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Posted

Well. Ones Fortune is Anothers Mifortune.

Unfortunately this Technique was not just used by Traders to just Ignore any Attackers. But also by Ganking Squads which then could then make sure that they only have to Fight the easy Targets and would easily escape from anything that would be dangerous to them.

 

So I am sorry for your loss. But seriously this had to go.

Posted (edited)
9 minutes ago, Sunleader said:

Well. Ones Fortune is Anothers Mifortune.

Unfortunately this Technique was not just used by Traders to just Ignore any Attackers. But also by Ganking Squads which then could then make sure that they only have to Fight the easy Targets and would easily escape from anything that would be dangerous to them.

 

So I am sorry for your loss. But seriously this had to go.

Oh and I agree btw, it's easy to post in a selfish way and sound like a jerk, so I should also say that yes, it did mostly fix gank squads... but surely there is a happy medium?

Edited by Werewolf
Posted
43 minutes ago, Werewolf said:

Oh and I agree btw, it's easy to post in a selfish way and sound like a jerk, so I should also say that yes, it did mostly fix gank squads... but surely there is a happy medium?

Problem is that medium is incredible hard to reach.

Because the moment the Ship is even slightly faster. Escape is pretty much ensured. Because the Lighter Ships always got faster Acceleration.

 

It would need an complicated balancing. Where Max Speed Increase would also result in Accel decrease or some other chance to catch him.

Problem here really is that the Chance for Escape is either almost 0% or almost 100% and getting it into the suspension between that is really hard.

 

And other Nerfs would really beed to hurt to outbakance this advantage. So they as well either end up making it useless or end up being ignored cause they aint offsetting the advantage of only fighting on your terms.

 

 

Its a pretty hard thing to reach that hapoy medium :/

 

Posted

Start a POLL and I am pretty sure the most are unlucky with the current speed cap thing. Speed Build Ships must have their role and on the other side they must have their disadvantage in firepower and armor. All other leads to endless runs on OW and nothing happens. @admin should really take a view on that.

Posted

Apologies first off but I do not know much about real world sailing.  But it seems kind of crazy when jacked up SOLs can catch 5th and 6th rates. 

Posted
1 hour ago, AfkSailor said:

But it seems kind of crazy

Sure, but not as much as you think. What's truly crazy is the speeds you guys want your non-speedcapped ships to reach.

  • Like 1
Posted
9 hours ago, Sven Silberbart said:

Start a POLL and I am pretty sure the most are unlucky with the current speed cap thing. Speed Build Ships must have their role and on the other side they must have their disadvantage in firepower and armor. All other leads to endless runs on OW and nothing happens. @admin should really take a view on that.

I doubt that this Change was supposed to feel nice on the People which abused it to gain tremendous advantages.

So I doubt that the Devs really care for an Majority Vote here.

 

Also as I said before.

You all keep yapping about the Max Speed. But lets face it. You get other Tremendous Advantages here. And a 3rd Rate upped to the Speed of an 5th Rate might indeed have the same Max Speed. But its Sailing and other Capacities are Shit in exchange. Whereass the Frigate which has that Speed almost by default can add some other Upgrades to Improve its Capacities in other Aspects. Especially in maneuverability and acceleration.

 

5 hours ago, AfkSailor said:

Apologies first off but I do not know much about real world sailing.  But it seems kind of crazy when jacked up SOLs can catch 5th and 6th rates. 

Actually its not.

The Problem is that we see this purely as Size and Rating.

But a Ship of the Line is by Default not only Heavier but also Bigger than a Frigate and has Bigger Sails.

So sure a Light Frigate would Outrun a Heavy Ship of the Line just like it would Outrun a Heavy Frigate.

But there was Light Ships of the Line which could also Outrun a Heavy Frigate or Heavy Ships of the Line.

 

Ultimately its just a Question of Propulsion vs Resistance.

As Propulsion was mostly depending on Sail Size.

And Resistance came mostly from the Weight.

 

Ships of the Line did not fare that much worse than Frigates in terms of Top Speeds.

But just like in the Game. Ships of the Line needed much longer to actually get their Tremendous Weight Moving.

And Stopping this Tremendous Weight or Changing the Direction into which it goes is tremendously harder for a Ship of the Line than for a Frigate.

 

(Ah also pls note this goes only for 3rd and 4th Rates. Because 1st and 2nd Rates were Super Heavy Ships of the Line which however did not really have Bigger Sails) So 2nd and 1st Rates were usually way slower than their 3rd and 4th Rate Counterparts.

 

Posted
10 hours ago, jodgi said:

Sure, but not as much as you think. What's truly crazy is the speeds you guys want your non-speedcapped ships to reach.

Their historical speeds... you find that crazy?

Posted
14 minutes ago, Werewolf said:

Their historical speeds...

