Bubba Smith Posted September 27, 2017 Posted September 27, 2017 It's a great idea, the clan dock could be attached to the ware house. I wish...
Slim McSauce Posted September 27, 2017 Author Posted September 27, 2017 34 minutes ago, Eyesore said: Why? it'd be like clan warehouse but for ships. A way for clans to store and distribute ships, maybe create an internal market within the clan. An extra upgrade for clans sitting on millions to dump into
Slim McSauce Posted September 27, 2017 Author Posted September 27, 2017 (edited) Just now, Intrepido said: and what about warehouse history log? this too. And custom clan ranks plz Edited September 27, 2017 by Slim Jimmerson
admin Posted September 27, 2017 Posted September 27, 2017 User interface first. Localization second. You can safely assume that clan docs = never. You might be pleasantly surprised after release but if does not happen you wont be dissapointed.
Slim McSauce Posted September 27, 2017 Author Posted September 27, 2017 2 minutes ago, admin said: User interface first. Localization second. You can safely assume that clan docs = never. You might be pleasantly surprised after release but if does not happen you wont be dissapointed. I want to NOT like this answer... I really do, but I just can't
Sir Texas Sir Posted September 27, 2017 Posted September 27, 2017 51 minutes ago, Intrepido said: and what about warehouse history log? This really really really needs to be added though. You already got a log system for purchase and other things in game. Why not add one for clans warehouse? 35 minutes ago, admin said: User interface first. Localization second. You can safely assume that clan docs = never. You might be pleasantly surprised after release but if does not happen you wont be dissapointed. As nice as a clan dock would be, but i would prefer to do something more simple like being able to make ships into notes to store in clan warehouse. We have a stack of Wasa notes in our sub clan for quick easy back up ships to give folks. I remember you comment recently ya'll will be prob bringing a few more ships to the note format to the shop and this would prob be a nice thing for clans. They don't have to build any special builds straight off. Just get the note and keep it in the clan warehouse. Now what I would love to see is these notes be stackable in player warehouses. Mods should be stackable too in player warehouses just like the clan one. Keep them unstackable in your chest but while in your warehouse you can stack them. That way if I want to purchase a few Wasa or H notes I can in certain ports and stack them. I have spare Niagara notes from the ship wreck events and one extra Heavy Rattlers as a note format. Keep them heavy as they are not so you an only move one at a time or something, but allow us to stack them.
Eyesore Posted September 27, 2017 Posted September 27, 2017 How about we get everything for free? We don't have to sail around and play the game, only the parts we like, the rest we throw away. Make it more easy mode ... Why can't clanmembers store their own ships? You can store materials (and thus you have ships in 'clan'-storage already) and labourhours, what more do you need? Again, what is the benefit for the ow-game with having notes for ships? Some kind of log would be helpfull, yes.
Rebrall Posted September 28, 2017 Posted September 28, 2017 4 hours ago, Sir Texas Sir said: As nice as a clan dock would be, but i would prefer to do something more simple like being able to make ships into notes to store in clan warehouse. ^^^^^^^ actually makes more sense now that I think about it, question how would it work on the frame and planking side of the build?
Rebrall Posted September 28, 2017 Posted September 28, 2017 2 hours ago, Eyesore said: How about we get everything for free? We don't have to sail around and play the game, only the parts we like, the rest we throw away. Make it more easy mode ... Why can't clanmembers store their own ships? You can store materials (and thus you have ships in 'clan'-storage already) and labourhours, what more do you need? Again, what is the benefit for the ow-game with having notes for ships? Some kind of log would be helpfull, yes. Just a different prospective on this situation what about if you play in a clan that has multi time zones and for arguments sake a US tz player makes a ship for a oceanic tz player, he then has to pass the ship to a player in a tz that over laps and hopes they get to pass it on or the player receiving the ship could have to wait a few days for a ship.
