port held for 7 days

- achieve accumulated 100k of tax during those 7 days

Governments would never support ( and didn't ) non productive colonies.

This suppresses/ensures two things:

- invade ports just for the sake of points and then leave them abandoned ( daily support costs are meaningless )

- conquered ports ARE used and at the very least are supply bases of naval essentials ( like repairs ) and not only colour dots.

  • Like 1
Posted
1 minute ago, Liq said:

Nice changes. Whats the pvp - vic mark ratio?

And by how much were ship note prices lowered?

100 PVP marks = 1 Victory mark

Wasa note = 75 PVP marks

Hermione = 25 PVP marks

  • Like 2
Posted
14 hours ago, Rickard said:

this is a positive thing, otherwise, you just get random battles in which its free for all just like the battles in WOT, WOWS and war thunder.

 strong and strictly ruled clans are the ones that will kick your ass and that create the RvR and take initiative because they work together.

150 players MMO is a plain dead game, not a positive thing.

  • Like 1
Posted (edited)
3 hours ago, Jœrnson said:

Game will be developed for new players from now on not for the existing playerbase.Just to let you know.

@admin  Well, if things are that way, at least do not wipe our assets at final launch (it's the minimum :D)

Edited by victor
Posted
42 minutes ago, admin said:

 

  • victory marks will only be given to the players who:
    • Participated in a successful port battle during the conquest round (even if the port was lost later on) - bringing his nation a battle point
    • Have at least one lord protector status in at least one port by the end of the round - bringing his nation a control point or,

Do I understand correctly that if you participated in defensive battles only, you won't get VM's?

Posted

Instead only 3 top nations give Victory Marks to people who are active in port battles - no matter what nation. Right now all you doing is promote "zerg". People will move to 3 best nations - rest will left with nothing. Small nations and less populated will never even smell them. How Prussia or Poland can get to top 3 nations when all will go for a easy mode and join big nations? 

  • Like 1
Posted
45 minutes ago, admin said:

Update was deployed today 22 Dec.

  • Labor hours contracts can now be bought for combat marks
  • Victory marks can be bought for PvP marks to promote both RVR and PVP activites
  • Prices for ship notes for PvP marks updated and generally lowered.
  • Wasa and L' Hermione have been moved to PVP rewards and prices were updated
  • Ability to acquire wasa on a pve server will be added next week together with the removal of permits for majority of vessels on both servers.
    • permits will remain for first rates and second rates
  • Distribution of victory marks changed
    • victory marks will be given to top 3 positions on the conquest weekly leaderboard
      • 3 marks for first place
      • 2 marks for second place
      • 1 marks for third place
    • victory marks will only be given to the players who:
      • Have at least one lord protector status in at least one port by the end of the round - bringing his nation a control point or,
      • Participated in a successful port battle during the conquest round (even if the port was lost later on) - bringing his nation a battle point

Thank you for listening!

This solves the problem and is a really nice solution. Well done!

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