Darayavahus Posted November 10, 2017 Posted November 10, 2017 (edited) First of all 'Battle Instance' repairs should be limited, there are a lot comments on this issue, mostly because ships can repair all the time (every 10 minutes). I would propose a mechanic that would instantly remove the issue and add 'realistic' touch during battles: 1. Ship can repair all the time, either Rig or Hull (can't do both at a time) - Crew picks toolboxes instead of loading guns or tackling sails 2. Rig / Hull repairs are consumed every minute - As much crew repairs they consumes materials 3. Repair process requires crew (like now), but crew has higher chance of being hit by shots by a fixed value - Crew being outside of battle stations 4. % of Hull repair limited to 50% of current damage (plus modules/knowledge): - Ships hull can be properly repaired out of battle or in port 5. % of Rig repair limited to 75% of current damage (plus modules/knowledge) - Ships sails or rigs are easier to access and repair than parts of the ship under water For example if a ship has 5000 side Armor... goes down to 0... starts repair... it takes 10 repairs (250 each) in 10 minutes to repair to 2500 (50% - see point 4 above) - at this point ship cannot be repaired no more until getting more damage to this side of Armor... If it goes down to 0 again, it could be repaired up to 1250... After that to 625... 313... It is always 50% of current unrepaired damage (till the limit) This mechanic would: - prevent ships from repairing to full, brand new out of shipyard state all the time (in battle instance) - make ships with higher armor/sail HP more important in PvP / RvR - make ships made of Fir/Fir with stacked speed upgrades/knowledge less favourable in PvP / RvR - make armor/structure/repair upgrades/knowledge more favourable in PvP / RvR Edited November 10, 2017 by Darayavahus
Hodo Posted November 10, 2017 Posted November 10, 2017 How about... You can only repair structure damage and sail damage, not armor or masts.
Darayavahus Posted November 10, 2017 Author Posted November 10, 2017 Best thing for the game would be to split Sail and Mast HP completely and add Mast Repair (spare masts) as an item. But it would require a lot of changes. Proposed mechanics would be a lot easier to implement: - Slow down repair to 1 minute intervals while consuming Repair item at the begining of each interval, each item repairing 250 dmg (plus upgrades/knowledge) - Calculation of a damage limit - simple math and couple more variables for each part of the ship - Increase damage to crew while repair is active
Darayavahus Posted November 11, 2017 Author Posted November 11, 2017 16 hours ago, Barbancourt (rownd) said: masts should only be repaired in port So everyone would only demast as most viable tactic. We have been there already.
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