CaptVonGunn Posted September 28, 2017 Posted September 28, 2017 3 hours ago, Eyesore said: How about we get everything for free? We don't have to sail around and play the game, only the parts we like, the rest we throw away. Make it more easy mode ... Why can't clanmembers store their own ships? You can store materials (and thus you have ships in 'clan'-storage already) and labourhours, what more do you need? Again, what is the benefit for the ow-game with having notes for ships? Some kind of log would be helpfull, yes. You should be able to build the ships as we do now but they become a note.. the note should weight as much as all the parts of the ship combined.. But this way a craftier is not limited to the number of slot sin his docks to what he can build.. now he is limited to the slot sin his warehouse 1
Sir Texas Sir Posted September 28, 2017 Posted September 28, 2017 8 hours ago, Rebrall said: ^^^^^^^ actually makes more sense now that I think about it, question how would it work on the frame and planking side of the build? Yah I was trying to think of a way to come of with a fix for that but couldn't think of one at that time. I would say they can make parts the note version of the snip mats a combo pack or you pay a set price of what those Frame/Planks would cost and a big jack up fee instead of having the actual woods. Say it would normally cost me 200,000 gold to buy enough wood to build a 1st rate. Well you will need all the normal mats for that Victory and plus 500,000 gold to make a note. The 500K is the Frame/Plank's price pluss a mark up. Dev's don't have to allow every ship to be able to turn into a note, just a few selected ones. This would mean you can still build ships and make money off them but it also means you can stock pile them for a rainy day at your clans home port. Make the notes heavy as hell like they are now so you can't just carry a bunch of them all over the place and open them up and have instant ships ready. 1
Eyesore Posted September 28, 2017 Posted September 28, 2017 11 hours ago, Rebrall said: Just a different prospective on this situation what about if you play in a clan that has multi time zones and for arguments sake a US tz player makes a ship for a oceanic tz player, he then has to pass the ship to a player in a tz that over laps and hopes they get to pass it on or the player receiving the ship could have to wait a few days for a ship. 11 hours ago, CaptVonGunn said: You should be able to build the ships as we do now but they become a note.. the note should weight as much as all the parts of the ship combined.. But this way a craftier is not limited to the number of slot sin his docks to what he can build.. now he is limited to the slot sin his warehouse How about you organize your clan so it is workable? As in an actual clan, where you work together? It has nothing to do with the game itself. If your current clan is not capable ... look around for another, or change how your clan does things. When your crafter's docks are full, it is a clan-problem, not a game-problem. When your crafter can't craft for another timezone, recruit a player-crafter (or level one up, or use an 'allied' crafter) from that timezone. It is up to the clanmembers to be available for the clan. Next you guys will want your ships delivered at a port to have a portbattle again, because it is more convenient? Making it another goldsink does nothing, it is a flawed mechanic. The notes make only sense in Legends, not in NA. What would be the difference in sailing around with an overloaded cargohull (heavy weight for a note) and sailing an actual ship to its destination? If it is in your cargo, you just delete the ship in case you get intercepted ... if it is in your fleet, atleast it is still content (visible for everybody in OW and capturable). If you want stock, you already have that, you have all the mats in your clanwarehouse (labourhours included). All you want is to circumvent the open world ... so, go suggest it in the Legends forums please?
CaptVonGunn Posted September 28, 2017 Posted September 28, 2017 7 hours ago, Eyesore said: How about you organize your clan so it is workable? As in an actual clan, where you work together? It has nothing to do with the game itself. If your current clan is not capable ... look around for another, or change how your clan does things. When your crafter's docks are full, it is a clan-problem, not a game-problem. When your crafter can't craft for another timezone, recruit a player-crafter (or level one up, or use an 'allied' crafter) from that timezone. It is up to the clanmembers to be available for the clan. Next you guys will want your ships delivered at a port to have a portbattle again, because it is more convenient? Making it another goldsink does nothing, it is a flawed mechanic. The notes make only sense in Legends, not in NA. What would be the difference in sailing around with an overloaded cargohull (heavy weight for a note) and sailing an actual ship to its destination? If it is in your cargo, you just delete the ship in case you get intercepted ... if it is in your fleet, atleast it is still content (visible for everybody in OW and capturable). If you want stock, you already have that, you have all the mats in your clanwarehouse (labourhours included). All you want is to circumvent the open world ... so, go suggest it in the Legends forums please? You missed the point of the note weight.. you make it heavy so it is NOT movable via small ships... Hell make them weight something close to actual ship tonnage and you cant move them anyway... Your right sailing it as a ship would be the best plan... My comment was that in Note form like teh current 2 we have we could store them in Warehouses and would not have need for a clan dock. Making ALL items stackable in the Warehouse would be nice though..
