admin Posted October 4, 2017 Posted October 4, 2017 Captains please comment on the alliances with clans of foreign nations (for port battle entry rights only). For example - you can add a clan from a foreign nation to your friend list - allowing them to help you in port battles. 12
Batman Posted October 4, 2017 Posted October 4, 2017 Interesting idea, but rediii has already made some got points about potential abuse. If implemented, better take your time to eliminate possible exploits up front. 1
Christoph Posted October 4, 2017 Posted October 4, 2017 important is that the biggest nation cant alliance with other nations 1
Christoph Posted October 4, 2017 Posted October 4, 2017 2 minutes ago, rediii said: its a sandbox game sandboxie with alts
admin Posted October 4, 2017 Author Posted October 4, 2017 32 minutes ago, rediii said: Can Y now enter both sides? Is 1 side locked as soon as 1 player of this clan chooses a side? Well if you were invited by both clans you will be able to join both sides. I am sure once it happens once another side will no longer add you to friends. 5
admin Posted October 4, 2017 Author Posted October 4, 2017 5 minutes ago, Christoph said: sandboxie with alts alts can't participate in this as invite is voluntary. You invite clans if clans invite alts its their fault. Check the references before inviting. 5
Anolytic Posted October 4, 2017 Posted October 4, 2017 30 minutes ago, rediii said: Big yes! Mercenary clans incoming. But how would it work when for example: GB at war with SWE GB and SWE added clan Y on both lists Can Y now enter both sides? Is 1 side locked as soon as 1 player of this clan chooses a side? If a clan manages to ingratiate themselves with both sides in a war and thus are able to choose which side to enter when the battle comes and by their choice inevitably betrays one party or the other, I'd say that's a feature, not a bug. Alts can still sabotage PBs - if you yourself are not careful who's on your clan's friendlist or in your clan rooster. Same would be the case for clans. If you're not careful to make sure that your friends are actually your friends, then you loose. 5
Christoph Posted October 4, 2017 Posted October 4, 2017 (edited) i hope pirates have the same options. we can help other nations for money. thats a good feature for pirate gameplay Edited October 4, 2017 by Christoph 2
The Spud Posted October 4, 2017 Posted October 4, 2017 I like it, lets test it! One note: If a clan is allied to two clans fighting over a port that clan can put people on both sides of the PB. Meaning they can intentionaly take up slots from the side who they want to "lose" the PB, and just sit there and do nothing. Thats going to be a problem we better solve now. 1
Hawkwood Posted October 4, 2017 Posted October 4, 2017 Could lead to abuse..Foreign clan is "friendly", comes to PB, has 10 slots for example. Then,the battle starts and they go out,maybe because other side payed more, or gave some promises...... How to "punish" such things? Generally a good idea though, just afraid of "human factor" which might lead to unexpected things.
Hawkwood Posted October 4, 2017 Posted October 4, 2017 51 minutes ago, z4ys said: No - reduce pb group size No thanks.
Ravern Posted October 4, 2017 Posted October 4, 2017 Sounds suspiciously like watered down alliance system
Hawkwood Posted October 4, 2017 Posted October 4, 2017 (edited) 2 minutes ago, Ravern said: Sounds suspiciously like watered down alliance system Not really. This idea is much better, because a thrustworthy clan can join, not the nation. Much better, in my humble opinion. Edited October 4, 2017 by Cortez 1
Hawkwood Posted October 4, 2017 Posted October 4, 2017 1 minute ago, Peter Goldman said: That's a feature. What if your clan members got paid to leave PB? How do you want to punish them? Expell. How to punish mercenaries? Never hire/pay them again. It's not game design issue, it's problem who do you take as friends/allies. Same can happen within nation with "friendly" clan. Well, you might be right.
Abram Svensson Posted October 4, 2017 Posted October 4, 2017 Big yes to this idea. If it comes to betrayal the clans have to live with the consequences. Thats how it should be in a sandbox game.
Slim McSauce Posted October 4, 2017 Posted October 4, 2017 (edited) If we do this we should also add the other side of the coin and add in-nation clan wars. If a clan in your nation allies with the clan of an enemy nation you need to have the option fight them Edited October 4, 2017 by Slim Jimmerson 4
sveno Posted October 4, 2017 Posted October 4, 2017 Yes to this idea, finally Swedes get fully contested PB's
Lonar Posted October 4, 2017 Posted October 4, 2017 Great idea can help smaller nations a lot and for bigger its also nice because they can help smaller and split their force and find fights that are not completly one sided.
Slim McSauce Posted October 4, 2017 Posted October 4, 2017 (edited) 15 minutes ago, rediii said: I would add that as a pirate mechanic only Well then that goes against the sandbox. A big clan on your nation allies with enemy nations clan. They then let the enemy clan attack members of your nation and they join the battles on the their side to kill your players. They set max tax to all their held ports, and take your clans off friendly They now are affectively a part of the enemy clan, they hold your nations ports, tax you out, help kill your members and there isn't much you can do about it. Edited October 4, 2017 by Slim Jimmerson 1
Captain Lust Posted October 4, 2017 Posted October 4, 2017 (edited) 1 hour ago, admin said: Captains please comment on the alliances with clans of foreign nations (for port battle entry rights only). For example - you can add a clan from a foreign nation to your friend list - allowing them to help you in port battles. I like this idea. Would it be possible to make your allied clans from other nations able to enter a port owned by your clan even if it is not available to all? Edited October 4, 2017 by Captain Lust
Custard Posted October 4, 2017 Posted October 4, 2017 2 minutes ago, Slim Jimmerson said: Well then that goes against the sandbox. A big clan on your nation allies with enemy nations clan. They then let the enemy clan attack members of your nation and they join they battles on the their side to kill your players. They set max tax to all their help ports, and take your clan off friendly They now affectively are a part of the enemy clan, they hold your nations ports, tax you out, help kill your members and there isn't much you can do about it. If you gave this to Pirates only but removed their ability to hold ports it would be fine?
Bart Smith Posted October 4, 2017 Posted October 4, 2017 Yes. That plus new nations sounds like good features. Do this asap please. 1
Slim McSauce Posted October 4, 2017 Posted October 4, 2017 (edited) 11 minutes ago, Custard said: If you gave this to Pirates only but removed their ability to hold ports it would be fine? You mean if only pirates could war other pirate clans, or only pirates can be made foreign allies to act as mercenaries for nations? No neither would really work on their own. Nations need some way to ally and friendly clans is the best way. But with allies with enemies you need enemies with allies or else you're tipping the balance of the sandbox which is never good. Pirates need an overhaul, more than can be put into a single gameplay mechanic Edited October 4, 2017 by Slim Jimmerson 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now