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Posted
15 hours ago, Farrago said:

Yes. The loss in speed needs to gradual. Otherwise, a ship is more or less doomed before it can repair or disengage.

it IS gradual
it starts at 70% structure - speed penalty 0
and ends at 0 structure - speed penalty 70%  
the falloff is linear and has no bumps

  • Like 2
Posted

Update was deployed yesterday 18 Dec

 

  • Important: Defence timers added to ports.
    • Clans can set up the timers for hostility and port defense.
    • Hostility generation is IMPOSSIBLE outside of the defense timers.
    • Port battles will always start 24 hours after  hostility reaches 100%
      • defense or defence?
  • Fixed a very important rare bug with the cannon reload (which now allows us to bring light carriages back). Thanks to @Cpt. Reverse
  • Ow Traders now drop better loot 
  • Sternway reduced to 55% from forward speed (previously it was 65%)
  • Bot behaviour against the wind improved
  • Bot OW speed reduced by 15%
  • Like 11
Posted
1 minute ago, admin said:

Update was deployed yesterday 18 Dec

 

  • Important: Defence timers added to ports.
    • Clans can set up the timers for hostility and port defense.
    • Hostility generation is IMPOSSIBLE outside of the defense timers.
    • Port battles will always start 24 hours after  hostility reaches 100%
      • defense or defence?

 

Can you clarify: If my timer is 18-21, does it mean that i can only start a Hostility mission during that time or does it also mean the Hostility mission has to end before 21 to make it count?

Posted
3 minutes ago, admin said:
      • defense or defence?

Defence and defense are different spellings of the same word. Defense is preferred in American English, and defence is preferred in all other main varieties of English, including Australian, British, and Canadian English. The spelling distinction extends to most derivatives of defence/defense, including defences/defenses and defenceless/defenseless. But the words defensive, defensiveness, and defensively have an s everywhere.

Source

Posted
4 minutes ago, Havelock said:

 

Can you clarify: If my timer is 18-21, does it mean that i can only start a Hostility mission during that time or does it also mean the Hostility mission has to end before 21 to make it count?

Yes. Hostility mission must be finished (and all players must exit the instance) before 21. Points received outside of the timers will be lost
Hostility mission can start before but must finish within the timer. Same with PVP kills. TLDR. Hostility points only count and add to hostility if they are granted WITHIN the defense timer.

  • Like 2
Posted
2 minutes ago, admin said:

Yes. Hostility mission must be finished (and all players must exit the instance) before 21.
Hostility mission must finish within the timer. Same with PVP kills. TLDR. Hostility points only count and add to hostility if they are granted WITHIN the defense timer.

I hope you will include all these details in the Tutorial

Posted
10 minutes ago, admin said:

Update was deployed yesterday 18 Dec

 

  • Important: Defence timers added to ports.
    • Clans can set up the timers for hostility and port defense.
    • Hostility generation is IMPOSSIBLE outside of the defense timers.
    • Port battles will always start 24 hours after  hostility reaches 100%
      • defense or defence?
  • Fixed rare bug with the cannon reload (which now allows us to bring light carriages back). Thanks to @Cpt. Reverse
  • Ow Traders now drop better loot 
  • Sternway reduced to 55% from forward speed
  • Bot behaviour against the wind improved
  • Bot OW speed reduced by 15%

Thanks for the update.  I all ready set Nassau on Global to US prime time to test the mechanics.  Just encase any of them pesky Global US/GB/French players want to try to take it.   That and more to see if it was working. Now if we can ever get a the merger so we can test it on the new server.  That is if every port isn't locked out of any time other than EU, but I'm going to bet not every clan is going to be rich enough to do that.

 

Posted
11 minutes ago, Powderhorn said:

Defence and defense are different spellings of the same word. Defense is preferred in American English, and defence is preferred in all other main varieties of English, including Australian, British, and Canadian English. The spelling distinction extends to most derivatives of defence/defense, including defences/defenses and defenceless/defenseless. But the words defensive, defensiveness, and defensively have an s everywhere.

Source

We love changing things like taking out silly U's in words that don't need them...lol

Posted

What was interesting to me is that it is simpler and more correct to always use the Americanized spelling, as you won't have to switch from C to S spellings for defensive, defensiveness, and defensively.

Posted
15 minutes ago, Powderhorn said:

What was interesting to me is that it is simpler and more correct to always use the Americanized spelling, as you won't have to switch from C to S spellings for defensive, defensiveness, and defensively.

