IceBurg Posted November 10, 2017 Posted November 10, 2017 Just wondering, since we just switched to unity 5 engine can we just call this game persistent? i mean, nothing else in the game is gonna be bigger than that, so, lets just call it a game and say no more wipes,
Thonys Posted November 11, 2017 Posted November 11, 2017 51 minutes ago, Gibbralter said: Just wondering, since we just switched to unity 5 engine can we just call this game persistent? i mean, nothing else in the game is gonna be bigger than that, so, lets just call it a game and say no more wipes, You, my men, are the first to call this game finished The developers should give you a free ship ...serious but I love your thought and believe in the game but they told we still get one wipe before final release..
IceBurg Posted November 11, 2017 Author Posted November 11, 2017 By no means finished, i just said nothing is going to be bigger in the development of the game than switching the game engine. they said they might wipe as far as i know, not that they would. not finished, persistent, meaning not ending,
Aster Posted November 11, 2017 Posted November 11, 2017 After wipe is the most fun anyway when everyone isn't running around in meta ships. 2
Cmdr RideZ Posted November 11, 2017 Posted November 11, 2017 If economics are not working ok, it can be that we end up to a situation where everyone has everything. Then we need a wipe again. In general though they should focus to finish features that need a wipe. Many have been testing this game hundreds/thousands hours and starting all over again and again can get heavy. I would not be surprised if some are waiting that they stop wipes before playing again.
victor Posted November 11, 2017 Posted November 11, 2017 A last asset wipe pre final release would be ok. Maybe we could be awarded some benefit for having been long time testers (besides a nice ship that no one will use, not to loose it ): - xp and craft xp should be there (at least Devs said so in the past) and that's fine with me Maybe they could add something, like i.e. - keep the ship experience - keep all the owned blueprints (so that crafters will be able to pump out nice ships earlier after wipe). - give a little sum of gold (but this is not a real concern, since - tbh - making gold with missions is very easy also with small ships)
Guest Posted November 11, 2017 Posted November 11, 2017 (edited) The econ is as broken as it has always been, the crafting has become futile since the most OP ship to ever leave the dockyards in GL (the WASA) can be bought for combat marks. EDIT: Both a readjustment of the econ system and the crafting system would require wipes.. The crafting could in principle be adjusted without a wipe.. Edited November 11, 2017 by Guest
Captain Pinky Posted November 11, 2017 Posted November 11, 2017 They should keep it as it till its near full release. Then wipe everything imo. Then everyone starts level when the game is officially released and no one who gained advantages from broken ships that will get fixed in the future like the WASA will be able to profit as easily. Also things like rum etc will have been polished out and fixed. So thats what i think would be idea, but of course only my opinion.
IceBurg Posted November 11, 2017 Author Posted November 11, 2017 6 hours ago, Aster said: After wipe is the most fun anyway when everyone isn't running around in meta ships. 4 hours ago, Cmdr RideZ said: If economics are not working ok, it can be that we end up to a situation where everyone has everything. Then we need a wipe again. Guys, Guys, Just because other people in the game have more than you is not a reason to wipe the game, I"m talking about actual developmental reasons for wiping the game, and how is the economy screwed up? what cant you get? still no reason to Wipe the Game. i remember when the patch for buildings in ports came out, nobody could even get iron. let alone silver. that"s a messed up economy. This economy seems to be better than at any time in the game. and for the people that want a wipe because they aren't as far in the game as other people. how are you going to deal with the game a year after release? The fact is less than 1000 people are playing this game, how much damage would it do to go persistent?
IndianaGeoff Posted November 11, 2017 Posted November 11, 2017 I think a wipe is in order. The last one was a complete cluster. If that wipe had been to a game in a better state, it would not be needed. Not to mention that you need a clean fighting map for when the game is marketed. You want to go into the final release with a clean map that new players can feel invested in fighting for. Not the current one that has to be explained to newbs. A wipe might also bring back some old captains. We need them too. Let people keep Exp and maybe a redeemable or two so that big ships are fighting quickly. But other than that... let there be war.
Liq Posted November 11, 2017 Posted November 11, 2017 Wipes bring new dynamics into the game, more players sailing the OW in frigates, so yes please, more wipes Also gives players that had quit the game a reason to come back and check out the game again (maybe after the tutorial and UI rework is done). 4
Sir Texas Sir Posted November 11, 2017 Posted November 11, 2017 9 hours ago, Aster said: After wipe is the most fun anyway when everyone isn't running around in meta ships. That first day I got the first green on green kill in 10 mins to the only person to ever make my ignore list in game and than we took like a billion basic cutters (think it was more than 9 but not over a dozen) and killed ever LVG we could fine....it was like shark week and your girl just started her time of the month....lol Than it got old real fast with the grind. I think if they started it with the way ship knowledge is now we would retain some more players and it would burn so many out that was just tired of things like grind. Hell I'm burned out and been taking the last few weeks off. As for OP though yes we will prob have one more wipe by time it goes live or maybe just beta as I don't think this game will ever be finish it will just roll into BETA and than maybe live some time after that. Though we do need one more wipe when that happens and be allowed to set up chars and new names and such.
Teutonic Posted November 11, 2017 Posted November 11, 2017 (edited) One more wipe is scheduled before the launch of the "true" release for the game. and I think that's fine in my book. EDIT: we are getting a special ship gift for all out testing troubles. Edited November 11, 2017 by Teutonic
Jean Ribault Posted November 11, 2017 Posted November 11, 2017 4 hours ago, Teutonic said: One more wipe is scheduled before the launch of the "true" release for the game. and I think that's fine in my book. EDIT: we are getting a special ship gift for all out testing troubles. I don't mind a wipe. But do you know the source quote? Just curious.
