George Washington Posted September 29, 2017 Posted September 29, 2017 (edited) NPC should surrender if Gun Weight of your ship is x5 higher than the enemy and when full broadside hits the target. This is historically correct and is noted in many books. For example, in book '13 Gun Salute' when Surprise planned to sail next to the Snow with her long 9lbs. They called captain mad is he would not surrender after 1 full broadside from the Surprise. So, question is why we do not have this feature in Naval Action? I think it will be reasonable if you sail in a Frigate and fire full broadside on a snow or other smaller ship and make them randomly surrender (abandon ship) without wasting 20 minutes trying to chase down and shoot the tiny b@stard. Why every NPC Captain desides to kill his crew even when his ship is almost destroyed and guns+crew missing? Where is reality here? They all sink no matter what you do. Edited September 29, 2017 by George Washington 1
Sir Texas Sir Posted September 29, 2017 Posted September 29, 2017 No this would be abused much like the gold mods where for isntant board one shot kills if they used some type of moral system to have them surrender. Now what I would like to see if they get down to taking on water they stop firing at me or try to rage board cause shouldn't they all be working in survival if they are that far along cause sure enough that is what my crew does.
CaptVonGunn Posted September 29, 2017 Posted September 29, 2017 (edited) 1 hour ago, George Washington said: NPC should surrender if Gun Weight of your ship is x5 higher than the enemy and when full broadside hits the target. This is historically correct and is noted in many books. For example, in book '13 Gun Salute' when Surprise planned to sail next to the Snow with her long 9lbs. They called captain mad is he would not surrender after 1 full broadside from the Surprise. So, question is why we do not have this feature in Naval Action? I think it will be reasonable if you sail in a Frigate and fire full broadside on a snow or other smaller ship and make them randomly surrender (abandon ship) without wasting 20 minutes trying to chase down and shoot the tiny b@stard. Why every NPC Captain desides to kill his crew even when his ship is almost destroyed and guns+crew missing? Where is reality here? They all sink no matter what you do. Sure but you get no XP or CMs and very little gold... when you sell it to the market Edited September 29, 2017 by CaptVonGunn
Teutonic Posted September 29, 2017 Posted September 29, 2017 I would vote no as well. There are a lot of things that in the real world would happen that just wouldn't in Naval Action, I remember when the thought was to bring "forced surrender" because ships didn't sink as frequently as they do in the game...but that's because this is a game based on realistic age of sail fighting, not realism itself. If it was a singleplayer game I would say go right ahead though.
Jarlath Morrow Posted September 29, 2017 Posted September 29, 2017 The fact is, Naval Action takes place in a sort of alternate-reality world where all ships go down fighting, even poor merchants! In this world, crewmen are in infinite supply and their lives are worth pitifully little (less even than an Oak Log!). There are many nuances from the Age of Sail, and you can't replicate all of them. The "rules of engagement" from that era could get exceedingly complicated. Surely we don't want a game that replicates months of diplomatic tension after some frigate attacks the HMS Little Belt.
CaptVonGunn Posted September 30, 2017 Posted September 30, 2017 On 9/29/2017 at 2:19 PM, Wraith said: LOL, no. This is not a hard core sim and never has claimed to be. We sail from one side of the Caribbean to the other in hours instead of weeks in the name of game play, therefore you shouldn't demand this type of realism in your engagements because it makes for dumb game play. Actually they have claimed since day one that this was a Hard core Sim....
CaptVonGunn Posted September 30, 2017 Posted September 30, 2017 22 hours ago, Jarlath Morrow said: their lives are worth pitifully little (less even than an Oak Log!). Actually for this time frame that part was reality:)
Rebrall Posted September 30, 2017 Posted September 30, 2017 On 30/09/2017 at 7:51 AM, George Washington said: NPC should surrender if Gun Weight of your ship is x5 higher than the enemy and when full broadside hits the target. This is historically correct and is noted in many books. For example, in book '13 Gun Salute' when Surprise planned to sail next to the Snow with her long 9lbs. They called captain mad is he would not surrender after 1 full broadside from the Surprise. So, question is why we do not have this feature in Naval Action? I think it will be reasonable if you sail in a Frigate and fire full broadside on a snow or other smaller ship and make them randomly surrender (abandon ship) without wasting 20 minutes trying to chase down and shoot the tiny b@stard. Why every NPC Captain desides to kill his crew even when his ship is almost destroyed and guns+crew missing? Where is reality here? They all sink no matter what you do. actually yes but no only AI to possibly surrender should be traders and once you have done either x amount of damage or killed x amount of crew, as for them running this would of been reality another add from this could be give us a perk that allows create a "surrender mini game" much like boarding but based on moral only you win they surrender they win boarding begins or something along those lines
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