Remember that’s also the way you were taught. I’m sure across the pond they feel their spellings are simpler 

 

Posted

One spelling pattern v. one spelling pattern + exceptions.  I think that qualifies as simpler :P

More correct could be debatable, but you will always be correct with the S spelling.  You will not always be correct with the C spelling.

Posted
1 hour ago, Christendom said:

Remember that’s also the way you were taught. I’m sure across the pond they feel their spellings are simpler 

 

Not sure I should make any comment regarding spelling with my history on this forum.

However we pronounce aluminium correctly :ph34r:

 

Posted
3 hours ago, Custard said:

However we pronounce aluminium correctly :ph34r:

The modern process of making aluminum was invented simultaneously by two Americans, so we get re-branding rights. :P

(Along with the French, who probably spell it 'liuexmaignouex' or something.)

 

Quote

Sternway reduced to 55% from forward speed (previously it was 65%

This is reasonable.

Posted
4 hours ago, admin said:

Ow Traders now drop better loot 

Can we get escorted trader fleets which guarantee drop certain upgrade items and skill books parts, so we have to grind less AI to get PVP crucial upgrades?

Posted
35 minutes ago, Quineloe said:

Can we get escorted trader fleets which guarantee drop certain upgrade items and skill books parts, so we have to grind less AI to get PVP crucial upgrades?

Can we get all books + items + ships + whatever as redeemable pls. I said pls.

  • Like 1
Posted
1 minute ago, z4ys said:

Can we get all books + items + ships + whatever as redeemable pls. I said pls.

Why are you so adamant about defending massive PVE grinding?

  • Like 1
Posted
1 minute ago, Quineloe said:

Why are you so adamant about defending massive PVE grinding?

Ah thats why you ask for more pve :D the right question would be: Can we get rid of this books and upgardes.

  • Like 3
Posted
Just now, z4ys said:

Ah thats why you ask for more pve :D the right question would be: Can we get rid of this books and upgardes.

I'm asking for less PVE. Verstehst du nicht, was adamant bedeutet?

Posted
4 minutes ago, Quineloe said:

...

Still why fire with fire and not water vs fire ;-) to cure the game we need less mods and crazy books. So better press delete as wasting time on coding useless stuff.

Posted

We have epic loot (book of 5 ring, art of ship handling, gunnery enc)

we have epic tradeskill items (Cartagena, elite rig refits, 7% gunpowders)

we have  dragon raids (epic events)

We didn't get all World of Warcraft up in this game by chance.

  • Like 2
Posted
44 minutes ago, Hethwill said:

enhance the shipwright options.

Then I would be scared there would be a terrible PVE grind for crafters to be able to craft the best PVP stuff as this has been the chorus a long time. Why is it so important to keep the best PVP things behind a PVE grind-wall? I'm sure it's deliberate but I struggle to understand.

Posted
7 minutes ago, jodgi said:

Then I would be scared there would be a terrible PVE grind for crafters to be able to craft the best PVP stuff as this has been the chorus a long time. Why is it so important to keep the best PVP things behind a PVE grind-wall? I'm sure it's deliberate but I struggle to understand.

I would be interested to see what happens when you take everything.  Everything.  Out from behind a PvE wall and put it behind an Econ wall instead.  Spread the things to make that which are considered the "best" modules, spread them to the four corners of the map, and see what happens.

Posted
12 minutes ago, jodgi said:

Then I would be scared there would be a terrible PVE grind for crafters to be able to craft the best PVP stuff as this has been the chorus a long time. Why is it so important to keep the best PVP things behind a PVE grind-wall? I'm sure it's deliberate but I struggle to understand.

I wasn't talking about PvE. Talking about ship crafting with a multitude of options as I posted somewhere in suggestions. No drops, no modules, all options craftable as you craft the ship. :) There's a misunderstanding going on due to misinterpretation of what was written. Certainly.

 

  • Like 2
Posted
3 minutes ago, Powderhorn said:

I would be interested to see what happens when you take everything.  Everything.  Out from behind a PvE wall and put it behind an Econ wall instead.  Spread the things to make that which are considered the "best" modules, spread them to the four corners of the map, and see what happens.

That's exactly what has been tried already. Best gunpowder comes from florida, bovenwinds comes from the Antilles, Cartagena comes from Cartagena.
It's just a very poor execution and a a Bovenwinds refit clearly isn't as valuable as a Cartagena Caulking Refit.  This stuff already is behind an econ wall. a thousand feet high econ wall, though.

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