Cmdr RideZ Posted November 11, 2017 Posted November 11, 2017 I am sure some are waiting the last wipe before starting to play. Would be unfair to not do so.
Destraex Posted November 12, 2017 Posted November 12, 2017 I am one of those that plays occasionally but is really waiting for more major features (like a new boarding system) to test before committing any time to grinding.
Quineloe Posted November 12, 2017 Posted November 12, 2017 17 hours ago, Aster said: After wipe is the most fun anyway when everyone isn't running around in meta ships. a wipe right now will result in mass Wasa as combat marks are fairly easy to get from PVE, so all you need is a workshop.
Lonar Posted November 12, 2017 Posted November 12, 2017 The point why most people want a wipe seems to be that after it for some time other smaller ships get used. So maybe we should think about good ideas to make people use smaller ships and non meta ships, instead of solving this with wipes.
Nelsons Barrel Posted November 12, 2017 Posted November 12, 2017 Results of the last wipe so far: One day of basic cutter madness, one week later everyone is already in the big ships again who plays this game. While that you have the casuals that still vote down Naval Action because of the wipe that happened over half a year ago and ragequit. The effects of a wipe are quite small for the dedicated players. they know how to play to progress and make money. You just harm the casuals. 1
Landsman Posted November 12, 2017 Posted November 12, 2017 8 hours ago, Cmdr RideZ said: Would be unfair to not do so. Would be unfair not to wipe, because some crybabies can't handle their pixels getting wiped and thus won't play until release? Haha, hello kitty them i say... wipe or no wipe, either is fine. 1
Landsman Posted November 12, 2017 Posted November 12, 2017 8 hours ago, Cmdr RideZ said: make people use smaller ships and non meta ships, instead of solving this with wipes. It's easy really - just make the bigger ships more expensive to a point where losing them really hurts. Small frigates should be the meta. In this meta even new players would have a chance on their 6th rates...
Nelsons Barrel Posted November 12, 2017 Posted November 12, 2017 5 minutes ago, Landsman said: It's easy really - just make the bigger ships more expensive to a point where losing them really hurts. Small frigates should be the meta. In this meta even new players would have a chance on their 6th rates... You haven't learned a thing in the last wipe, did you? We lost hundrets of players in no time because ships were to expensive. If you want to have fun, you want your enemy to have fun, too. If he ragequits because he lost his hard earned ship that he worked for a week or even more, he will simply ragequit. And then you will have no enemy to fight with. 1
Landsman Posted November 12, 2017 Posted November 12, 2017 1 minute ago, Eleven said: You haven't learned a thing in the last wipe, did you? We lost hundrets of players in no time because ships were to expensive. If you want to have fun, you want your enemy to have fun, too. If he ragequits because he lost his hard earned ship that he worked for a week or even more, he will simply ragequit. And then you will have no enemy to fight with. You didn't read the comment i quoted, did you? If people want small ships to be used by everyone, like this other guy suggests, then the bigger have to be more expensive. We lost hundreds of players, because they were crying about losing all their pixels and not because ships were too expensive. Cannons were expensive for a while, until most clans had their workshops running. The game was alot of fun after the wipe, if you weren't some kid that only wants to sail his 1st rates in PvE. So you can only have fun in big ships? Haha, not really. If he ragequits because he lost his hard earned ship that he worked for a week for then he isn't meant to be playing this game on the PvP server - sorry to say but it's a fact. Don't sail what you can't afford to lose and don't cry like a baby when you lose it, if you do it anyways... We already barely have any enemies to fight... most doing PvE in the safe zone, lmao. If i find a enemy then it's usually a gank party in fir/fir ships or someone running in fir/fir ships...
Cmdr RideZ Posted November 12, 2017 Posted November 12, 2017 (edited) 30 minutes ago, Landsman said: Would be unfair not to wipe, because some crybabies can't handle their pixels getting wiped and thus won't play until release? Haha, hello kitty them i say... wipe or no wipe, either is fine. I think it is more like that some people feel like they waste their time if they play before wipe. There is also a group that does not really want to test all bad features, they want to wait till it is ready. 27 minutes ago, Landsman said: It's easy really - just make the bigger ships more expensive to a point where losing them really hurts. Small frigates should be the meta. In this meta even new players would have a chance on their 6th rates... This would not work at all. There are probably other options to support smaller frigates. Everyone wants to sail a square rigged tall ship, no sense to force people to sail something under 5th rate. Edited November 12, 2017 by Cmdr RideZ
Nelsons Barrel Posted November 12, 2017 Posted November 12, 2017 1 minute ago, Landsman said: We lost hundreds of players, because they were crying about losing all their pixels and not because ships were too expensive. Cannons were expensive for a while, until most clans had their workshops running. The game was alot of fun after the wipe, if you weren't some kid that only wants to sail his 1st rates in PvE. So you can only have fun in big ships? Haha, not really. If he ragequits because he lost his hard earned ship that he worked for a week for then he isn't meant to be playing this game on the PvP server - sorry to say but it's a fact. Don't sail what you can't afford to lose and don't cry like a baby when you lose it, if you do it anyways... We already barely have any enemies to fight... most doing PvE in the safe zone, lmao. If i find a enemy then it's usually a gank party in fir/fir ships or someone running in fir/fir ships... Wow, so much unreflected content in one post... Enjoy your hardcore game with in total 10 players with a map huge as 6 hours to one edge to another. you will totally like it that way.
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