Jump to content
Naval Games Community

Recommended Posts

Posted

Situation:

 

So we have an hour to play a PVE match, Its stormy weather, half your squadron chases ai ships 1 way, the other half the opposite direction.

 

After 30 minutes you find you are the only ship left and the remaining ai ships were with the group who went the other way.

 

You sail back on roughly an opposing course to 10 minutes but fail to see enemy ships.

 

Can we have an option to either finish match earlier if we are out of visual range for say 10 minutes of last enemy ships, perhaps stating whether the 'withdrawel' would be a loss, win or draw depending on current score.

 

Or possibly a trigger once every 5 minutes or so where you can force an ai ship to set off a signal rocket (Yes these were used historically) so that we can see a flickering light on a  horizon for say 15 seconds which will give us a rough heading toward them.

 

i know I state PVE in the topic title but this could also be a voluntary action by pvp captains in the same situations.

Posted

Right now the only requirements to progress is damage - because we are testing ships it is not important if you are winning or losing.

 

So you can safely exit the battle if you lost contact without court martial 

Posted

set off a signal rocket (Yes these were used historically) so that we can see a flickering light on a  horizon for say 15 seconds 

 

I really like this idea, not for sea trials per admin explanation, but for open world. This could be really cool.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...