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Posted
Hello all,

 

First off, I am so excited for this game. 

 

Saying I am a pirate/ golden age of sail enthusiast is an understatement . Last week I got married aboard the HMS Surprise in San Diego, we had a pirate wedding... I am very much an enthusiast regarding this genre.

 

With that said, the many years and sleepless nights thinking about what a great MMO open world pirate game should have, these are some that spring to mind at the moment...

 

-Deep ship combat system: This goes without saying and I wont get into the difference between using magical skills or simply negotiating wind to maneuver your ship to gain the advantage. As long as it is relatively realistic.

 

-Day night cycle: This one seems simple but it's the little things that bring a game to life and this being one sometimes over looked. At night ships have a shorter view range, players can purchase better lanterns to make night sailing more efficient.

 

-True sandbox open world: I understand there will be limitation given current CPU processors on how far the developers wish to go with this, but it would be nice to see more than a few prefabricated land segments available for exploration. 

 

-Player owned buildings and structures: This one is important. Having a guild/society or even a single player build physical structures that players can see and shop in is very important for breathing life into the ports. To regulate this there will be a limited number of building zones in a village before it grows into a bustling port, in which it will unlock more building zones. If players fail to log in within a week their shop closes, fail to log in two weeks the structure is demolished and available for purchase. The village's would grow into a city via the amount of trade, and infrastructure the "guvnor" .

 

-Bounty system: In ports players can pay a fee and post on a wooden bullitonboard for Captains to sink a particular player for a reward. To discourage spamming the Bounty System

 

-Reputation: This feature can effect many things such as which ports you can go in or who you can buy sell from. Many games have covered this game mechanic but some sort of reputation/faction is always nice for building  

 

-Weather system: A randomizing weather pattern that effect ship sailing and combat capabilities is nice.

 

-Vanity Upgrades:(Real money or Game currency)  Players can buy vanity upgrades for: Ships, Ports, and Captain clothes etc...

These would be things such as a verity of ship figureheads, or fancy lanterns.

 

players can explore and build villages/colonies/villages/forts/strongholds

 

I could easily spend a forum talking about each feature listed and if it has already been discussed hopefully this sparks the imagination to revisit the topic. Please discuss and add insightful conversation to these "features / mechanics" that I listed. Thank you and can't wait for the feedback.

 

-Cannonball

Posted

Hello Captain.. 

 

There are already topics covering in detail many things you described. Feel free to talk about your ideas in them. In some of the things you mentioned we went pretty far in discussions. 

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