Eyesore Posted September 28, 2017 Posted September 28, 2017 But you can already store ships in your clanwarehouse, in the form of materials and labourhours ... It is not the games fault that a clan doesn't have an available crafter at all times? Ships were/are not made to just sit there in a dock and wait until they may get some use some day, they are ordered to be build and used immediately. Yes, used immediately, because there is maintenance and insurance and investment and dockspace that needs to be paid. A built ship is just a moneysink, it has to sail or it is never profitable. It would make sense to allow to store ships/notes when we were paying some sort of maintenancefee for every ship we own (so much gold per day or week or whatever), but as it is now, clandocks and notes would just be taking things away from the open world.
Custard Posted September 28, 2017 Posted September 28, 2017 11 minutes ago, Eyesore said: But you can already store ships in your clanwarehouse, in the form of materials and labourhours ... It is not the games fault that a clan doesn't have an available crafter at all times? Ships were/are not made to just sit there in a dock and wait until they may get some use some day, they are ordered to be build and used immediately. Yes, used immediately, because there is maintenance and insurance and investment and dockspace that needs to be paid. A built ship is just a moneysink, it has to sail or it is never profitable. It would make sense to allow to store ships/notes when we were paying some sort of maintenancefee for every ship we own (so much gold per day or week or whatever), but as it is now, clandocks and notes would just be taking things away from the open world. They were it was called being in 'ordinary'.
Eyesore Posted September 28, 2017 Posted September 28, 2017 Yes, and they were not instantly sailable ... sails were taken off, they had to be prepped and repaired/refitted if needed, loaded up with guns and supplies, crew had to be hired, seatrials again, etc. In no way were/are ships like that instantly usable and while 'stored' they would also require maintenance. And even then, some ships never see/saw the water again, some parts get salvaged maybe. Having a wooden ship out of water for a longer time is also very detrimental to the ships hull (stresses work differently, the wood dries out, more leaking afterwards, etc.). This storing of ships also only happens in very specific circumstances (war, very short timeperiods). It is a costly affair, hence it is/was not done very often.
CaptVonGunn Posted September 29, 2017 Posted September 29, 2017 3 hours ago, Eyesore said: But you can already store ships in your clanwarehouse, in the form of materials and labourhours ... It is not the games fault that a clan doesn't have an available crafter at all times? Ships were/are not made to just sit there in a dock and wait until they may get some use some day, they are ordered to be build and used immediately. Yes, used immediately, because there is maintenance and insurance and investment and dockspace that needs to be paid. A built ship is just a moneysink, it has to sail or it is never profitable. It would make sense to allow to store ships/notes when we were paying some sort of maintenancefee for every ship we own (so much gold per day or week or whatever), but as it is now, clandocks and notes would just be taking things away from the open world. So charge a fee. I am good with that.. most clans I know would be ok to.. right now the fee is the cost of expanding the docks which is high when you also include the cost of the last few outpost permits. But is real life Warships didn't take up dock space.. hell most ships bigger then a Frigate only docked when they were going in for refit... The rest of the time they were on patrol or at anchor well out of the way of the everyday port traffic
Eyesore Posted September 29, 2017 Posted September 29, 2017 8 hours ago, CaptVonGunn said: But is real life Warships didn't take up dock space.. hell most ships bigger then a Frigate only docked when they were going in for refit... The rest of the time they were on patrol or at anchor well out of the way of the everyday port traffic So either warships take up no dockingspace, also for non-clan-players ... (which means no limit on dockingspaces (not a fan of that), a docked tradership is also not making any money and only costs gold) or ships never get in dock unless it is for repairs ... the rest of the time they were at sea. So, why would you store ships in docks? Making another moneysink to store ships (maintenance) will do nothing to counter the negative effects. There are already complaints about (good) ships not being sold enough in the market (because it is too easy to store/hoard everything you need), with clans starting to store all their finished ships, you get even more incentive to 'hoard'. Personally I'm not selling many ships anymore because the eco-game is rather, erm, how to say this nicely ... unstable(?), so it is only the most logic option (keep on hoarding, in case something gets rare again, and hoarding labourhours (as I'm good on ships, no need to sell mats in the market) and I can make more money just doing a mission (and gradually picking up some mats along the way. Everybody is operating on their own, their is no coöperation needed, so an economy doesn't work, things are either very abundant or unobtainable (both have negative effects, one makes things worthless, the other makes them not worth the investment or jacks up total prices to unreasonable levels).
