Still loving the game. Can't wait to see what other content the devs come up with! Hopefully we get our playerbase higher soon. I have some questions now that I have more time in-game:
- Hostility Missions: From what I understand, these are essentially fleet missions that raise hostility on certain ports, and once hostility hits 100% there's a PB scheduled 22 hours later. Correct me if that's wrong. On that note, does the faction that controls that port get a notification of any sort that hostility missions are being ran? Or do they just need to occasionally check the map info?
- Certain things on the map seem to update in realtime while other things do not. What's the update time on goods availability/prices/etc?
- Repairs in-battle vs OW vs port: Since I can't make kits myself (which I'm seriously reconsidering), I rely on drops/purchases. With that in mind, is there EVER a scenario (with stacked buffs) that gives better repair returns in-battle versus on the OW? Do the folks that manufacture their own kits find it actually cheaper to repair that way rather than spend money in port?
- Wind. The wind in OW seems to always be blowing in the least convenient direction. How is it determined? How can I plan routes around it?
- Heavy Rattlesnake. I was gifted one of these very early on and it's simply refused to sink whenever I use it. It's marvelous. I've noticed it doesn't spawn as AI and the prices for it are insane; how is this acquired? Is it a rare blueprint?
- Crafting! I'm somewhat hesitant to get deep into crafting (because missions seem to give much better returns at my Captain rank compared to hauling goods from all corners of the Caribbean just to build Lynxes) but I know I'll need to eventually. Do people generally just stick to the method of hauling the cheapest resources they can find to one central location, or are shipbuilders usually relying on clan help?
- PvP combat: I've only been in one PvP fight (I was chased down by a fella in an Endymion while in a Renommee), and it went fairly well. Neither of us died but he used faaar more repair kits than I did before he gave up and managed to escape. I don't think he expected a live oak Renom with carronades (I was running missions, don't judge). I've also developed an odd skill of combating attempts to push me into the wind. Anyway, the damn battle wore on for over an hour... is this normal? There was so much retreat-and-repair action going on I was ready to give up out of sheer exhaustion.
- Lastly, regarding that PvP fight: Both my stern and bow chasers were inoperable fairly quickly into the fight. Was this bad luck, skill on the attacker's part or what? That had never happened to me before.
Whew, lots of questions. Normally I'd rely on a wiki but the Naval Action wiki's are... rough. Thanks in advance for the help!
Question
TheHaney
Hey folks!
Still loving the game. Can't wait to see what other content the devs come up with! Hopefully we get our playerbase higher soon. I have some questions now that I have more time in-game:
- Hostility Missions: From what I understand, these are essentially fleet missions that raise hostility on certain ports, and once hostility hits 100% there's a PB scheduled 22 hours later. Correct me if that's wrong. On that note, does the faction that controls that port get a notification of any sort that hostility missions are being ran? Or do they just need to occasionally check the map info?
- Certain things on the map seem to update in realtime while other things do not. What's the update time on goods availability/prices/etc?
- Repairs in-battle vs OW vs port: Since I can't make kits myself (which I'm seriously reconsidering), I rely on drops/purchases. With that in mind, is there EVER a scenario (with stacked buffs) that gives better repair returns in-battle versus on the OW? Do the folks that manufacture their own kits find it actually cheaper to repair that way rather than spend money in port?
- Wind. The wind in OW seems to always be blowing in the least convenient direction. How is it determined? How can I plan routes around it?
- Heavy Rattlesnake. I was gifted one of these very early on and it's simply refused to sink whenever I use it. It's marvelous. I've noticed it doesn't spawn as AI and the prices for it are insane; how is this acquired? Is it a rare blueprint?
- Crafting! I'm somewhat hesitant to get deep into crafting (because missions seem to give much better returns at my Captain rank compared to hauling goods from all corners of the Caribbean just to build Lynxes) but I know I'll need to eventually. Do people generally just stick to the method of hauling the cheapest resources they can find to one central location, or are shipbuilders usually relying on clan help?
- PvP combat: I've only been in one PvP fight (I was chased down by a fella in an Endymion while in a Renommee), and it went fairly well. Neither of us died but he used faaar more repair kits than I did before he gave up and managed to escape. I don't think he expected a live oak Renom with carronades (I was running missions, don't judge). I've also developed an odd skill of combating attempts to push me into the wind. Anyway, the damn battle wore on for over an hour... is this normal? There was so much retreat-and-repair action going on I was ready to give up out of sheer exhaustion.
- Lastly, regarding that PvP fight: Both my stern and bow chasers were inoperable fairly quickly into the fight. Was this bad luck, skill on the attacker's part or what? That had never happened to me before.
Whew, lots of questions. Normally I'd rely on a wiki but the Naval Action wiki's are... rough. Thanks in advance for the help!
Edited by TheHaney10 answers to this question
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