Slim McSauce Posted September 30, 2017 Posted September 30, 2017 (edited) Scroll down Edited September 30, 2017 by Slim Jimmerson
Capn Rocko Posted September 30, 2017 Posted September 30, 2017 Aye. The Privateer can hit 15 knots easily with teak build, who knows what it could hit without the speed cap. Not that it matters though... today's patch nerfed the Privateer's turning rate so bad, its now comparable with a 3rd rate. I hope this is fixed soon. 1
CaptVonGunn Posted September 30, 2017 Posted September 30, 2017 Yes but also remove magic upgrades... 2
Slim McSauce Posted September 30, 2017 Author Posted September 30, 2017 (edited) 1 hour ago, CaptVonGunn said: Yes but also remove magic upgrades... What's wrong with upgrades besides being RNG? Edited September 30, 2017 by Slim Jimmerson
CaptVonGunn Posted September 30, 2017 Posted September 30, 2017 10 minutes ago, Slim Jimmerson said: What's wrong with upgrades besides being RNG? A Figure head magically increases your speed? Things that should be required to be added to the ship during build can be dropped on and removed at will? The One upgrade that I can find actual Historical use of and it was actually fairly wide spread is the hardest to find and not craft-able?(copper Plating) The list of things wrong goes on with so many of them 1
Slim McSauce Posted September 30, 2017 Author Posted September 30, 2017 16 minutes ago, CaptVonGunn said: A Figure head magically increases your speed? Things that should be required to be added to the ship during build can be dropped on and removed at will? The One upgrade that I can find actual Historical use of and it was actually fairly wide spread is the hardest to find and not craft-able?(copper Plating) The list of things wrong goes on with so many of them I'm okay with this. Remove all unrealistic upgrades, upgrades applied on build. All upgrades able to be bought by admiralty. At the same time reduce speed upgrade from wood type by say half, that way ships will never reach the speed cap (15knts is unrealistic for any ship) PVP has more room for tanky ships, but fast ships still have a role while not being completely meta required.... welp thread solved guys. I mean this has to be the best way to do it right? I don't think anyone enjoys min/maxing on speed upgrades in order to do PVP. Idk I guess if i'll leave the poll up but yeah....gg
William Death Posted September 30, 2017 Posted September 30, 2017 My opinion on the matter: Remove RNG drop for all upgrades!!!!!!!! Remove magical bow figureheads (or rename them to something better). Reduce speed affects from wood types: its not historically accurate to have a live oak ship be significantly slower or a fir ship to be faster. Wood selection was based on availability and cost, you'd naturally choose the toughest available wood that fit your budget; white oak was commonly used. Implement diminishing returns for stacking any mods. OR introduce a simple 10% cap for speed, so your Constitution will never be as fast as my Endymion could be, and speed built first rates won't be as fast as the average teak frigate.
CoyoteJohn Posted October 1, 2017 Posted October 1, 2017 What about introducing a gradual speed reduction mechanic? Historically, ships were at their fastest after initial launch. Barnacles and all sorts of other sea junk built up on the keel and hull over time, increasing drag and decreasing speed. They would have to dry-dock or beach the ship and clean the hull to remove the growth to regain some measure of the ship's original speed. Thus the reason copper plating came along...stuff wouldn't stick to it as well as it did wood. Make it where ships have a fixed speed based on build (wood type), which over time decreases based on number of days at sea without a hull-cleaning. Upgrades such as copper plating would reduce the speed decrease rate by say, half. So you have a brand new 13kt ship that spends an in-game month at sea without a hull-cleaning, and now its speed is reduced to 12.5kts. Something like 0.1kts per week at sea might work, and have the cleaning require LH and a bit of coin (not expensive). I'd also love to see a mechanic that introduces hull hogging or sagging (negatively effecting speed and turn rate) over time on ships without a stiffening upgrade at the point of crafting. 1
Teutonic Posted October 2, 2017 Posted October 2, 2017 I think the issue is far deeper than just module balance or figurehead magic. Tell me what the fastest shop would be with new limitations, and that becomes the new ship to use. Whoever is faster will generally determine the outcome of the battle, whether they decide to fight or run. This is why everyone use the speed meta but hates it, because some ships that would be fun to use won't ever be used because they will always be slower. The admin partially got it when they added negatives to some speed mods, but still other speed mods need drawbacks.
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