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clan alliances  

201 members have voted

  1. 1. Allow foreign clan entry rights to Port battles

    • Yes
      152
    • No.
      50


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Posted

Captains

please comment on the alliances with clans of foreign nations (for port battle entry rights only).

For example - you can add a clan from a foreign nation to your friend list - allowing them to help you in port battles. 

  • Like 12
Posted

Interesting idea, but rediii has already made some got points about potential abuse.

If implemented, better take your time to eliminate possible exploits up front.

  • Like 1
Posted
32 minutes ago, rediii said:

 

Can Y now enter both sides? Is 1 side locked as soon as 1 player of this clan chooses a side?

Well if you were invited by both clans you will be able to join both sides. I am sure once it happens once another side will no longer add you to friends. 

  • Like 5
Posted
5 minutes ago, Christoph said:

sandboxie with alts ;)

alts can't participate in this as invite is voluntary. You invite clans if clans invite alts its their fault. Check the references before inviting. 

  • Like 5
Posted
30 minutes ago, rediii said:

Big yes! Mercenary clans incoming.

But how would it work when for example:

GB at war with SWE

GB and SWE added clan Y on both lists

Can Y now enter both sides? Is 1 side locked as soon as 1 player of this clan chooses a side?

If a clan manages to ingratiate themselves with both sides in a war and thus are able to choose which side to enter when the battle comes and by their choice inevitably betrays one party or the other, I'd say that's a feature, not a bug. 

Alts can still sabotage PBs - if you yourself are not careful who's on your clan's friendlist or in your clan rooster. Same would be the case for clans. If you're not careful to make sure that your friends are actually your friends, then you loose.

  • Like 5
Posted (edited)

i hope pirates have the same options. we can help other nations for money. thats a good feature for pirate gameplay

Edited by Christoph
  • Like 2
Posted

I like it, lets test it!

One note:

If a clan is allied to two clans fighting over a port that clan can put people on both sides of the PB. Meaning they can intentionaly take up slots from the side who they want to "lose" the PB, and just sit there and do nothing.  Thats going to be a problem we better solve now.

  • Like 1
Posted

Could lead to abuse..Foreign clan is "friendly", comes to PB, has 10 slots for example.

Then,the battle starts and they go out,maybe because other side payed more, or gave some promises......

How to "punish" such things?

Generally a good idea though, just afraid of "human factor" which might lead to unexpected things.

Posted (edited)
2 minutes ago, Ravern said:

Sounds suspiciously like watered down alliance system

Not really. This idea is much better, because a thrustworthy clan can join, not the nation. Much better, in my humble opinion.

Edited by Cortez
  • Like 1
Posted
1 minute ago, Peter Goldman said:

That's a feature. What if your clan members got paid to leave PB? How do you want to punish them? Expell. How to punish mercenaries? Never hire/pay them again. It's not game design issue, it's problem who do you take as friends/allies. Same can happen within nation with "friendly" clan.

Well, you might be right.

Posted (edited)

If we do this we should also add the other side of the coin and add in-nation clan wars.

If a clan in your nation allies with the clan of an enemy nation you need to have the option fight them

Edited by Slim Jimmerson
  • Like 4
Posted

Great idea can help smaller nations a lot and for bigger its also nice because they can help smaller and split their force and find fights that are not completly one sided.

Posted (edited)
15 minutes ago, rediii said:

I would add that as a pirate mechanic only

Well then that goes against the sandbox.

A big clan on your nation allies with enemy nations clan. They then let the enemy clan attack members of your nation and they join the battles on the their side to kill your players. They set max tax to all their held ports, and take your clans off friendly

They now are affectively a part of the enemy clan, they hold your nations ports, tax you out, help kill your members and there isn't much you can do about it.

Edited by Slim Jimmerson
  • Like 1
Posted (edited)
1 hour ago, admin said:

Captains

please comment on the alliances with clans of foreign nations (for port battle entry rights only).

For example - you can add a clan from a foreign nation to your friend list - allowing them to help you in port battles. 

I like this idea. Would it be possible to make your allied clans from other nations able to enter a port owned by your clan even if it is not available to all?

Edited by Captain Lust
Posted
2 minutes ago, Slim Jimmerson said:

Well then that goes against the sandbox. A big clan on your nation allies with enemy nations clan. They then let the enemy clan attack members of your nation and they join they battles on the their side to kill your players. They set max tax to all their help ports, and take your clan off friendly

They now affectively are a part of the enemy clan, they hold your nations ports, tax you out, help kill your members and there isn't much you can do about it.

If you gave this to Pirates only but removed their ability to hold ports it would be fine? 

Posted (edited)
11 minutes ago, Custard said:

If you gave this to Pirates only but removed their ability to hold ports it would be fine? 

You mean if only pirates could war other pirate clans, or only pirates can be made foreign allies to act as mercenaries for nations? No neither would really work on their own. Nations need some way to ally and friendly clans is the best way. But with allies with enemies you need enemies with allies or else you're tipping the balance of the sandbox which is never good.

Pirates need an overhaul, more than can be put into a single gameplay mechanic

Edited by Slim Jimmerson
  • Like 2

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