GrubbyZebra Posted November 27, 2017 Posted November 27, 2017 I don't necessarily agree that the zones themselves are an issue. I mean, it was historically accurate for trade vessels to sail under the protection of shore batteries for a large percentage of the atlantic coast of Europe, for example. What needs tweaked is the reinforcement mechanic. Dropping 2 Santis instantly into a battle is too much. Have shore batteries spawn in the battle instances near coasts perhaps, or if near a port, gunboats or other smaller craft swarm out after a warm-up timer (after button press) and over a period of time. These are just ideas of ways to make the zones both useful and more play-friendly.
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