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Posted
6 hours ago, Peter Goldman said:

There is a bounty board, they pay 100k-500k for killing other players :rolleyes: I claimed at least 8 bounties myself and my clan mates claimed quite a few as well.

It's all good!

Not a thing for casuals, tho. You and me have no real limits in this game. The rich and organized can dominate some or most areas of the game, my broken record is: Why must fighting equipment and especially the really good upgrades be reserved for the elite?

I challenge this thinking even if it's ingrained in sandbox mechanics.

  • Like 2
Posted
12 minutes ago, Mrgoldstein said:

can we stop this bickering already

Heh, I won't back down yet.

I don't care about tar either, but there are other upgrades I do find useful. Other players find other upgrades useful.

I do this because I firmly believe it would help player retention a little.

  • Like 2
Posted
9 hours ago, jodgi said:

Tell me more about the vision for casual players and their incentive to go risking stuff facing super rich and, more importantly, super fitted captains...

I would like to know aswell. Brought this issue up on these forums multiple times and it's always those super rich and super fitted captains that try to tell me im wrong.... coincidence?

I gotta say it is kind of low and sad that when we really need more players that stay and give good reviews, those veteran hardcore players only think about themselves...

  • Like 1
Posted (edited)
1 hour ago, Mrgoldstein said:

Because they grind,organize put lots of time in..

Cannot care about this,im perfectly fine without tar the benefits are too mariginal,no ise in being upset about it,can we stop this bickering already

Time that casual players don't have...

This "bickering" is a discussion about game balance for a server pop higher than 100+200 alt accounts... the majority in most game are casuals and if you only use them as content they will simply quit ( if they're smart ) at some point, maybe would be a good idea to make it more balanced and fair for them instead of pleasing only the hardcore crowd?

EDIT: Just noticed Mrgoldstein ... Peter Goldman... ?

Edited by Captain Lust
  • Like 1
Posted (edited)
1 hour ago, jodgi said:

I do this because I firmly believe it would help player retention a little.

It most definitely would... how much is only speculation but it certainly would. One of my mates used to be a surprise jockey and once he found out about elite french fit and northern master carpenters and about how those were very inaccessible for him he told me "You gotta be kidding me.... nah man f*** this BS". He quit and only came back once to store some ships for me...

He is only a noob but even he could see those upgrades are the difference between winning and losing for example a 1vs1 in surprises when captain skills are about equal....

Edited by Captain Lust
  • Like 1
Posted (edited)
28 minutes ago, rediii said:

I think its the other way around. People like to tell themselves they lost or won because of upgrades. Thing is they dont.

I don't think you can argue that a good upgrade can make a difference, so yeah... Sometimes they do. Of course the player skill is more important but that doesn't mean upgrades do nothing, as you seem to suggest...

28 minutes ago, rediii said:

Make cartahena a standard upgrade rveryone has and you lose one more upgrade ppl are happy to loot.

Maybe not standard but more than one single port on the map having it would be a good start. If the concern is that too many upgrades get into the game ( which doesn't seem to be a problem if you're playing brits it seems ) the droprate could be split across all ports that have it and ideally adjusted depending on server pop.

Are for example US players supposed to conquer and sail across the whole map to get a chance of attacking cartagena? 

Edited by Captain Lust
Posted
5 minutes ago, Peter Goldman said:

I am rich and super fitted captain and I find it hard to get mods like copper plating, crooked hull, bovenwinds any many other. I find it ridiculous that some rookie on a basic cutter killing a cutter in midshipman mission can loot cargo distribution, rudder angles or copper plating. If some players are stubborn about RNG mods dropping a must have, it should be only possible for the high rank missions with higher drop ratio. Nonetheless, a super duper rich captain should have other ways to acquire all mods with much of a problem. If a player is an active max rank, with lots of gold and resources, super duper ships and many combat marks... He still can't get the mods he wants by snapping the fingers. 

