Landsman Posted October 5, 2017 Posted October 5, 2017 (edited) Are there any unique features or mechanics planned for the pirates down the road? Doesn't it bother anyone that they don't have anything special, except for the outlaw mechanic ( which isn't even very accurate historically, just like the fact that pirates sail heavy frigates and ships of the line) ? I'd like to see at least a letter of marque or something? Please? I was thinking about starting over as pirate but except for the flag i can be a pirate in any nation, so it really wouldn't be much difference i guess.... Edited October 5, 2017 by Landsman 2
George Washington Posted October 5, 2017 Posted October 5, 2017 (edited) Raids. Raid and pillage ports, steal money and resources, damage infrastructure. Pirates are not the only ones who lack content. NA all together is a big blank block of nothing to do. We can't even have simple loot from NPCs, what else can we talk about here? I hope you get my point. Edited October 5, 2017 by George Washington 2
Landsman Posted October 5, 2017 Author Posted October 5, 2017 1 minute ago, George Washington said: Raids Any ETA on that? When is it coming?
George Washington Posted October 5, 2017 Posted October 5, 2017 (edited) 2 minutes ago, Landsman said: Any ETA on that? When is it coming? Right now Devs work on User interface and Language. Maybe after that, who knows. We haven't received any news and updates for a while now. Edited October 5, 2017 by George Washington
Landsman Posted October 5, 2017 Author Posted October 5, 2017 3 minutes ago, Peter Goldman said: marines Would like to see another boarding mod "pirate crew" thats similar to marines but more attack and less defense and morale debuff to represent actual filthy savage pirates... 1
IndianaGeoff Posted October 5, 2017 Posted October 5, 2017 (edited) 1 hour ago, Peter Goldman said: Raids were announced as PvE thing and it was ping'ed back to Devs with negative response. What we want as raids is flag system and stealing ports revenue. For hardcores option to raid capitals (so you can still capital revenue) but super risky raiding reinforcement zone. I would imagine raid as landing troops/marines ashore and taking control over forts and towers. Defender needs to stop you from doing that. Or how about a 8v8 battle or a fixed BR of any ship makeup, in a port with short notice (15 min). If you win you get to fill trade ships you brought with you, can steal anything in inventory or unharvested building goods. Load the trade ship and sail out the loot. The port you took is locked for 30 minutes after the fight. Good luck getting away, you might have kicked a hornet's nest. Attack a port in enemy territory and expect a counterattack. Hit a remote port or while a clan it is busy and you can steal the goods. It should also move the hostility way up if you win. Maybe 51%. Edited October 5, 2017 by IndianaGeoff
Barbancourt Posted October 5, 2017 Posted October 5, 2017 Stealing from players' inventories will kill the game dead for good.
Jean Ribault Posted October 5, 2017 Posted October 5, 2017 30 minutes ago, IndianaGeoff said: Or how about a 8v8 battle or a fixed BR of any ship makeup, in a port with short notice (15 min). If you win you get to fill trade ships you brought with you, can steal anything in inventory or unharvested building goods. Load the trade ship and sail out the loot. The port you took is locked for 30 minutes after the fight. Good luck getting away, you might have kicked a hornet's nest. Attack a port in enemy territory and expect a counterattack. Hit a remote port or while a clan it is busy and you can steal the goods. It should also move the hostility way up if you win. Maybe 51%. Are you suggesting stealing from people's buildings while they are offline? Really? 1
IndianaGeoff Posted October 5, 2017 Posted October 5, 2017 (edited) 10 minutes ago, Jean Ribault said: Are you suggesting stealing from people's buildings while they are offline? Really? Keep them tidy, defend them or lose your loot. Inventory would be safe, but unharvested stuff, not so much. Maybe let uncollected contracts be stealable. Notice that Joe Trader has 99 tars in a contract for 100, get some friends and raid. JT now lost half of them. Note, he is not charged for the stolen loot. Of course raids would have a daily or multiday limit. This would also allow for port reinforcement mechanics. The residents could pay for good forts and gun boats. Edited October 5, 2017 by IndianaGeoff
Jean Ribault Posted October 5, 2017 Posted October 5, 2017 6 minutes ago, IndianaGeoff said: Keep them tidy, defend them or lose your loot. Inventory would be safe, but unharvested stuff, not so much. ... You want to penalize people for not playing the game according to your schedule? And you don't think that's ridiculous? Wow. Barbancourt is right. 1
IndianaGeoff Posted October 5, 2017 Posted October 5, 2017 (edited) 18 minutes ago, Jean Ribault said: You want to penalize people for not playing the game according to your schedule? And you don't think that's ridiculous? Wow. Barbancourt is right. Occasionally losing some uncollected resources is hardly game breaking. In fact, some games do quite well with that model. Ala, Clash of Clans. 48 minutes ago, Barbancourt (rownd) said: Stealing from players' inventories will kill the game dead for good. Not inventory, uncollected stuff in buildings. And there is no monitary loss to the player. Edited October 5, 2017 by IndianaGeoff
Barbancourt Posted October 5, 2017 Posted October 5, 2017 People 54 minutes ago, IndianaGeoff said: Not inventory, uncollected stuff in buildings. And there is no monitary loss to the player. There is apparently loss of access to the resource. People will be plenty steamed when their labor contracts or coal aren't spawning, and no idea why.