CaptVonGunn Posted September 29, 2017 Posted September 29, 2017 9 hours ago, Eyesore said: So either warships take up no dockingspace, also for non-clan-players ... (which means no limit on dockingspaces (not a fan of that), a docked tradership is also not making any money and only costs gold) or ships never get in dock unless it is for repairs ... the rest of the time they were at sea. So, why would you store ships in docks? Making another moneysink to store ships (maintenance) will do nothing to counter the negative effects. There are already complaints about (good) ships not being sold enough in the market (because it is too easy to store/hoard everything you need), with clans starting to store all their finished ships, you get even more incentive to 'hoard'. Personally I'm not selling many ships anymore because the eco-game is rather, erm, how to say this nicely ... unstable(?), so it is only the most logic option (keep on hoarding, in case something gets rare again, and hoarding labourhours (as I'm good on ships, no need to sell mats in the market) and I can make more money just doing a mission (and gradually picking up some mats along the way. Everybody is operating on their own, their is no coöperation needed, so an economy doesn't work, things are either very abundant or unobtainable (both have negative effects, one makes things worthless, the other makes them not worth the investment or jacks up total prices to unreasonable levels). Boo Woo.... There is no money in selling ships... Not really.. Anyone that can save up what would be needed to cover the cost of a Land not pay the money sink fees. Yes Mission payouts are op.. They will hopefully be put back to somewhere about 1/2 way between the old this is pointless payouts and the current I am going to mission for a day and retire levels
Eyesore Posted September 29, 2017 Posted September 29, 2017 :-) I didn't say that there wasn't any money to be made by selling crafted ships, I said people complained. As far as I can tell, since the big patch, less crafted ships are for sale, less/no resources or mats are for sale. People don't need anyone else to be able to play, this has become a sort of single/group-playergame, you can ignore most of the other people on the server, it makes no difference. Perhaps this will get better again when the map has settled down and the fighting/rvr starts again, we'll just have to wait and see. Anyway, their are other threads where this problem is discussed.
CaptVonGunn Posted October 3, 2017 Posted October 3, 2017 On 9/28/2017 at 3:38 PM, Eyesore said: Yes, and they were not instantly sailable ... sails were taken off, they had to be prepped and repaired/refitted if needed, loaded up with guns and supplies, crew had to be hired, seatrials again, etc. In no way were/are ships like that instantly usable and while 'stored' they would also require maintenance. And even then, some ships never see/saw the water again, some parts get salvaged maybe. Having a wooden ship out of water for a longer time is also very detrimental to the ships hull (stresses work differently, the wood dries out, more leaking afterwards, etc.). This storing of ships also only happens in very specific circumstances (war, very short timeperiods). It is a costly affair, hence it is/was not done very often. Well if your going to go with that.. It should take Months to Years of in game time to build any ships.. but no one would play then
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