Cecil Selous Posted March 1, 2018 Posted March 1, 2018 (edited) 53 minutes ago, admin said: why his enemies did not use the "gamey multi-repair system"? There are 3 bellonas and 1 bucentaure We don't know why. maybe they just hadn't enough repairs to do it more than once. Maybe they weren't as aggressive and coordinated like you want players to be. But that imo doesn't change the fact, that the repair system sometimes artificially lengthens engagements. Combined with some repair mods, which others may not have for whatever reasons makes it sometimes cancerous. I agree that it sometimes also enables a player to win a battle against all odds. And while aggressiveness is sometimes the key, I don't think that Cochrane is a good example here. Yes, he boldly approached the frigate but he pulled some good tricks (which also led to El Gamo not firing during her approach) and also denied the boarding from El Gamo three times. The major part of his aggressiveness was in the boarding action itself and another cheeky trick when they took down the spanish flag. Perhaps they would have all been slaughtered if this hadn't work, we don't know. But there were many actions in this battle which we can't do in-game. EDIT: Maybe we should limit the effects of repair on the structure Edited March 1, 2018 by Cecil Selous 1
z4ys Posted March 1, 2018 Posted March 1, 2018 3 minutes ago, Cecil Selous said: EDIT: Maybe we should limit the effects of repair on the structure
Christendom Posted March 1, 2018 Posted March 1, 2018 Nelson didn't have multiple repairs in battle. Nuff said. 1
Tonrich Posted March 1, 2018 Posted March 1, 2018 I dont say they should forbid repairs but maybe there will be a compromise some day... 1
Slim McSauce Posted March 1, 2018 Posted March 1, 2018 (edited) The thing I don't like about repairs is that you HAVE to have them, a lot of them or you can't hunt for more than 1 battle until you have to go back to port. That and people using them to run forever. It's cheap gameplay. Edited March 1, 2018 by Slim Jimmerson 2
Sparkydog Posted March 1, 2018 Posted March 1, 2018 No need to remove unlimited repairs- they can be balanced or tweaked with their weight and the time between repairs. Let's not throw it all out and start over.
Elric Posted March 2, 2018 Posted March 2, 2018 Personally, I don't think repairs should ever get ships back to 100%. If repairs can only fix 50% of the damage taken, then when you lose 30%, you can only repair 15%. Lose another 30%, you can only repair 15%. The end result is a ship that gets patched up, but gradually deteriorates in battle. i.e. 100% drops to 70%, gets repaired to 85%, loses another 30% to 55%, gets repaired to 70%. 2
DeRuyter Posted March 2, 2018 Posted March 2, 2018 2 hours ago, ElricTheTwo said: Personally, I don't think repairs should ever get ships back to 100%. If repairs can only fix 50% of the damage taken, then when you lose 30%, you can only repair 15%. Lose another 30%, you can only repair 15%. The end result is a ship that gets patched up, but gradually deteriorates in battle. i.e. 100% drops to 70%, gets repaired to 85%, loses another 30% to 55%, gets repaired to 70%. Isn't part of the problem the repair mods stacking - carpenters, perks etc., leading to 100% repair multiple times? Also as I noted in the other thread crewmen repairing rigging should be more vulnerable to damage like crew prepped for boarding. Line ships IRL tended to withdraw from the line to make major rigging repairs for example. Also @Cecil Selous idea of repairs not effecting structure is a good one.
GrubbyZebra Posted March 3, 2018 Posted March 3, 2018 On 3/1/2018 at 12:34 PM, Christendom said: Nelson didn't have multiple repairs in battle. Nuff said. Nelson's enemies didn't have unlimited ammo/powder and gyro-stabilised guns, either. Nuff said.
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