Agreed, RNG is really really bad...

5 minutes ago, Peter Goldman said:

Do you know any MMO game in which you as lv 1 rookie player can get from bot as a loot best quality armour or sword that is end-game and worth millions? Nonetheless, you have the same % chance drop as the best player in the game on a super high level.

I don't mind this... yeah it's a good way to help new players but the actual problem is that there are too many different items. So you must be lucky to get a upgrade at all, more lucky to get a rare refit and even more lucky to get the rare refit you want / need for your loadout. And even if you do, then you have it once and when your ship gets sunk you're back to square one...

I'd really appreciate copper plating be craftable again...maybe for 1k LH and lots of copper ingots or something else? Or make it available for marks? 20 Marks for Gazelle and 50 for copper plate? The crooked cedar, grietje van dijk, swedish carpenter etc. items should be available for marks too imo but very expensive, so if you can't get one otherwise you can buy it for marks but pay like 2-3x the market price in marks?

Posted
3 minutes ago, rediii said:

and you lose one more upgrade ppl are happy to loot.

I admit I know little about this. It is very far from the things that attract me to a game and definitely diametrically opposed to what keeps me hooked.

Maybe I and the other people I know who used to play this regularly are in such a minority it wouldn't matter? Maybe it's best  to keep this raid boss rng loot coupled with domination and control from economic power and big group cooperation? It makes me want to scream...

 

Posted
2 hours ago, rediii said:

People like to tell themselves they lost or won because of upgrades. Thing is they dont.

We sometimes forgot to activate this or that skill or upgrade when we were still dueling. We would exit the instance when that happens. With equal (heh, or close) skill mods have a profound impact. It was a waste of time continuing the fight because the outcome was pretty much known.

  • Like 1
Posted
1 minute ago, rediii said:

With equal skill and good decicionmaking upgrade matter

So we design features based on this fact and not the "Que sera, sera" of OW.

  • Like 1
Posted
2 minutes ago, rediii said:

I had 0 slots on the frig

It is always possible to win even with the odds stacked against you.

  • Like 1
Posted
On 9/24/2017 at 12:17 PM, monk33y said:

Incase the community is unaware, the eu server has had a few issues within the great British nation.

Fixing of contracts and rumours of exploiting tax income.

It now turns out that our development team spawned in extra items to help boost the British economy. But instead gave the controlling clan a tax income of 14mill....

This is the biggest joke iv seen on this game so far....

You have just in one step broken your own game. 

I won't be memtioning which clan and port in this section of the forum but it's clear as day I'm the eu section.

If the Devs are going to prop up a nation's economy fine (not happy at this tho) at least STRIP THE CONTROLLING CLANS INCOME WHILE YOU intervene!

 

We added 1000 tar at 100,000 and later a bit more to lessen the contract bug that takes a long time to fix
Resource is called cartagena tar thats why it was added to cartagena
Players bought the tar - it generated the tar tax

We dont care who control cartagena. As we plan to add tar to the city until the bug is fixed it might give more tax to the city. If you want cartagena maybe you can man up and conquer it. Because your post is the biggest joke i have seen on this forum this month. 

  • Like 6
Posted
2 minutes ago, rediii said:

You want casual players with 2h time each week to get everything

No, but I want them to feel it is realistically attainable.

5 minutes ago, rediii said:

WoW, EvE online, Any type of MMO TBH. rewards you with things the more you grind.

I happen to think WoW and EvE are very unattractive games because they have absolutely no potential for skill based fighting, only level and grind based.

12 minutes ago, rediii said:

If you give everyone everything players will just quit earlier because they have no goal anymore.

Wait! Are we going to cater to people who are halfway out the door anyway? Wouldn't it be more efficient to focus on people who enjoy the core OW activities (RvR, OW PvP, trading...) instead of artificially prolong grinds or hide stuff like this game is a goddamn easter egg hunt?

  • Like 2
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