CaptVonGunn Posted October 5, 2017 Posted October 5, 2017 3 hours ago, Landsman said: Would like to see another boarding mod "pirate crew" thats similar to marines but more attack and less defense and morale debuff to represent actual filthy savage pirates... we kind of get that with the supposed boarding bonus built into the privateer and pirate Frigates..
CaptVonGunn Posted October 5, 2017 Posted October 5, 2017 1 hour ago, Jean Ribault said: You want to penalize people for not playing the game according to your schedule? And you don't think that's ridiculous? Wow. Barbancourt is right. Hell they already get protected by the fact that when the ownership of a port changes hands everything they have doesn't go to the capturing group
Sir Texas Sir Posted October 5, 2017 Posted October 5, 2017 1 hour ago, Jean Ribault said: Are you suggesting stealing from people's buildings while they are offline? Really? And this guy cry's when we take one port from his nation. They act like we one ported them every time we take one port. Just think if we can steal there goodies too? Hell we wouldn't keep the port just raid it every couple of weeks to get the goods. I honestly was suprised to see such from a known carebear in game. Though with that I always suggested raids stop production for three days and the raiders get a portion of what ever would of been produced. Never from the players stock as that would as some said kill the game. WHat ever clan did the raiding would get what ever tax would of been gotten those days and such forth. I would say that would be the only thing that comes out of the clan coffer of the owner of the port. They still have to pay tax's or they loose the port but that tax goes to who ever raided them those three days. Along with the goods that the port would of produced or something.
CaptVonGunn Posted October 5, 2017 Posted October 5, 2017 I suggested over a year ago.. that raids give the raiders if they win basically 1 LGV or Indianans worth of whatever the Port produces per player that was in the raid.. Split equally across the items it produces.. So if it is Hemp and Sugar the hold would be 1/2 and 1/2.. if 3 items 1/3 of hold of each ect.. Given that the European Traders have Huge Stock piles in the towns awaiting shipping.. no big deal really... Then no production from the port for 2-3 days and it can't be raided again for say 10 days by anyone 1
IndianaGeoff Posted October 5, 2017 Posted October 5, 2017 22 minutes ago, Sir Texas Sir said: I honestly was suprised to see such from a known carebear in game. Being in port battles, screening for port battles, helping with costal defense, doing hostility and stopping hostility missions and trading all over the map is now carebear. I guess not ganking traders around capitals can earn you that title.
IndianaGeoff Posted October 5, 2017 Posted October 5, 2017 1 hour ago, Barbancourt (rownd) said: People There is apparently loss of access to the resource. People will be plenty steamed when their labor contracts or coal aren't spawning, and no idea why. Temporarily losing some stuff that is replaced is trivial compared to losing the port in a port battle.
CaptVonGunn Posted October 5, 2017 Posted October 5, 2017 (edited) 2 hours ago, Barbancourt (rownd) said: People There is apparently loss of access to the resource. People will be plenty steamed when their labor contracts or coal aren't spawning, and no idea why. If they have no idea why and it is an announced game function they aren't paying attention.. Edited October 5, 2017 by CaptVonGunn
Barbancourt Posted October 5, 2017 Posted October 5, 2017 I'm not seeing anything appealing about that idea. It's just a way to randomly annoy other players.
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