Dunno where you're coming from, but I'm referring to those that want historical speed + gazelle + stay/main + bovenwinds + copper + cotton + speed trim... Even that list isn't exhaustive. Somehow ships become cookie-cutter if they can't have all that without speedcap!?

Speedcap isn't the problem.

We took a deep dive into the PVE grind rabbit hole of books, upgrades and rare loot drops. We need speed cap to avoid ending up in la-la land.

I wish we never even got remotely close to needing speed cap.

  • Like 3
Posted (edited)

I find it funny that you guys are complaining about speed upgrades when they are nerfed into ground and yet you are completely ok with for example cartagena upgrade that gives you +7% thickness and no negatives. How about you go and complain little about ships that you can't even pen

Edited by Zoky
Posted
18 hours ago, jodgi said:

Dunno where you're coming from, but I'm referring to those that want historical speed + gazelle + stay/main + bovenwinds + copper + cotton + speed trim... Even that list isn't exhaustive. Somehow ships become cookie-cutter if they can't have all that without speedcap!?

Speedcap isn't the problem.

We took a deep dive into the PVE grind rabbit hole of books, upgrades and rare loot drops. We need speed cap to avoid ending up in la-la land.

I wish we never even got remotely close to needing speed cap.

Variety is the spice of life. If people want to sacrifice health for speed, why not? They are no worse than people who sacrifice speed for health. But I understand, if things don't go your way, then we are all just idiots who want OP ships (that you can just as easily build). Sounds like someone got dusted off too many times riding around in their floating fortress and is now butthurt.

Posted
57 minutes ago, Werewolf said:

Variety is the spice of life. If people want to sacrifice health for speed, why not? They are no worse than people who sacrifice speed for health. But I understand, if things don't go your way, then we are all just idiots who want OP ships (that you can just as easily build). Sounds like someone got dusted off too many times riding around in their floating fortress and is now butthurt.

Problem is not how easy it is to build.

But that the moment you have such a Ship all variety becomes meaningless and useless because only this Ship is able to fight and everything else will either be killed or left in the dust.

 

Its why back in the Day pretty much every PvPer got Renomme or Surprise. Because you could gank everyone and nobody could catch you.

 

No variety to be had there....

Posted
1 hour ago, Werewolf said:

Sounds like...

btchplz.gif

Also, tell me more about...

7 minutes ago, Sunleader said:

that you can just as easily build

 

  • Like 1
Posted
On 10/12/2017 at 1:33 AM, admin said:

majority of games have soft and hard caps. Even the best ones. 

the goal of speed cap was two fold
1) give more ships a chance
2) make upgrades exciting (instead of boring 0.5 0.2% on each) 

and in doing so presenting us completely unrealistic ships builds and setup due to magic upgrades and coding choices?

Posted
On 10/12/2017 at 8:32 PM, Sunleader said:

I did before you even Answered in Fact. Because from the Start I knew you would not Listen anyways because its not the Answer you want to Hear :)

And as we already know. Anything but the Answer you want to Hear. Will be Ignored by you anyways :)

Oh the irony...

Posted
On 14.10.2017 at 8:44 PM, Werewolf said:

Sounds like someone got dusted off too many times riding around in their floating fortress and is now butthurt.

LOL, you completely missed his point. What an idiot.

Posted (edited)

well making customised speed on a  ship , would be a pro if ;

the speed is stretched out more (no cap)

and the weight restriction is reduced for guns or/ and loading goods in the hold...

i  would say let go of the cap, and make wood type more important now, it is all the same if capped ...

also put in a handy cap for the shipbuilder (upgrades) a good shipbuilder can put in 5 :P upgrades (expensive premium ship )

make upgrades more available for players so they have a choice

make more customisation on ships available and make it more like: the  use of the  ship , where do i want to make my ship excile in..like   turning or acceleration or  speed or more tank or more bouncy, more man or more guns, made  specific ship  build

for example counterpart of speed is the thickness of armor and br what makes a ship vulnerable  now you have to think whats your goal with the ship

i do believe capping speed is not the way to go

more possibility in craftsmanship/ship knowledge and the captain is key i believe if you want to outrun a ship

ps.. a careened ship is vital .......what also should be an upgrade (something i dont see in the game at all , what is a missed opportunity)

upgrade; careened ship upgrade -multiplier 1.15 for all other installed upgrades....( just to give a idea)

/or put it in game by manage crew and >>[ship] ,and make this very expensive...(with delay of use for 1 hour)

 

everybody is sailing the same shit...it seems

 

 

Edited by Thonys
Posted

Thornys, I agree.  Rather than cap speed, force compromises. As you said, if you go super fast, it should cost you cannon weight, ammo, crew, cargo and so forth.  Also the idea that bigger ships would be built for max speed is silly.  Navies would not do that.

So maybe have speed come at the cost of structure and reload speed along with more often critical failures (leaks, modules and masts) then take the cap off.

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