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Posted (edited)

The navy dockyard is a small clan warehouse which can be build in up to 2 clan owned towns. By building the navy dockyard you unlock a clan storage with 8 slots there (example). The Dockyard can be used as frontline outpost to offer supplies to all clanmembers (supplies are cannons and repairs + rum).

Access is granted to all levels of members but acces to stack amount is limited. That means a member can take out (for example) 20 rig repairs after doing that he cant access the navy dockyard for a certain amount of time. Officer have full access to the warehouse.

Edit: The warehouse gets destroyed when port is captured.

Edited by z4ys
  • Like 4
Posted

Not a fan, unless those docked ships cost a lot of maintenance (money, resources, etc.) to keep those ships ready.

Atm we don't have many players, so the 'need' may feel greater, I understand. Clans should make sure that they and their members are organized enough to have ships where they need them. Allowing extra dockingspace again circumvents the dockinglimit ... Sorry if half of the clan is inactive or can't be bothered to sail a warship, or don't have the time, to were it needs to be, or clanmembers can't supply eachother with ships (because they are not online, or whatever), it is a clanproblem (organisation).

Agreeing with some kind of log for warehouses.

  • Like 1
Posted

Dev mention we prob will never see a dry dock thing for clans, but I wouldn't mind seeing some smaller warehouses we can drop for front line areas and hold things like cannons and repairs.  Maybe 10 slots  but can't be upgraded. If you loose the port you loose the warehouse so it's a risk to keep anything important in it.

Posted

I'd like to see this but for ships not for cannons and repairs... they could simply allow to buy the normal clan warehouse in more than one port for that....

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